Invuln/Kin Melee


DSorrow

 

Posted

Because of DXP I decided to start up a new character and ended up going Inv/Kin. I've been wanting to roll an Inv tank for a while as well as try Kin Melee, and because they should synergize nicely, I thought I'd give it a go.

Goals were to get at least close to soft cap defense to S/L/E/NE with one enemy in melee range, perma DP (will be with +Rech Alpha) and sustainable endurance (should be). I won't be soloing AVs on this, and most teams have at least one set of Maneuvers to buff my Defense which is why I didn't go for soft cap. F/C wasn't that much of a concern because it's rare.

So, anything obvious I could improve without losing stuff like perma DP? I'm not that attached to any of the KM attacks because the tank is still level 1 so I'm willing to skip stuff if it provides some benefits. Budget isn't an issue unless purples or PvP IOs enter the scheme.


Hero Plan by Mids' Hero Designer 1,90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Kinetic Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 6: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(45)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(42), Dct'dW-Rchg(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45), Ksmt-ToHit+(45)
Level 14: Kick -- Empty(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(37), RctvArm-EndRdx(37)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(34), HO:Cyto(34)
Level 20: Power Siphon -- RechRdx-I(A), RechRdx-I(34)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), HO:Cyto(33)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(33)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/Rchg(27)
Level 28: Burst -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-%Dam(29), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/EndRdx(31), C'ngBlow-Dmg/Rchg(31)
Level 30: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam(50)
Level 32: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt(46), Mocking-Taunt/Rchg(46), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(48), Mocking-Rchg(50)
Level 35: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
Level 38: Concentrated Strike -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40), F'dSmite-Acc/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 49: Super Jump -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Mrcl-Rcvry+(23), Mrcl-Heal(23), RgnTis-Regen+(25)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(19), P'Shift-End%(19)



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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

I suggest you not worry too much about IO sets and focus on the important things, like this guide:
http://boards.cityofheroes.com/showthread.php?t=133483
But alter it to taste and with changes due to Inherent Fitness. I suggest getting more attacks in there, because those will help you more, on your journey to the half-way mark, than the Fighting pool will.

A level 50 build isn't going to help you get your character to level 22, so get to 22 first and then worry about going higher.

Be Well!
Fireheart


 

Posted

Leveling up isn't a problem, especially with the DXP. I just like to think up the "finished product" early on, so that I can start putting down bids on the expensive stuff in the late 20s when I've decided whether I like the character or not.

I'm probably not going to follow the power order or slotting in this build anyway while leveling up.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

I certainly appreciate how having a 'finished project' goal can help you plan things out, but, to me, that means you post this build-guidance request Next week.

Here is a basic framework for how I would structure your first levels. Your own choices may differ, and that's fine, but I've found Invulnerability to be (almost) overpoweringly robust in the beginning levels, _IF_ you make sure to get those key powers in place (TI, DP, UnY, & Invinc). Attacks from your Secondary will do you more good than other things, when it comes to Leveling in this phase. Everything else is just Gravy - until you hit 30 or so and the game starts getting 'hard'.

At that point, it's time to respec into a more efficient build.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Solid Motion: Level 48 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Kinetic Melee
Power Pool: Leaping

Hero Profile:
Level 1: Temp Invulnerability -- Empty(A), Empty(5), Empty(7), Empty(9)
Level 1: Quick Strike -- Empty(A), Empty(3)
Level 2: Body Blow -- Empty(A), Empty(3)
Level 4: Smashing Blow -- Empty(A), Empty(5)
Level 6: Dull Pain -- Empty(A), Empty(7)
Level 8: Unyielding -- Empty(A), Empty(9)
Level 10: Taunt -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Repulsing Torrent -- Empty(A)
Level 18: Invincibility -- Empty(A)
Level 20: Power Siphon -- Empty(A)
Level 22: Resist Physical Damage -- Empty(A)
Level 24: Resist Energies -- Empty(A)
Level 26: Tough Hide -- Empty(A)
Level 28: Burst -- Empty(A)
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: Resist Elements -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)



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Be Well!
Fireheart