KM/SD Questions


BlackBellatrix

 

Posted

Well, I have some questions and I have found various answers in many threads, but I have not seen exact answers really.

I first wanted to make a KM/Shield Brute. I then read multiple times that a scrapper would vastly out damage the brute because of the added buffs he would get from the two buffs you get with this combo. (When and if will I notice this huge difference?)

I then still wanted to make a Brute because I assumed they were more survivable because of the higher caps, but then I read those are for resist and that def softcap is the same so it would not matter and a scrapper could reach the same def levels and still do much more damage.

So, I made a level 8 brute still just to see how I liked it and I was one shotting yellows with full fury and that was fun of course. I then made a scrapper and he did alright damage, but still lower than the brute with minimal rare crits.

At what level will the scrapper pull ahead and start doing more damage is my main concern? I know most people like me see low level brutes one hitting stuff and we are like OMG brutes are way stronger than scrapper. I think a lot of people just like the smash of Brutes also and the concept of fury. Anyway, I just want to do the most damage and have the very best survivability I can get throughout the game.

Any info on this would be appreciated! Thank you!


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."

 

Posted

Pretty much once you get the Scrapper slotted decently well. Either using SOs, or even better, IOs.

I don't know the exact AT damage modifiers, but the Brute's damage modifier is far below the Scrapper's so when you factor in damage bonuses, you're looking at a lower gross damage level. Unslotted or poorly slotted, a Brute will outperform a Scrapper, because Fury allows them to build on their damage level quite a bit, but once they're both slotted to the ED Cap for Damage and have their endurance under control, the Scrappper will, generally, pull ahead by a small margin. When you add sets that have a lot of damage bonuses built in (IE, DM/SD, KM/SD and most sets paired with /SD or /FA), they pull ahead by a greater amount because they have a better base number to begin with.