Help with Epic Blasts!


BrandX

 

Posted

Okay, here I am, planning a new Scrapper. As always, my plan is to solo AVs. What I need to know though is which Epic Blasts can I use in place of Lunge (that's right, my goal is to make a Spines Scrapper an AV soloer).

Right now, if my math is correct (it may not be, as I could be wrong on how often Damage Auras tick...Quills and Lightning Field) I should be at around 149 (sans any procs) DPS.

My goal is of course to get even higher DPS than that

Lung however is the weak link! And since Spines doesn't suffer from redraw like all the other sets, if I put a blast in there instead, I can push past 150.

Even better news...every single blast in the Epics (Anicillary and Patron) fits with the concept! So, what I want to do is figure out which blasts beat out lunge in DPS and decide from there

However, last I knew, MiDS was wrong on all the single target blasts in the epics. :/


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Fire Blast is slightly better... But you're losing the Hecatomb proc (Apoc would already be used in Impale), so I'm not sure how it plays out.


 

Posted

Quote:
Originally Posted by Nihilii View Post
Fire Blast is slightly better... But you're losing the Hecatomb proc (Apoc would already be used in Impale), so I'm not sure how it plays out.
You have a point with that, and that was something I hadn't thought about. :O

So the question would become, would Lunge with Hecatomb slotted be better than any of the blasts without a purple proc in them!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I think you also have to consider the chain as a whole. As Impale and Ripper have better DPA than Lunge, it might provide a benefit to have a faster animating power instead of Lunge (Fire Blast would also beat Impale in DPA).


 

Posted

Quote:
Originally Posted by Nihilii View Post
I think you also have to consider the chain as a whole. As Impale and Ripper have better DPA than Lunge, it might provide a benefit to have a faster animating power instead of Lunge (Fire Blast would also beat Impale in DPA).
Well, looking at it, it also seems Impale -> Ripper -> Throw Spines -> Repeat is better DPS than Lunge -> Impale -> Ripper -> Throw Spines -> Repeat.

And with Electric Armor's Lightning Reflexes, I can pull that chain off.

I may not want to use an Epic Blast at all now as I think about it.

So the next question would be, how much Defense would one want on an Electric Armor, to stay alive during AV fights?


BrandX Future Staff Fighter
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Posted

Quote:
Originally Posted by BrandX View Post
So the next question would be, how much Defense would one want on an Electric Armor, to stay alive during AV fights?
At least 30% to the relevant type or position.

I would advise a minimum of 32.5% so one small purple will softcap you. Assuming Energize is enough to heal back anything that does get through, you can carry a whole tray of lucks and be softcapped for 20 minutes. Which may or may not be enough time to win the fight, depending on the AV in question.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I've had success with no insps no temps at about 25% def (on DB/ELA), but I sometimes had to back off and I sometimes couldn't take on certain AVs. 30-32% seems to be a good number to shoot for. If insps are used I think it's better to stay at 20% to all and just go all out (as much as you can, anyway) on damage and recharge. One luck would be enough most of the time, and eventually add a second one if the AV hits you with high damage attacks two times in a row (first hit you heal up with Energize, second one it's better to take a luck as to avoid a third hit that might kill you).


 

Posted

Quote:
Originally Posted by Nihilii View Post
I've had success with no insps no temps at about 25% def (on DB/ELA), but I sometimes had to back off and I sometimes couldn't take on certain AVs. 30-32% seems to be a good number to shoot for. If insps are used I think it's better to stay at 20% to all and just go all out (as much as you can, anyway) on damage and recharge. One luck would be enough most of the time, and eventually add a second one if the AV hits you with high damage attacks two times in a row (first hit you heal up with Energize, second one it's better to take a luck as to avoid a third hit that might kill you).
Was that 20% Defense to all positions or 20% to Melee?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

It was 24-25% (not 20%) to all positions. I recommend 20% to all positions if you go with insps, and in fact the plan was for me to go with insps, I just happened to try without and found I could manage some AVs.