DM/FA build - Help me get 45 M/S/L and better recharge.


BlackBellatrix

 

Posted

The assumption with this build is that I will be running, eventually, the Very Rare Spiritual Alpha.

I would like to keep my APP as Pyre Mastery, but I could be persuaded to go with the Soul PPP if I can get Shadow Meld perma'd to give me the same survivability. I would just detest spending 3 seconds animating it, so I'd vastly prefer otherwise. My hopeful goal with this toon is a couple things. I would like to be able to solo AVs. Not worried about using Blues to help with endurance recovery when against a single target, though. Prefer not to have to rely on Reds or Purples or any other inspirations. I also want this toon to be able to take on large groups of +3s and +4s without too much issue.

I know that DM/FA's strength is really high recharge, I just want to look at combining slightly lower recharge than I could get otherwise with soft-capped M/S/L Defense.

Here's the build, thanks for anyone who is able to help.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), SipInsght-Acc/EndRdx/Rchg(9)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 4: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx(37), Sciroc-Dmg/EndRdx(37)
Level 6: Healing Flames -- Panac-Heal/Rchg(A), Panac-Heal/EndRedux/Rchg(15), Panac-EndRdx/Rchg(34), Panac-Heal/EndRedux(34), Panac-Heal(36)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Numna-Heal/Rchg(13), Nictus-Heal/HP/Regen/Rchg(15)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(17), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(29)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 22: Fly -- Zephyr-ResKB(A)
Level 24: Boxing -- Empty(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 28: Burn -- Armgdn-Dmg(A)
Level 30: Tough -- GA-3defTpProc(A), GA-End/Res(31), GA-ResDam(31)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), SipInsght-Acc/EndRdx/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), HO:Cyto(39)
Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Fire Blast -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45), Decim-Build%(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), HO:Cyto(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)



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Posted

Softcapping Melee AND Smashing/Lethal probably isn't going to happen. Well, it might be possible, but you're going to have to gimp your character badly in other areas to pull it off. Example: In order to get the set bonuses you will need to get there, you will be sacrificing a lot of slots that could have been used for more recharge.

I'd say choose whether Melee or S/L is more important to you. I'd be inclined to say you'll get more mileage out of S/L, because there are a crapton of defense debuffing machine guns in the game that melee defense won't do anything to protect you from.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Softcapping Melee AND Smashing/Lethal probably isn't going to happen. Well, it might be possible, but you're going to have to gimp your character badly in other areas to pull it off. Example: In order to get the set bonuses you will need to get there, you will be sacrificing a lot of slots that could have been used for more recharge.

I'd say choose whether Melee or S/L is more important to you. I'd be inclined to say you'll get more mileage out of S/L, because there are a crapton of defense debuffing machine guns in the game that melee defense won't do anything to protect you from.
The funny thing is, I was trying for just S/L but I must be doing it wrong because I ended up with 43.5 Melee and 42.5 S/L on the build. So slotting advice would definitely be appreciated.


 

Posted

Well,
1) A Nerve Radial might boost you another 1% or so ... not up to the actually math but my Claws/SR with Nerve Radial gets 6.14% for her Weave and 3.55% for her Maneuvers (which is only 2 slotted) while running her Nerve Radial.
2) You are so close that with those resistances and self heals, that practically speaking, I'd guess you'd have to analyze your combat logs to see a difference in survivability between current defenses and the actual soft caps for those values.
3) Might squeak a tiny bit more out of Weave and Maneuvers using Enzymes vs Cyto's and making them HO++ or HO+++