Earth/Sonic build review
Mind adding your data chunk? I get errors when I click on the datalink (I do for any datalink). I'd love to see the build.
Global = Hedgefund (or some derivation thereof)
Edited the datachunk into the OP
What I did:
Took recharge out of Sonic Siphon (given the 30 second duration of the debuff and that it can't be stacked with itself, I don't slot rch here)
I decided to shoot for s/l soft-cap, so switched in Kinetic Combats into Seismic Smash
Took out the 2 Concealment powers to open up Tough/Weave. That's right, more toggles!
I'm cheating with Centrioles in Sonic Haven to free up slots. Your own sense of ethics may not allow for that.
I'm thinking Hasten will be a help, for the long recharge Earth powers more than anything. With your global recharge, just a 2nd slot will make Hasten close to perma. Though it pains me to get rid of Quicksand, that strikes me as your best choice to switch with.
I splurged to upgrade the hold set in Volcanic Gasses to purples + Lockdown proc. Hey, it's not my money. If you want to keep Basilisks Gaze, that's fine, but I do think the lockdown proc is nice here.
Just left Earth's Embrace with 1 slot with lvl 50 recharge, that makes it perma with Hasten and at HP cap.
I threw in Winter's Gift unique into SJ, just cause I like it.
I substituted the Posi proc for dmg/range, since you were so far over ED, this actually increases expected damage.
There are some other changes I didn't document...
Let's look at some before and after numbers
s/l Def: Before 35.6, After 45.5
Other Def types up around 6+ percent.
s/l Res: Before 17.6, After 41.1
Other Res types about the same
Recovery: Before 3.62 end/sec, After 3.55 end/sec
Regen: Before 182%, After 180%
Recharge: Before 91.3%, After 88.8% w/o Hasten, 158.8% with Hasten (which is down around 15ish seconds)
EndDrain: Before 1.46/sec, After 1.91/sec (this is with all toggles including Disruption)
I did you no favors with end consumption. I think any Sonic Resonance user has to take the Cardiac Alpha slot and this is no exception, which will make a big difference for the endurance issue.
People can be particular about their travel powers so I left the choice of SJ alone, however, SS with the Stealth IO will make you PVE invis, a choice I'd make for my build.
A lot of people poo-poo Sonic Resonance and I can't say they're totally wrong. However, I've noticed I've been able to make some very interesting builds with it, my Defender, for example, has soft-capped range def and hard capped s/l resists. Building def on a squishy with mez protection and resists creates a tough hombre.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
RevisedEarthSonic: Level 50 Natural Controller
Primary Power Set: Earth Control
Secondary Power Set: Sonic Resonance
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Stone Prison -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 1: Sonic Siphon -- Acc-I(A)
Level 2: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(5), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(11), HO:Perox(11)
Level 4: Sonic Barrier -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(31)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 8: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(43)
Level 10: Sonic Haven -- HO:Centri(A), HO:Centri(17)
Level 12: Stalagmites -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(15), Amaze-EndRdx/Stun(15)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31)
Level 18: Earthquake -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(19), DarkWD-ToHitdeb/Rchg/EndRdx(37), DarkWD-ToHitDeb/Rchg(37)
Level 20: Sonic Dispersion -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(25), S'fstPrt-ResKB(25), S'fstPrt-ResDam/Def+(29)
Level 22: Stone Cages -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(34), GravAnch-Acc/Immob/Rchg(36), GravAnch-Acc/Rchg(36), GravAnch-Immob/EndRdx(36), Det'tn-Dmg/EndRdx(37)
Level 24: Disruption Field -- EndRdx-I(A), EndRdx-I(34)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 28: Volcanic Gasses -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(40), UbrkCons-EndRdx/Hold(46), UbrkCons-Dam%(50), Lock-%Hold(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def/EndRdx(46)
Level 32: Animate Stone -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Clarity -- EndRdx-I(A)
Level 38: Liquefy -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(39), DampS-ToHitDeb/Rchg/EndRdx(39), DampS-Rchg(39), DampS-ToHitDeb/EndRdx(40)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(42), Posi-Acc/Dmg/EndRdx(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48)
Level 49: Earth's Embrace -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21)
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Global = Hedgefund (or some derivation thereof)
Thanks for the reply. Since you didn't make any changes to my power picks other than remove Quicksand, I'm going to take that to mean that you think my general choices are valid and that the build will play effectively, which is what I was primarily looking for.
As for the build critique that's appreciated too. I don't think I'm going to be able to incorporate many of those changes into my build though because...
I did you no favors with end consumption. I think any Sonic Resonance user has to take the Cardiac Alpha slot and this is no exception, which will make a big difference for the endurance issue.
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One thing I hadn't considered is what alpha slot I will end up taking on this toon. You've got me wondering about that. If the Cardiac ends up making sense, then I could definitely see the benefit of having Tough in the build. Stacking the resistance with Dispersion is very appealing. I'll have to give it some more thought.
Controllers are one of the ATs I have the least experience with. I've taken multiple Dominators and Corruptors to 50, so I'm familiar with control primaries and support secondaries, but not so much with how they work together. I've taken a couple Controllers into the 30s but that's as far as I've gotten so far.
With this build I've tried to make it a decent generalist, with enough damage powers to solo effectively but also a good set of team powers. It's not softcapped but has enough S/L defense to get there with the help of Earthquake.
Mostly what I'm looking for is a review by experienced Controller players so I can know if I'm making any newbish mistakes or anything like that. Advice on how to improve the build generally is welcome but not my main goal.
Thanks in advance for any replies.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
EarthSonic: Level 50 Natural Controller
Primary Power Set: Earth Control
Secondary Power Set: Sonic Resonance
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Stone Prison -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 1: Sonic Siphon -- Acc-I(A), RechRdx-I(19)
Level 2: Fossilize -- HO:Nucle(A), HO:Perox(5), Dev'n-Dmg/EndRdx(5), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Hold%(11), Lock-EndRdx/Rchg/Hold(31)
Level 4: Sonic Barrier -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(31)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17)
Level 8: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(43)
Level 10: Stealth -- LkGmblr-Rchg+(A)
Level 12: Stalagmites -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(15), Amaze-EndRdx/Stun(15)
Level 14: Super Jump -- Empty(A)
Level 16: Sonic Haven -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam(29), RctvArm-ResDam/EndRdx/Rchg(31)
Level 18: Earthquake -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(37), DarkWD-ToHitDeb/Rchg(37), DarkWD-ToHitDeb(40)
Level 20: Sonic Dispersion -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(25), S'fstPrt-ResKB(25), S'fstPrt-ResDam/Def+(29)
Level 22: Stone Cages -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(34), GravAnch-Acc/Immob/Rchg(36), GravAnch-Acc/Rchg(36), GravAnch-Immob/EndRdx(36), EndRdx-I(37)
Level 24: Disruption Field -- EndRdx-I(A), EndRdx-I(34)
Level 26: Quicksand -- Slow-I(A)
Level 28: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(40), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(50)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Animate Stone -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(34)
Level 35: Clarity -- EndRdx-I(A)
Level 38: Liquefy -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(39), DampS-ToHitDeb/Rchg/EndRdx(39), DampS-Rchg(39), DampS-ToHitDeb/EndRdx(40)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- C'ngImp-Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(46)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48)
Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-End%(46)