Beginner Ill/Rad advice?


Local_Man

 

Posted

Hi there! I've had an Ill/Rad sitting around at level 10 for a while now, and just recently gotten around to leveling it.

Even with my altitis, it wasn't hard to start leveling him in earnest after I got to level 18 and began experimenting with Phantom Army. He's at level 22 right now, and stalled because I don't want to waste a respec on him yet, and would like to have a better idea of what powers to pick along the way.

I've read through Local Man's Guide (http://boards.cityofheroes.com/showthread.php?t=141225) already, and now I have a lot of numbers whirling thorough my head that a lv 22 has no business worrying about just yet, plus a lot of useful info on how to play the combo.

Since I'm on a mac, and have no mids with which to display epic builds, I've used Suckerpunch, which hasn't been updated since I16 to display which power's I've taken so far. After getting the veteran reward which allows you to skip over prerequisite travel pool powers, I went right past hover and air superiority to Fly, so you're reading that correctly:

+----------------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Controller
Primary: Illusion Control
Secondary: Radiation Emission
+----------------------------------------------------------------

01: Blind => Empty(1)
01: Radiant Aura => Empty(1)
02: Deceive => Empty(2)
04: Accelerate Metabolism => Empty(4)
06: Spectral Wounds => Empty(6)
08: Radiation Infection => Empty(8)
10: Hasten => Empty(10)
12: Superior Invisibility => Empty(12)
14: Fly => Empty(14)
16: Enervating Field => Empty(16)
18: Phantom Army => Empty(18)
20: Lingering Radiation => Empty(20)
22: Flash => Empty(22)

+----------------------------------------------------------------
+ Inherent Powers
+----------------------------------------------------------------

01: Brawl => Empty(1)
01: Sprint => Empty(1)
02: Rest => Empty(2)

I'm more-or-less happy with what I have at the moment, though another attack would be very helpful when solo. The question is where I should go from here?

I think Air Superiority would be handy to have as a filler, for one, and Hover would help with knock back much later on, plus be a handy spot to slip in a LoTG: Recharge.

From there I went:
+----------------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Controller
Primary: Illusion Control
Secondary: Radiation Emission
+----------------------------------------------------------------

01: Blind => Empty(1)
01: Radiant Aura => Empty(1)
02: Deceive => Empty(2)
04: Accelerate Metabolism => Empty(4)
06: Spectral Wounds => Empty(6)
08: Radiation Infection => Empty(8)
10: Hasten => Empty(10)
12: Superior Invisibility => Empty(12)
14: Fly => Empty(14)
16: Enervating Field => Empty(16)
18: Phantom Army => Empty(18)
20: Lingering Radiation => Empty(20)
22: Flash => Empty(22)
24: Air Superiority => Empty(24)
26: Spectral Terror => Empty(26)
28: Hover => Empty(28)
30: Mutation => Empty(30)
32: Phantasm => Empty(32)
35: Group Invisibility => Empty(35)
38: EM Pulse => Empty(38)
41: Fire Blast => Empty(41)
44: Fire Ball => Empty(44)
47: Consume => Empty(47)
49: Fire Shield => Empty(49)
+----------------------------------------------------------------
+ Inherent Powers
+----------------------------------------------------------------

01: Brawl => Empty(1)
01: Sprint => Empty(1)
02: Rest => Empty(2)

Does this looks like a viable build? Also, does this look like a build which one could make into a Perma PA build with decent recovery?


Too many alts to list.

 

Posted

Your power choices and order of powers is fine. You have all the key powers taken at the right time. My guide has a section for a recommended leveling-up build, and I recently added explanations on why I chose each power when I did. My recommended build has a few small differences from yours that aren't really important.

I find that I generally need to respec my leveling up build to get to my final end-game build. You may eventually want to consider a Respec into a perma-PA build once you have the IOs you need, as you may want or need to change a thing or two at that point.

One thing you may want to consider adding, if you spend any time on teams that like to stealth missions, is Recall Friend. There are a few powers you could drop to make room. With Superior Invis, you don't really need Group Invis -- Yes, it is a nice place for a LotG Recharge, but it has limited benefits once you have SI. Or you could trade out Mutation. Or drop Hover until later -- depending on whether you use Hover a lot or not. Once you hit level 41, you won't need Air Superiority hardly at all, as you will mostly want to stay out of melee and just blast from range.

You may want to consider trading out GI for Combat Jumping if you want a LotG Recharge mule power. CJ gives Immob protection and nice battlefield maneuvering in a very cheap toggle. On the other hand, you may get some use out of GI and want to keep it.

I'm in the process of updating my Guide for compliance with I-19. Look at the "edit" date to see if I have updated that section.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I hadn't thought about Combat Jumping, actually. Thanks much!


Too many alts to list.