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Posts
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Quote:Will do in the future!You do have to give the forums a little time to respond - also, in the future I would recommend using the short forum export option in mids or even just exporting the data chuck so your post is not as long and unweildy. If you do use the short forum export don't preview your post after pasting it in - the forum preview function screws up the datalink which allows folks to auto open the build in mids straight from your post.
Quote:That said, your build is pretty good except for one thing: its going to be really (I mean REALLY) expensive. Unless you PvP and get really lucky the gladiator's armor +def is going to cost you around 3 billion inf, if not more. All the other PvP IO's (shield wall, Gladiators strike, fury of the gladiator, panacea) are going to be pretty expensive as well - possibly in the same range (2 billion+ PER IO). The purple sets are not going to be anywhere near that on an individual basis but will probably run you a billion or 2 for all of them.
Quote:In the short term you could replace most of the purple sets with crushing impact (midnight grasp), decimation (gloom) and positron's blast (dark obliteration) which will still give decent global recharge, just not as good as the purples. You could replace the panacea's in healing flames with a 5 piece set of doctored wounds.
Quote:There are not really any good sets to put in blazing aura in place of the armageddon, although you could 5 slot an obliteration set for the recharge bonus and stick a L50 end red IO in the 6th slot, since BA needs end red. Even if you can get an armageddon set for blazing aura I would suggest dropping the fury of the gladaitor and just slotting a L50 end reduction IO - you don't need 113% recharge (before ED) in a toggle and 60% accuracy is quite enough.
Quote:Move the winters gift slow resistance over to super jump, or drop it entirely, and slot another LoTG +recharge in its place. Stick some LoTG's into Manuevers in place of the shield walls - a L50 DEF, DEF/END and DEF/+Global recharge will keep about the same def bonus and pick you up some more global recharge to replace what you are going to lose from the purple sets.
Quote:Here is a sample build with some of the changes I mentioned - you have almost as much global recharge even without the purple sets (60% vs 65%) thanks to the extra 2 LoTG +recharge IO's and you can upgrade to purple sets if/when you get them. I left the gladiators armor in - if you DO go all out for a PvP IO that would be the one to get. Healing flames has a spare slot in it - you don't really need to 6 slot it, so you could move that somewhere to make up for the PvP IO's if you can't get them.
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Thanks again for the help! It's been incredibly.... helpful! XD -
Hello, I'm a relatively new player (less than 1 year), however I believe I have a fairly good grasp on character building, although I learn more each time I fool around with Mid's. That said, there is only one way to find out if a build is truly worthy, and that is to ask the veterans of the community.
I've thoroughly gone through Google searches for everything I can find, and from what I can tell, around 60-65% recharge and around 30% S/L defense is required to sufficiently tank. I'd like the veterans to give their input on my build and perhaps share their experience with this particular build.
This character is currently level 32 and does not look like this at all... still getting there ya know =P Anyway, I've built it for the above minimums for global recharge and S/L defense, as well as a good 60ish% accuracy. I've taken Soul Mastery for the extra AoE, DN, and Gloom (yummy), and have my strongest attack as Midnight Grasp (was a tough choice for IO's, almost went with the Immobilize purples.)
Anywho, please submit your feedback, it will be much appreciated.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (40) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (40) Kinetic Combat - Damage/Endurance: Level 35
- (43) Kinetic Combat - Damage/Recharge: Level 35
- (A) Reactive Armor - Resistance: Level 40
- (5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (5) Reactive Armor - Resistance/Endurance: Level 40
- (19) Reactive Armor - Resistance/Recharge: Level 40
- (A) Armageddon - Damage/Endurance: Level 50
- (11) Armageddon - Damage/Recharge: Level 50
- (13) Armageddon - Accuracy/Damage/Recharge: Level 50
- (36) Armageddon - Accuracy/Recharge: Level 50
- (36) Armageddon - Chance for Fire Damage: Level 50
- (46) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
- (A) Panacea - Heal/Endurance: Level 50
- (7) Panacea - Endurance/Recharge: Level 50
- (7) Panacea - Hea/Recharge: Level 50
- (9) Panacea - Heal/Endurance/Recharge: Level 50
- (9) Panacea - +Hit Points/Endurance: Level 50
- (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 30
- (A) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50
- (A) Touch of the Nictus - Accuracy/Healing: Level 50
- (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
- (37) Kinetic Combat - Accuracy/Damage: Level 35
- (37) Kinetic Combat - Damage/Endurance: Level 35
- (39) Kinetic Combat - Damage/Recharge: Level 35
- (39) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Karma - Knockback Protection: Level 30
- (13) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (40) Winter's Gift - Slow Resistance (20%): Level 50
- (A) Steadfast Protection - Knockback Protection: Level 30
- (46) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (50) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (15) Reactive Armor - Resistance: Level 40
- (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (21) Reactive Armor - Resistance/Recharge: Level 40
- (A) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (17) Reactive Armor - Resistance: Level 40
- (17) Reactive Armor - Resistance/Endurance: Level 40
- (46) Reactive Armor - Resistance/Recharge: Level 40
- (A) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (19) Performance Shifter - Accuracy/Recharge: Level 50
- (23) Performance Shifter - EndMod/Recharge: Level 50
- (A) Performance Shifter - Accuracy/Recharge: Level 50
- (21) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (23) Performance Shifter - EndMod/Recharge: Level 50
- (A) Unbounded Leap - Jumping: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (25) Luck of the Gambler - Defense/Endurance: Level 50
- (25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (34) Luck of the Gambler - Recharge Speed: Level 50
- (A) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (27) Obliteration - Accuracy/Recharge: Level 50
- (27) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
- (A) Obliteration - Accuracy/Recharge: Level 50
- (29) Obliteration - Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Recharge: Level 50
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Obliteration - Chance for Smashing Damage: Level 50
- (50) Obliteration - Damage: Level 50
- (A) Shield Wall - Defense/Endurance: Level 50
- (31) Shield Wall - Defense: Level 50
- (31) Shield Wall - Defense/Endurance/Recharge: Level 50
- (A) Hecatomb - Damage/Endurance: Level 50
- (33) Hecatomb - Damage/Recharge: Level 50
- (33) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (33) Hecatomb - Accuracy/Recharge: Level 50
- (34) Hecatomb - Chance of Damage(Negative): Level 50
- (43) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50
- (A) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (A) Apocalypse - Damage/Endurance: Level 50
- (42) Apocalypse - Damage/Recharge: Level 50
- (42) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (42) Apocalypse - Accuracy/Recharge: Level 50
- (43) Apocalypse - Chance of Damage(Negative): Level 50
- (A) Dark Watcher's Despair - Recharge/Endurance: Level 50
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (45) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
- (A) Ragnarok - Accuracy/Recharge: Level 50
- (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (48) Ragnarok - Damage/Recharge: Level 50
- (48) Ragnarok - Damage/Endurance: Level 50
- (50) Ragnarok - Chance for Knockdown: Level 50
- (A) Accuracy IO: Level 50
Level 1: Brawl- (A) Gladiator's Strike - Accuracy/Damage: Level 50
- (A) Unbounded Leap - Jumping: Level 50
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (3) Miracle - +Recovery: Level 40
- (A) Endurance Modification IO: Level 50
- (3) Endurance Modification IO: Level 50
Set Bonus Totals:- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 19.13% Defense(Smashing)
- 19.13% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 9.75% Defense(Energy)
- 9.75% Defense(Negative)
- 6% Defense(Psionic)
- 15.38% Defense(Melee)
- 7.875% Defense(Ranged)
- 6% Defense(AoE)
- 63% Enhancement(Accuracy)
- 65% Enhancement(RechargeTime)
- 10% FlySpeed
- 269.87 HP (18%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 8.8%
- MezResist(Stun) 2.2%
- 18.5% (0.309 End/sec) Recovery
- 46% (2.879 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 10% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Smite)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Fire Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Blazing Aura)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Healing Flames)- 2.5% (0.042 End/sec) Recovery
- 10% (0.626 HP/sec) Regeneration
- 22.49 HP (1.5%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Siphon Life)- 28.11 HP (1.875%) HitPoints
(Siphon Life)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Combat Jumping)- Knockback,Knockup protection (Mag 4)
(Combat Jumping)- Knockback,Knockup protection (Mag 4)
(Combat Jumping)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Temperature Protection)- 1.5% (0.025 End/sec) Recovery
- Knockback,Knockup protection (Mag 4)
- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Temperature Protection)- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Plasma Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Dark Consumption)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
(Consume)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
(Weave)- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Burn)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Maneuvers)- 10% (0.626 HP/sec) Regeneration
- 33.73 HP (2.25%) HitPoints
(Midnight Grasp)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Gloom)- 16% (1.001 HP/sec) Regeneration
- 44.98 HP (3.001%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Darkest Night)- 22.49 HP (1.5%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Dark Obliteration)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
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Thanks for the input in advance!