Electric / Dark ... can you do better?


Auroxis

 

Posted

I was trying to make the absolute best tanker in the game for soaking damage. It was between Electric and Stone.

Granite Armor lacks psionic resistance, but can get some defense through pool powers and set bonuses. It will need inspirations to soft cap psionic defense, and capping psionic resistance will take a lot of inspirations. With the tier 4 cardiac alpha, capping all resistances except for toxic is fairly easy.

Electric Armor lacks Toxic resistance in the armor toggles. By soft capping positional defenses, it can be fairly well-protected against toxic attacks. It can easily cap toxic resistance when the tier 9 power is active. With the tier 4 cardiac alpha, capping S/L seems possible. Energy would be capped before the alpha. All other resists except for toxic would be around 50-60%, which is reasonable to cap with inspirations. However, the majority of end-game damage is S/L or E.

It seems like Electric Armor could be the toughest tanker in the game, with the potential to cap all resistances except for toxic easier than the other non-Stone Tankers. It also covers the weakness of Stone Armor. It has the potential to be triple-protected (resistance + defense + heals) against every attack, except for the few without a positional vector.

If you think your Electric/Dark build, or any tanker is more maxxed out, please post the survivability analysis numbers for S/L and E damage.

Here's my build. I couldn't figure out how to get S/L perfectly capped. It would be at 88.77% with the tier 4 cardiac alpha boost. The 3% resist IO would have helped, but I would have to lose something important to pick it up. Be sure to turn on combat suppression for Stealth to see the 32.5% defense properly.


Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mu Mastery




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Posted

Sorry, you won't be more survivable than a well built Stone Armor. You have less defense, less resistance, less HP, and no DDR.

Stone Armor is the most survivable. If Elec Armor was more survivable than Stone Armor while also having a recharge bonus(as opposed to a penalty), the best endurance management, and a damage aura... Then it would be overpowered(or Stone would need a buff).

The reason I love Electric Armor, is that it gives me more than enough survivability after IO's, while also giving me great offense enhancing tools. Not because it's the most survivable.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Sorry, you won't be more survivable than a well built Stone Armor. You have less defense, less resistance, less HP, and no DDR.
The defense is a small purple away from being soft capped. The HP difference isn't an issue with very high mitigation. DDR does give Stone Armor a slight advantage. The resistance was something I pointed out in my post. It is very close to S/L cap at 88.77%. I was hoping someone might be able to post on how to get it capped.

Quote:
Stone Armor is the most survivable. If Elec Armor was more survivable than Stone Armor while also having a recharge bonus(as opposed to a penalty), the best endurance management, and a damage aura... Then it would be overpowered(or Stone would need a buff).

The reason I love Electric Armor, is that it gives me more than enough survivability after IO's, while also giving me great offense enhancing tools. Not because it's the most survivable.
I'm debating the idea that Stone Armor is the most durable in the game. The facts I pointed out in my first post led me to think Electric Armor could be a contender with the Tier 4 Cardiac Alpha and the right build. I did the survivability analysis and Electric Armor came out slightly ahead with capped S/L resistance. I think the numbers were something like 11,000 for Electric and 10,000 for Stone Armor's maximum sustainable DPS. I will have to post the math again tomorrow.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
The defense is a small purple away from being soft capped. The HP difference isn't an issue with very high mitigation. DDR does give Stone Armor a slight advantage. The resistance was something I pointed out in my post. It is very close to S/L cap at 88.77%. I was hoping someone might be able to post on how to get it capped.



I'm debating the idea that Stone Armor is the most durable in the game. The facts I pointed out in my first post led me to think Electric Armor could be a contender with the Tier 4 Cardiac Alpha and the right build. I did the survivability analysis and Electric Armor came out slightly ahead with capped S/L resistance. I think the numbers were something like 11,000 for Electric and 10,000 for Stone Armor's maximum sustainable DPS. I will have to post the math again tomorrow.
I've been running a 32.5% positional defense build on my Elec Armor for a while now... I think I know a thing or two about what it's capable of(and he's an amazing survivalist, not as good as Stone however). HP difference is significant(Hamidon, hard hitting AV's in general), DDR is significant(ITF), and softcap without insps is better than relying on insps, like it or not.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster