New Arc: That Stinging Sensation #481989


Night-Hawk07

 

Posted

Hi guys, I just posted a new arc to replace the one I made back when we first got the AE system. Just wanted to see if anyone would like to try it out, and leave some feedback. What do you like, not like? Too easy, too hard? Too long, too short (not that it can get any longer)?

Enjoy.

EDIT: I had to make a few spelling corrections, and re-publish the arc. It's now arc #482183.


Freedom
Blueside: Knight'Hawk, lvl 50, Scrapper
Yellowside: Dark'Falcon (Loyalist), lvl 20, Blaster

That Stinging Sensation #482183

 

Posted

Mission Review: That Stinging Sensation

Arc ID: 482183

41 Ice/Psi Dom

Deaths 1 – One hit kill last boss

I do like the direction of this arc particularly the use of nonviolent missions. However, the severe lack of details makes the arc lackluster. The nonviolent parts need to be as engaging as the combat parts and the custom enemies need to be balanced to make them fun.

Nonviolent Parts-
Add more details to the nonviolent parts! Clicking on 13 body bags isn’t fun. PPD Patrols could help immensely with this. Give them callouts as well that reveal details of what is going on. A PPD officer saying something like “There was no sign of struggle” or “It’s like they all died at once” could really add to the flavor of the arc. Make sure that not all the bodies look bagged and tagged. Replace some of the glowies with allied creeps playing the unconscious animation. Murder investigations include looking at the entire scene. Desks, computers and trashcans make investigating the glowies more interesting. You also need more clues. Ones that describe the scene better.

Combat-
Your custom ally and boss are excessively hard. Downgrade them to regular bosses. The first time I fought the assassin he killed me in one strike. Not fun. He also is immune to any type of hold and can pop a tier 9 to make the battle go on for an additional 5 minutes. Not fun. I could only beat him by using the pet that you provided but the first time I encountered the boss I had not rescued the pet. Try chaining the rescue of the pet before the boss so that you have the appropriate back up for the boss.

In addition, the last mission takes place in the RWZ. This is wonky. Try putting it in one of the city maps.

Overall, I gave this arc a 3 star rating. It needs more detailing with its clues/descriptions and its combat needs balancing. It has potential to be a fun arc but to me it feels unfinished.


 

Posted

Thanks for the review. On that last mission, I've honestly never been a huge fan of outdoor maps especially when you have to rescue people, or defeat a particular enemy. I might end up making it an indoor map; probably the same one as the previous mission, so it seems like you and Knight'Hawk are caught in the middle when the "war" breaks out.

Another reason is cause on that last mission the intent is to find your ally, and then defeat the assassin (which is why he's so difficult, cause Knight'Hawk is supposed to be with you). However, on an outdoor map, things are so open that the final boss could be closer to you than the ally even though they're listed as "back" and "front" respectively. At least that's how it seems to me. Indoor maps are little more linear, so most likely you'll find your ally before you find the boss (when I published it, the Ally deal was the first thing, but I'll take another look). I'll also try to add some flavor to that first mission, like you said.

Thanks again.

EDIT: Okay, I made a few of the changes that you suggested. Let me know how you like it.


Freedom
Blueside: Knight'Hawk, lvl 50, Scrapper
Yellowside: Dark'Falcon (Loyalist), lvl 20, Blaster

That Stinging Sensation #482183