Osofufu

Citizen
  • Posts

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  1. Quote:
    Originally Posted by EricHough View Post
    You do have to give the forums a little time to respond - also, in the future I would recommend using the short forum export option in mids or even just exporting the data chuck so your post is not as long and unweildy. If you do use the short forum export don't preview your post after pasting it in - the forum preview function screws up the datalink which allows folks to auto open the build in mids straight from your post.
    Will do in the future!

    Quote:
    That said, your build is pretty good except for one thing: its going to be really (I mean REALLY) expensive. Unless you PvP and get really lucky the gladiator's armor +def is going to cost you around 3 billion inf, if not more. All the other PvP IO's (shield wall, Gladiators strike, fury of the gladiator, panacea) are going to be pretty expensive as well - possibly in the same range (2 billion+ PER IO). The purple sets are not going to be anywhere near that on an individual basis but will probably run you a billion or 2 for all of them.
    It's meant to be a final build, all said and done when he's all set and nothing more needs to be done. However, I realize it might take some time to actually get there! But other than being an expensive build, is it a good one? And I MAY be able to get pvp ones if I can gather some people to pvp for fun.

    Quote:
    In the short term you could replace most of the purple sets with crushing impact (midnight grasp), decimation (gloom) and positron's blast (dark obliteration) which will still give decent global recharge, just not as good as the purples. You could replace the panacea's in healing flames with a 5 piece set of doctored wounds.
    These are definetly a much lower cost on the BM/Consignment House, and will fit nicely into the slots already provided for them. So until I get the inf to actually get these recipe's, or until I manage to find one, lower cost enhancements are the way I must go. Thank you for pointing it out anyhow, I may have overlooked it >.>

    Quote:
    There are not really any good sets to put in blazing aura in place of the armageddon, although you could 5 slot an obliteration set for the recharge bonus and stick a L50 end red IO in the 6th slot, since BA needs end red. Even if you can get an armageddon set for blazing aura I would suggest dropping the fury of the gladaitor and just slotting a L50 end reduction IO - you don't need 113% recharge (before ED) in a toggle and 60% accuracy is quite enough.
    Good advice, and I thank you for it. This could possibly be my first to get to level 50, and so I haven't experienced playing a character who is fully enhanced. I figured the extra accuracy was a plus but meh i can drop it for more end red, which'll save me from having to use my end drains too often.

    Quote:
    Move the winters gift slow resistance over to super jump, or drop it entirely, and slot another LoTG +recharge in its place. Stick some LoTG's into Manuevers in place of the shield walls - a L50 DEF, DEF/END and DEF/+Global recharge will keep about the same def bonus and pick you up some more global recharge to replace what you are going to lose from the purple sets.
    The way my power pools are I can't pick up Stealth to slot another +7.5 recharge, and sadly I can't find a way to grab it without sacrificing Hasten. Any solution to this problem would be much appreciated, as more recharge at the sacrifice of a travel power is fully acceptable to me.

    Quote:
    Here is a sample build with some of the changes I mentioned - you have almost as much global recharge even without the purple sets (60% vs 65%) thanks to the extra 2 LoTG +recharge IO's and you can upgrade to purple sets if/when you get them. I left the gladiators armor in - if you DO go all out for a PvP IO that would be the one to get. Healing flames has a spare slot in it - you don't really need to 6 slot it, so you could move that somewhere to make up for the PvP IO's if you can't get them.
    Well, this is what I've got, prettymuch the same thing you had but I really don't know where to place that extra slot. Thanks a ton for the help though, I appreciate it! My goals is to make my fire brute as survivable as possible!

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    One mention is the loss of the Shield Walls is a net loss to my max health by about 60ish health I believe, but with this setup I could acually slot that extra slot into my Maneuvers and get the +9% accuracy. I believe accuracy stacks pretty high and isn't restricted like recharge time is. It should also help Smite and Blazing Aura more with that setup for my defense powers.

    Thanks again for the help! It's been incredibly.... helpful! XD
  2. No one can give me any input?
  3. Hello, I'm a relatively new player (less than 1 year), however I believe I have a fairly good grasp on character building, although I learn more each time I fool around with Mid's. That said, there is only one way to find out if a build is truly worthy, and that is to ask the veterans of the community.

    I've thoroughly gone through Google searches for everything I can find, and from what I can tell, around 60-65% recharge and around 30% S/L defense is required to sufficiently tank. I'd like the veterans to give their input on my build and perhaps share their experience with this particular build.

    This character is currently level 32 and does not look like this at all... still getting there ya know =P Anyway, I've built it for the above minimums for global recharge and S/L defense, as well as a good 60ish% accuracy. I've taken Soul Mastery for the extra AoE, DN, and Gloom (yummy), and have my strongest attack as Midnight Grasp (was a tough choice for IO's, almost went with the Immobilize purples.)

    Anywho, please submit your feedback, it will be much appreciated.


    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Smite
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (40) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (40) Kinetic Combat - Damage/Endurance: Level 35
    • (43) Kinetic Combat - Damage/Recharge: Level 35
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance: Level 40
    • (5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (5) Reactive Armor - Resistance/Endurance: Level 40
    • (19) Reactive Armor - Resistance/Recharge: Level 40
    Level 2: Blazing Aura
    • (A) Armageddon - Damage/Endurance: Level 50
    • (11) Armageddon - Damage/Recharge: Level 50
    • (13) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (36) Armageddon - Accuracy/Recharge: Level 50
    • (36) Armageddon - Chance for Fire Damage: Level 50
    • (46) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
    Level 4: Healing Flames
    • (A) Panacea - Heal/Endurance: Level 50
    • (7) Panacea - Endurance/Recharge: Level 50
    • (7) Panacea - Hea/Recharge: Level 50
    • (9) Panacea - Heal/Endurance/Recharge: Level 50
    • (9) Panacea - +Hit Points/Endurance: Level 50
    • (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 30
    Level 6: Boxing
    • (A) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50
    Level 8: Siphon Life
    • (A) Touch of the Nictus - Accuracy/Healing: Level 50
    • (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
    • (37) Kinetic Combat - Accuracy/Damage: Level 35
    • (37) Kinetic Combat - Damage/Endurance: Level 35
    • (39) Kinetic Combat - Damage/Recharge: Level 35
    • (39) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 10: Combat Jumping
    • (A) Karma - Knockback Protection: Level 30
    • (13) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    • (40) Winter's Gift - Slow Resistance (20%): Level 50
    Level 12: Temperature Protection
    • (A) Steadfast Protection - Knockback Protection: Level 30
    • (46) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (50) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 14: Tough
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (15) Reactive Armor - Resistance: Level 40
    • (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (21) Reactive Armor - Resistance/Recharge: Level 40
    Level 16: Plasma Shield
    • (A) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (17) Reactive Armor - Resistance: Level 40
    • (17) Reactive Armor - Resistance/Endurance: Level 40
    • (46) Reactive Armor - Resistance/Recharge: Level 40
    Level 18: Dark Consumption
    • (A) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (19) Performance Shifter - Accuracy/Recharge: Level 50
    • (23) Performance Shifter - EndMod/Recharge: Level 50
    Level 20: Consume
    • (A) Performance Shifter - Accuracy/Recharge: Level 50
    • (21) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (23) Performance Shifter - EndMod/Recharge: Level 50
    Level 22: Super Jump
    • (A) Unbounded Leap - Jumping: Level 50
    Level 24: Weave
    • (A) Luck of the Gambler - Defense: Level 50
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    • (25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (34) Luck of the Gambler - Recharge Speed: Level 50
    Level 26: Soul Drain
    • (A) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (27) Obliteration - Accuracy/Recharge: Level 50
    • (27) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
    Level 28: Burn
    • (A) Obliteration - Accuracy/Recharge: Level 50
    • (29) Obliteration - Damage/Recharge: Level 50
    • (29) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (34) Obliteration - Chance for Smashing Damage: Level 50
    • (50) Obliteration - Damage: Level 50
    Level 30: Maneuvers
    • (A) Shield Wall - Defense/Endurance: Level 50
    • (31) Shield Wall - Defense: Level 50
    • (31) Shield Wall - Defense/Endurance/Recharge: Level 50
    Level 32: Midnight Grasp
    • (A) Hecatomb - Damage/Endurance: Level 50
    • (33) Hecatomb - Damage/Recharge: Level 50
    • (33) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (33) Hecatomb - Accuracy/Recharge: Level 50
    • (34) Hecatomb - Chance of Damage(Negative): Level 50
    • (43) Gladiator's Strike - Accuracy/Damage/End/Rech: Level 50
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO: Level 50
    • (36) Recharge Reduction IO: Level 50
    Level 38: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    Level 41: Gloom
    • (A) Apocalypse - Damage/Endurance: Level 50
    • (42) Apocalypse - Damage/Recharge: Level 50
    • (42) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (42) Apocalypse - Accuracy/Recharge: Level 50
    • (43) Apocalypse - Chance of Damage(Negative): Level 50
    Level 44: Darkest Night
    • (A) Dark Watcher's Despair - Recharge/Endurance: Level 50
    • (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    • (45) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (45) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
    Level 47: Dark Obliteration
    • (A) Ragnarok - Accuracy/Recharge: Level 50
    • (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (48) Ragnarok - Damage/Recharge: Level 50
    • (48) Ragnarok - Damage/Endurance: Level 50
    • (50) Ragnarok - Chance for Knockdown: Level 50
    Level 49: Taunt
    • (A) Accuracy IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Gladiator's Strike - Accuracy/Damage: Level 50
    Level 1: Sprint
    • (A) Unbounded Leap - Jumping: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (3) Miracle - +Recovery: Level 40
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    • (3) Endurance Modification IO: Level 50
    ------------
    Set Bonus Totals:
    • 7% DamageBuff(Smashing)
    • 7% DamageBuff(Lethal)
    • 7% DamageBuff(Fire)
    • 7% DamageBuff(Cold)
    • 7% DamageBuff(Energy)
    • 7% DamageBuff(Negative)
    • 7% DamageBuff(Toxic)
    • 7% DamageBuff(Psionic)
    • 19.13% Defense(Smashing)
    • 19.13% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 9.75% Defense(Energy)
    • 9.75% Defense(Negative)
    • 6% Defense(Psionic)
    • 15.38% Defense(Melee)
    • 7.875% Defense(Ranged)
    • 6% Defense(AoE)
    • 63% Enhancement(Accuracy)
    • 65% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 269.87 HP (18%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Immobilize) 8.8%
    • MezResist(Stun) 2.2%
    • 18.5% (0.309 End/sec) Recovery
    • 46% (2.879 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 7.56% Resistance(Fire)
    • 7.56% Resistance(Cold)
    • 10% RunSpeed

    ------------
    Set Bonuses:
    Kinetic Combat
    (Smite)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Reactive Armor
    (Fire Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    Armageddon
    (Blazing Aura)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Panacea
    (Healing Flames)
    • 2.5% (0.042 End/sec) Recovery
    • 10% (0.626 HP/sec) Regeneration
    • 22.49 HP (1.5%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Touch of the Nictus
    (Siphon Life)
    • 28.11 HP (1.875%) HitPoints
    Kinetic Combat
    (Siphon Life)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Karma
    (Combat Jumping)
    • Knockback,Knockup protection (Mag 4)
    Blessing of the Zephyr
    (Combat Jumping)
    • Knockback,Knockup protection (Mag 4)
    Winter's Gift
    (Combat Jumping)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Steadfast Protection
    (Temperature Protection)
    • 1.5% (0.025 End/sec) Recovery
    • Knockback,Knockup protection (Mag 4)
    • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
    Gladiator's Armor
    (Temperature Protection)
    • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    Reactive Armor
    (Plasma Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    Performance Shifter
    (Dark Consumption)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.11 HP (1.875%) HitPoints
    Performance Shifter
    (Consume)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.11 HP (1.875%) HitPoints
    Luck of the Gambler
    (Weave)
    • 10% (0.626 HP/sec) Regeneration
    • 16.87 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Burn)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Shield Wall
    (Maneuvers)
    • 10% (0.626 HP/sec) Regeneration
    • 33.73 HP (2.25%) HitPoints
    Hecatomb
    (Midnight Grasp)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Apocalypse
    (Gloom)
    • 16% (1.001 HP/sec) Regeneration
    • 44.98 HP (3.001%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Darkest Night)
    • 22.49 HP (1.5%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Ragnarok
    (Dark Obliteration)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)




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    Thanks for the input in advance!