Kat/SR build for oldster


BrokenPrey

 

Posted

I've recently come back from a LONG hiatus; after reading up on changes through issue 19, I've respec'ed into inherent fitness and an SO build that soft-caps defense (found here on the boards, I don't recall the post but thanks everyone who put the info out there).

I've started working on a set IO build, and then the unthinkable happened: a Hecatomb recipe dropped for me. Before sanity could kick in, I built it and slotted it. Now I need a build with Hecatomb! (and the other 5 pieces, heh)

I've got 4 of the 6 Scirocco's Dervish already slotted, and 1 Hecatomb piece. Let me know what you all think, and where the build could be improved. I slipped Hasten in there for a bit of fun but am not committed to it. Thanks very much for your comments!

NB: The levels for the slots/skills is a secondary concern; I tried to get the skills I want, and the appropriate slotting, so just assume I'm always at 50...

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Samurai Jones: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(39), RedFtn-Def(39), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(48)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), DefBuff-I(37), DefBuff-I(37), EndRdx-I(39)
Level 6: Agile -- DefBuff-I(A), DefBuff-I(31), LkGmblr-Rchg+(34)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(36), LkGmblr-Rchg+(37)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(43)
Level 26: Soaring Dragon -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(31), Hectmb-Dam%(31)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(46)
Level 30: Weave -- RedFtn-Def(A), RedFtn-EndRdx(46), RedFtn-Def/EndRdx(46), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(45), RgnTis-Regen+(50)
Level 47: Aid Other -- Heal-I(A)
Level 49: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(50), Numna-Heal/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(40), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(42), Numna-Heal(42), Numna-Regen/Rcvry+(42)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)



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Victory Server
Samurai Jones: 50 Kat/SR Scrapper
King's Lion: 50 Inv/War Mace Tanker
Big Business: 50 SS/Inv Brute (Hero)
Street Defender: 50 SJ/WP Brute (Hero)

 

Posted

two things stand out to me with just looking at it real quick.

You have too many Luck of The Gambler +recharge Speed. Only the first 5 will do anything so the sixth one is doing nothing for you.

As for Hecatomb you really shouldn't slot all six of them because it goes so far into ED and the last bonus doesn't help either. You can skip the Damage or the Damage/Recharge depending on the build. Like with your build I might take out the Damage and put in a Crushing Impact Damage/Endurance.

Other then that it looks pretty good.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Thanks for taking a look (I thought I only had 5 of those, will fix that).

As for Hecatomb, is it ok where it is or should I move it to GC? I could have the -resistance proc and the hecatomb damage proc going off quickly...


Victory Server
Samurai Jones: 50 Kat/SR Scrapper
King's Lion: 50 Inv/War Mace Tanker
Big Business: 50 SS/Inv Brute (Hero)
Street Defender: 50 SJ/WP Brute (Hero)