"Glitched" Paper/Radio missions
There's no such thing as level 60 mobs and this is a ridiculous idea.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Umm, certainly there will be such a thing as lvl60 mobs... even if they don't exist now, given that with the Incarnate System we'll be up to Power Level 60, all said and done. Otherwise we'll be fighting lvl50 greys after the third Incarnate Slot up to lvl54 greys with all Incarnate Slots...
Unless you've seen the full system, no, you can't say we'll be up to "power level 60." You will STILL be a 50. I doubt every slot would give you a "level shift" or that the devs would let you get away with that.
If you want this sort of thing, you can do it *now* in AE. *shrug* *I* even have one that's just a mix of mobs from all level ranges - spawns appropriate to whatever level I'm at, so I'm not fighting greys. I've had mixed mobs of (old) Neuron's clockwork, Rikti, Carnies, Storm elementals, Crey/Paragon Protectors, etc - all in the same mission, in mixed SPAWNS, and you get a different mix each time. (Assuming you have enough mob types.) That's without adding anything custom in.
As far as:
I think this is a good idea since it will put some crazy IO'd solo-farm toons in their place (hopefully), |
I may be showing my (game) aged by saying this, but does anyone remember sometimes getting those Defeat $BossName missions, where you go into a mission meaning to fight level 20 CoT and found lvl40 Devouring Earth (or whatever) instead?
As time goes on, I've seen less and less of these, which is a good thing for low level teams, but, to be honest, I've started missing them. Especially since the Incarnate system will start applying level shifts, and certain fringe cases exist of people soloing +4/x8 mobs, I would like to see the return of "impossible" missions.
Perhaps every time a character in the lvl45-50 range opens the radio/paper, there's a (significantly) small chance of getting a "glitched" mission, which will spawn lvl60 mobs or something like that.
The devs could use "glitch text" (garbage symbols and such, even worse than hacked Praet. Clockwork) to clearly mark the mission as "glitched", and if that's not enough, they can add colored text giving a warning at the bottom.
I think this is a good idea since it will put some crazy IO'd solo-farm toons in their place (hopefully), it will give some organized high-end teams a challenge, it could be used as a marker of our progress as Incarnates (we'll die slower, up until the glitch missions become doable), and there's no risk to the player since we now have the ability to Abandon missions. This will also give people a reason to keep running paper missions since tip missions are so much better