Defense for an Invulnerability Brute


ClawsandEffect

 

Posted

I'm more of a concept player than a power player, but, still, I want to get a little more survivability in. (It's part of my concept)

Anyway, I was wondering how to softcap a level 47 Invulnerability Brute's S/L Defense. I don't have Mids (I'm using a Mac), so I can't post my build in its entirety, but I have:

Invulnerability (six-slotted, 2 Defensive IOs, 3 To-Hit Buff IOs, and LotG Def/Rech)
Tough Hide (3 Defense IOs, giving about 6% Typed defense)
Weave (1 Defense IOs, just gotten at 47 so I haven't had a chance to slot it yet, about 4.5%)
Small S/L Defense bonus from a full Titanium Coating set, for another 1.25%.

Total bonus: 11.77% S/L, 10.52% to F/I/E/NE, 7.11% to Melee, and 4.61% to Psi/Ranged/AoE, not including whatever buffs I get from Invulnerability (which can push me into the ~20% range).

So, since softcapping positional is probably impractical, where do I get the other 35% or so I need to softcap S/L?

Caveat: I only have about 9 million Inf to spend, because I'm apparently absolutely terrible at playing the markets. (For example, just this moment, as I was typing this post up, I managed to sell a crafted Level 45 Performance Shifter End/Acc IO.... for 250,000 Inf). I want to get the rest of the LotG set, but it's not happening on that budget.


 

Posted

Quote:
Originally Posted by Thunder Knight View Post
I'm more of a concept player than a power player, but, still, I want to get a little more survivability in. (It's part of my concept)

Anyway, I was wondering how to softcap a level 47 Invulnerability Brute's S/L Defense. I don't have Mids (I'm using a Mac), so I can't post my build in its entirety, but I have:

Invulnerability (six-slotted, 2 Defensive IOs, 3 To-Hit Buff IOs, and LotG Def/Rech)
Tough Hide (3 Defense IOs, giving about 6% Typed defense)
Weave (1 Defense IOs, just gotten at 47 so I haven't had a chance to slot it yet, about 4.5%)
Small S/L Defense bonus from a full Titanium Coating set, for another 1.25%.

Total bonus: 11.77% S/L, 10.52% to F/I/E/NE, 7.11% to Melee, and 4.61% to Psi/Ranged/AoE, not including whatever buffs I get from Invulnerability (which can push me into the ~20% range).

So, since softcapping positional is probably impractical, where do I get the other 35% or so I need to softcap S/L?

Caveat: I only have about 9 million Inf to spend, because I'm apparently absolutely terrible at playing the markets. (For example, just this moment, as I was typing this post up, I managed to sell a crafted Level 45 Performance Shifter End/Acc IO.... for 250,000 Inf). I want to get the rest of the LotG set, but it's not happening on that budget.
Pull 1 of the To-Hit IOs out of Invincibility and replace the other 2 with 2 Rectified Reticle,it gives 1.88% S/L defense.

Unfortunately, you aren't going to be buying any of the things you need to softcap an Invuln with a 9 million influence budget.

Personally, I would rather get Energy/Negative defense than S/L. My reason? You already resist the hell out of S/L damage, but you barely resist E/N at all. If you have no defense to E/N you're going to get hit with it a lot, and it's going to hurt. Also, if the Energy damage in question is Electric, you're going to find yourself running out of endurance in a hurry. Invuln does get some End Drain resistance, but 4-5 Mu hitting you is still going to drain you. Additionally, most Cold attacks have a smashing of lethal component, so your S/L defense will help with that, but Electric attacks are pure energy, and there are a lot of pure negative energy attacks as well, S/L defense will be useless against those attacks.

My advice:

Run tip missions for Alignment merits, and use the Alignment merits to pick up as many sets of 4 Kinetic Combat as your build will allow you to slot. Gives a 3.75% bonus to S/L defense for slotting 4.

Slot your resistance powers with Reactive Armor instead of Titanium Coating. You get the exact same bonus for 4 slots instead of 6, plus you get some E/N defense as well.

Slot any PBAoE attacks you may have with 3 Eradication, and 3 Cleaving Blow. Combined you will get 4.38% E/N defense.

Slot your Taunt (you did take it at some point, right?) with a Taunt set. You can get anywhere from 1.25% to 3.13% defense to S/L depending on which set and how many you slot (all taunt sets have a S/L defense bonus)

As far as affording all that goes, you have a few options available to you.

Since you're level 47, anything you fight in your missions has a chance to drop a purple recipe, which will sell for anywhere from 20 million up to 600 million. If you get a high dollar one, that alone will fund most of your build.

I already mentioned Alignment Merits, and they will probably be the easiest path for you to take. It's time consuming, but worth it in the long run, since you'll still be gaining levels while you run them.

You haven't mentioned what your Primary is, so I can't give any advice specific to it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I lost this topic for a while, sorry.

Thanks for all the tips. I'll know what sets to keep an eye out for, for when I do have the funds. (I managed to drop a Respec Recipe... but I don't know whether I want to sell it or use it)

I mostly ask because Invulnerability is a very resist-heavy powerset, yet it's frequently spoken about as if it can be soft-capped relatively easily, so I wanted to see what I was missing. I'm thinking that it's the "relatively" that threw me.

The Brute's primary is Elec Melee, if that helps. (I do frequently get some "defense" by draining more powerful opponents' Endurance bars dry)


 

Posted

Quote:
Originally Posted by Thunder Knight View Post
I lost this topic for a while, sorry.

Thanks for all the tips. I'll know what sets to keep an eye out for, for when I do have the funds. (I managed to drop a Respec Recipe... but I don't know whether I want to sell it or use it)

I mostly ask because Invulnerability is a very resist-heavy powerset, yet it's frequently spoken about as if it can be soft-capped relatively easily, so I wanted to see what I was missing. I'm thinking that it's the "relatively" that threw me.

The Brute's primary is Elec Melee, if that helps. (I do frequently get some "defense" by draining more powerful opponents' Endurance bars dry)

Invuln is not a 'resist heavy' set, it actually has as much or more +defense as it does resists.

Invuln just has a ton of EVERYTHING that keeps you alive.

I grabbed an old Mids build as an example: This is old, but I reserved slots for Inherent Fitness in the inherent powers, so it would actually look quite a bit better in live play.

With one foe in range, this build caps S/L. With three it caps S/L/E/N. With four it caps everything.

Not cheap, but hey, that's what alignment missions are for.


Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Honorah_19: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (37) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Aegis - Resistance
  • (43) Aegis - Resistance/Endurance
  • (46) Aegis - Resistance/Recharge
Level 2: Slash
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Pounding Slugfest - Accuracy/Damage
  • (40) Pounding Slugfest - Damage/Endurance
Level 4: Temp Invulnerability
  • (A) Aegis - Psionic/Status Resistance
  • (13) Aegis - Resistance
  • (17) Aegis - Resistance/Endurance
  • (42) Aegis - Resistance/Endurance/Recharge
  • (42) Aegis - Resistance/Recharge
Level 6: Dull Pain
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Numina's Convalescence - Heal
  • (15) Numina's Convalescence - Heal/Endurance
  • (42) Numina's Convalescence - Endurance/Recharge
  • (43) Numina's Convalescence - Heal/Recharge
  • (43) Numina's Convalescence - Heal/Endurance/Recharge
Level 8: Spin
  • (A) Obliteration - Chance for Smashing Damage
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (9) Obliteration - Damage
  • (11) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Recharge
Level 10: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Endurance/Recharge
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
Level 14: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (34) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Unyielding
  • (A) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance/Endurance/Recharge
  • (39) Reactive Armor - Resistance/Recharge
Level 18: Focus
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (19) Thunderstrike - Accuracy/Damage/Endurance
  • (19) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (23) Thunderstrike - Damage/Recharge
  • (29) Thunderstrike - Accuracy/Damage/Recharge
Level 20: Follow Up
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Damage
  • (27) Mako's Bite - Damage/Endurance
  • (27) Mako's Bite - Damage/Recharge
  • (29) Mako's Bite - Accuracy/Endurance/Recharge
Level 22: Tough
  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Resistance/Recharge
Level 24: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
Level 28: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (31) HamiO:Cytoskeleton Exposure
  • (50) HamiO:Cytoskeleton Exposure
Level 30: Resist Energies
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 32: Resist Elements
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 35: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
Level 38: Hasten
  • (A) Recharge Reduction IO
Level 41: Superior Conditioning
  • (A) Performance Shifter - Chance for +End
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod
Level 47: Taunt
  • (A) Mocking Beratement - Recharge
  • (48) Mocking Beratement - Taunt/Range
  • (48) Mocking Beratement - Taunt/Recharge/Range
  • (50) Mocking Beratement - Accuracy/Recharge
  • (50) Mocking Beratement - Taunt/Recharge
Level 49: Unstoppable
  • (A) Titanium Coating - Resistance/Recharge
------------
Level 1: Brawl
  • (A) Empty
  • (21) Empty
  • (21) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
  • (45) Empty
  • (45) Empty
  • (46) Empty
  • (46) Empty
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Stamina
  • (A) Empty


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