Dark/Fire build help
No one can give me any input?
You do have to give the forums a little time to respond - also, in the future I would recommend using the short forum export option in mids or even just exporting the data chuck so your post is not as long and unweildy. If you do use the short forum export don't preview your post after pasting it in - the forum preview function screws up the datalink which allows folks to auto open the build in mids straight from your post.
That said, your build is pretty good except for one thing: its going to be really (I mean REALLY) expensive. Unless you PvP and get really lucky the gladiator's armor +def is going to cost you around 3 billion inf, if not more. All the other PvP IO's (shield wall, Gladiators strike, fury of the gladiator, panacea) are going to be pretty expensive as well - possibly in the same range (2 billion+ PER IO). The purple sets are not going to be anywhere near that on an individual basis but will probably run you a billion or 2 for all of them.
In the short term you could replace most of the purple sets with crushing impact (midnight grasp), decimation (gloom) and positron's blast (dark obliteration) which will still give decent global recharge, just not as good as the purples. You could replace the panacea's in healing flames with a 5 piece set of doctored wounds.
There are not really any good sets to put in blazing aura in place of the armageddon, although you could 5 slot an obliteration set for the recharge bonus and stick a L50 end red IO in the 6th slot, since BA needs end red. Even if you can get an armageddon set for blazing aura I would suggest dropping the fury of the gladaitor and just slotting a L50 end reduction IO - you don't need 113% recharge (before ED) in a toggle and 60% accuracy is quite enough.
Move the winters gift slow resistance over to super jump, or drop it entirely, and slot another LoTG +recharge in its place. Stick some LoTG's into Manuevers in place of the shield walls - a L50 DEF, DEF/END and DEF/+Global recharge will keep about the same def bonus and pick you up some more global recharge to replace what you are going to lose from the purple sets.
Here is a sample build with some of the changes I mentioned - you have almost as much global recharge even without the purple sets (60% vs 65%) thanks to the extra 2 LoTG +recharge IO's and you can upgrade to purple sets if/when you get them. I left the gladiators armor in - if you DO go all out for a PvP IO that would be the one to get. Healing flames has a spare slot in it - you don't really need to 6 slot it, so you could move that somewhere to make up for the PvP IO's if you can't get them.
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Globals: @Midnight Mystique/@Magik13

You do have to give the forums a little time to respond - also, in the future I would recommend using the short forum export option in mids or even just exporting the data chuck so your post is not as long and unweildy. If you do use the short forum export don't preview your post after pasting it in - the forum preview function screws up the datalink which allows folks to auto open the build in mids straight from your post.
|
That said, your build is pretty good except for one thing: its going to be really (I mean REALLY) expensive. Unless you PvP and get really lucky the gladiator's armor +def is going to cost you around 3 billion inf, if not more. All the other PvP IO's (shield wall, Gladiators strike, fury of the gladiator, panacea) are going to be pretty expensive as well - possibly in the same range (2 billion+ PER IO). The purple sets are not going to be anywhere near that on an individual basis but will probably run you a billion or 2 for all of them. |
In the short term you could replace most of the purple sets with crushing impact (midnight grasp), decimation (gloom) and positron's blast (dark obliteration) which will still give decent global recharge, just not as good as the purples. You could replace the panacea's in healing flames with a 5 piece set of doctored wounds. |
There are not really any good sets to put in blazing aura in place of the armageddon, although you could 5 slot an obliteration set for the recharge bonus and stick a L50 end red IO in the 6th slot, since BA needs end red. Even if you can get an armageddon set for blazing aura I would suggest dropping the fury of the gladaitor and just slotting a L50 end reduction IO - you don't need 113% recharge (before ED) in a toggle and 60% accuracy is quite enough. |
Move the winters gift slow resistance over to super jump, or drop it entirely, and slot another LoTG +recharge in its place. Stick some LoTG's into Manuevers in place of the shield walls - a L50 DEF, DEF/END and DEF/+Global recharge will keep about the same def bonus and pick you up some more global recharge to replace what you are going to lose from the purple sets. |
Here is a sample build with some of the changes I mentioned - you have almost as much global recharge even without the purple sets (60% vs 65%) thanks to the extra 2 LoTG +recharge IO's and you can upgrade to purple sets if/when you get them. I left the gladiators armor in - if you DO go all out for a PvP IO that would be the one to get. Healing flames has a spare slot in it - you don't really need to 6 slot it, so you could move that somewhere to make up for the PvP IO's if you can't get them. |
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Thanks again for the help! It's been incredibly.... helpful! XD
Hello, I'm a relatively new player (less than 1 year), however I believe I have a fairly good grasp on character building, although I learn more each time I fool around with Mid's. That said, there is only one way to find out if a build is truly worthy, and that is to ask the veterans of the community.
- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 19.13% Defense(Smashing)
- 19.13% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 9.75% Defense(Energy)
- 9.75% Defense(Negative)
- 6% Defense(Psionic)
- 15.38% Defense(Melee)
- 7.875% Defense(Ranged)
- 6% Defense(AoE)
- 63% Enhancement(Accuracy)
- 65% Enhancement(RechargeTime)
- 10% FlySpeed
- 269.87 HP (18%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 8.8%
- MezResist(Stun) 2.2%
- 18.5% (0.309 End/sec) Recovery
- 46% (2.879 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 10% RunSpeed
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Code:
I've thoroughly gone through Google searches for everything I can find, and from what I can tell, around 60-65% recharge and around 30% S/L defense is required to sufficiently tank. I'd like the veterans to give their input on my build and perhaps share their experience with this particular build.
This character is currently level 32 and does not look like this at all... still getting there ya know =P Anyway, I've built it for the above minimums for global recharge and S/L defense, as well as a good 60ish% accuracy. I've taken Soul Mastery for the extra AoE, DN, and Gloom (yummy), and have my strongest attack as Midnight Grasp (was a tough choice for IO's, almost went with the Immobilize purples.)
Anywho, please submit your feedback, it will be much appreciated.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (40) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (40) Kinetic Combat - Damage/Endurance: Level 35
- (43) Kinetic Combat - Damage/Recharge: Level 35
Level 1: Fire Shield- (A) Reactive Armor - Resistance: Level 40
- (5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (5) Reactive Armor - Resistance/Endurance: Level 40
- (19) Reactive Armor - Resistance/Recharge: Level 40
Level 2: Blazing Aura- (A) Armageddon - Damage/Endurance: Level 50
- (11) Armageddon - Damage/Recharge: Level 50
- (13) Armageddon - Accuracy/Damage/Recharge: Level 50
- (36) Armageddon - Accuracy/Recharge: Level 50
- (36) Armageddon - Chance for Fire Damage: Level 50
- (46) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
Level 4: Healing Flames- (A) Panacea - Heal/Endurance: Level 50
- (7) Panacea - Endurance/Recharge: Level 50
- (7) Panacea - Hea/Recharge: Level 50
- (9) Panacea - Heal/Endurance/Recharge: Level 50
- (9) Panacea - +Hit Points/Endurance: Level 50
- (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 30
Level 6: Boxing- (A) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50
Level 8: Siphon Life- (A) Touch of the Nictus - Accuracy/Healing: Level 50
- (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
- (37) Kinetic Combat - Accuracy/Damage: Level 35
- (37) Kinetic Combat - Damage/Endurance: Level 35
- (39) Kinetic Combat - Damage/Recharge: Level 35
- (39) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 10: Combat Jumping- (A) Karma - Knockback Protection: Level 30
- (13) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (40) Winter's Gift - Slow Resistance (20%): Level 50
Level 12: Temperature Protection- (A) Steadfast Protection - Knockback Protection: Level 30
- (46) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (50) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 14: Tough- (A) Reactive Armor - Resistance/Endurance: Level 40
- (15) Reactive Armor - Resistance: Level 40
- (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (21) Reactive Armor - Resistance/Recharge: Level 40
Level 16: Plasma Shield- (A) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (17) Reactive Armor - Resistance: Level 40
- (17) Reactive Armor - Resistance/Endurance: Level 40
- (46) Reactive Armor - Resistance/Recharge: Level 40
Level 18: Dark Consumption- (A) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (19) Performance Shifter - Accuracy/Recharge: Level 50
- (23) Performance Shifter - EndMod/Recharge: Level 50
Level 20: Consume- (A) Performance Shifter - Accuracy/Recharge: Level 50
- (21) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (23) Performance Shifter - EndMod/Recharge: Level 50
Level 22: Super Jump- (A) Unbounded Leap - Jumping: Level 50
Level 24: Weave- (A) Luck of the Gambler - Defense: Level 50
- (25) Luck of the Gambler - Defense/Endurance: Level 50
- (25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (34) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Soul Drain- (A) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (27) Obliteration - Accuracy/Recharge: Level 50
- (27) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
Level 28: Burn- (A) Obliteration - Accuracy/Recharge: Level 50
- (29) Obliteration - Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Recharge: Level 50
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Obliteration - Chance for Smashing Damage: Level 50
- (50) Obliteration - Damage: Level 50
Level 30: Maneuvers- (A) Shield Wall - Defense/Endurance: Level 50
- (31) Shield Wall - Defense: Level 50
- (31) Shield Wall - Defense/Endurance/Recharge: Level 50
Level 32: Midnight Grasp- (A) Hecatomb - Damage/Endurance: Level 50
- (33) Hecatomb - Damage/Recharge: Level 50
- (33) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (33) Hecatomb - Accuracy/Recharge: Level 50
- (34) Hecatomb - Chance of Damage(Negative): Level 50
- (43) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50
Level 35: Fiery Embrace- (A) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
Level 38: Hasten- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
Level 41: Gloom- (A) Apocalypse - Damage/Endurance: Level 50
- (42) Apocalypse - Damage/Recharge: Level 50
- (42) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (42) Apocalypse - Accuracy/Recharge: Level 50
- (43) Apocalypse - Chance of Damage(Negative): Level 50
Level 44: Darkest Night- (A) Dark Watcher's Despair - Recharge/Endurance: Level 50
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (45) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
Level 47: Dark Obliteration- (A) Ragnarok - Accuracy/Recharge: Level 50
- (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (48) Ragnarok - Damage/Recharge: Level 50
- (48) Ragnarok - Damage/Endurance: Level 50
- (50) Ragnarok - Chance for Knockdown: Level 50
Level 49: Taunt- (A) Accuracy IO: Level 50
------------Level 1: Brawl
- (A) Gladiator's Strike - Accuracy/Damage: Level 50
Level 1: Sprint- (A) Unbounded Leap - Jumping: Level 50
Level 2: Rest- (A) Recharge Reduction IO: Level 50
Level 1: FuryLevel 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO: Level 50
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (3) Miracle - +Recovery: Level 40
Level 2: Stamina- (A) Endurance Modification IO: Level 50
- (3) Endurance Modification IO: Level 50
------------Set Bonus Totals:
------------
Set Bonuses:
Kinetic Combat
(Smite)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor(Fire Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Armageddon(Blazing Aura)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Panacea(Healing Flames)
- 2.5% (0.042 End/sec) Recovery
- 10% (0.626 HP/sec) Regeneration
- 22.49 HP (1.5%) HitPoints
- 7.5% Enhancement(RechargeTime)
Touch of the Nictus(Siphon Life)
- 28.11 HP (1.875%) HitPoints
Kinetic Combat(Siphon Life)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Karma(Combat Jumping)
- Knockback,Knockup protection (Mag 4)
Blessing of the Zephyr(Combat Jumping)
- Knockback,Knockup protection (Mag 4)
Winter's Gift(Combat Jumping)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Steadfast Protection(Temperature Protection)
- 1.5% (0.025 End/sec) Recovery
- Knockback,Knockup protection (Mag 4)
- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Gladiator's Armor(Temperature Protection)
- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Reactive Armor(Plasma Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Performance Shifter(Dark Consumption)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
Performance Shifter(Consume)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
Luck of the Gambler(Weave)
- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Obliteration(Burn)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Shield Wall(Maneuvers)
- 10% (0.626 HP/sec) Regeneration
- 33.73 HP (2.25%) HitPoints
Hecatomb(Midnight Grasp)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Apocalypse(Gloom)
- 16% (1.001 HP/sec) Regeneration
- 44.98 HP (3.001%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Dark Watcher's Despair(Darkest Night)
- 22.49 HP (1.5%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 5% Enhancement(RechargeTime)
Ragnarok(Dark Obliteration)
Thanks for the input in advance!