Dr_Lucky

Citizen
  • Posts

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  1. I'd like to see a more mundane lore pet, something I could pair with my street justice brute or my katana scrapper. Maybe mercs/ninjas/thugs from the MM sets could be recycled into lore pets?
  2. Thanks for taking a look (I thought I only had 5 of those, will fix that).

    As for Hecatomb, is it ok where it is or should I move it to GC? I could have the -resistance proc and the hecatomb damage proc going off quickly...
  3. I've recently come back from a LONG hiatus; after reading up on changes through issue 19, I've respec'ed into inherent fitness and an SO build that soft-caps defense (found here on the boards, I don't recall the post but thanks everyone who put the info out there).

    I've started working on a set IO build, and then the unthinkable happened: a Hecatomb recipe dropped for me. Before sanity could kick in, I built it and slotted it. Now I need a build with Hecatomb! (and the other 5 pieces, heh)

    I've got 4 of the 6 Scirocco's Dervish already slotted, and 1 Hecatomb piece. Let me know what you all think, and where the build could be improved. I slipped Hasten in there for a bit of fun but am not committed to it. Thanks very much for your comments!

    NB: The levels for the slots/skills is a secondary concern; I tried to get the skills I want, and the appropriate slotting, so just assume I'm always at 50...

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Samurai Jones: Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Medicine
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(39), RedFtn-Def(39), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(48)
    Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11)
    Level 4: Focused Senses -- LkGmblr-Rchg+(A), DefBuff-I(37), DefBuff-I(37), EndRdx-I(39)
    Level 6: Agile -- DefBuff-I(A), DefBuff-I(31), LkGmblr-Rchg+(34)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
    Level 10: Practiced Brawler -- EndRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(36), LkGmblr-Rchg+(37)
    Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
    Level 20: Quickness -- Run-I(A)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(43)
    Level 26: Soaring Dragon -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(31), Hectmb-Dam%(31)
    Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(46)
    Level 30: Weave -- RedFtn-Def(A), RedFtn-EndRdx(46), RedFtn-Def/EndRdx(46), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48)
    Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
    Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
    Level 44: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(45), RgnTis-Regen+(50)
    Level 47: Aid Other -- Heal-I(A)
    Level 49: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(50), Numna-Heal/EndRdx(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Jump-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(40), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(42), Numna-Heal(42), Numna-Regen/Rcvry+(42)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)



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