My KM/Fire Opinion
Can you post your build? I built my KM/Fire to be soft capped to S/L...would be interesting to see the differences in build.
I guess I can:
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Quick Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(34)
Level 1: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(42), S'fstPrt-ResKB(42)
Level 2: Body Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(36)
Level 4: Smashing Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 6: Power Siphon -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(46), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(43), ImpArm-ResDam/EndRdx/Rchg(43), ImpArm-ResDam(45), S'fstPrt-ResKB(45)
Level 16: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam(42), S'fstPrt-ResKB(43)
Level 18: Burst -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(25), Armgdn-Dmg/EndRdx(31)
Level 20: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 22: Stealth -- LkGmblr-Rchg+(A)
Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 26: Focused Burst -- Apoc-Dmg(A), Apoc-Dmg/Rchg(27), Apoc-Acc/Dmg/Rchg(27), Apoc-Acc/Rchg(37), Apoc-Dmg/EndRdx(37)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Concentrated Strike -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34), RechRdx-I(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Rise of the Phoenix -- Amaze-Stun(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(39), Amaze-EndRdx/Stun(40)
Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(45)
Level 44: Melt Armor -- RechRdx-I(A)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(13)
------------
Set Bonus Totals:
- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 5.625% Defense(Psionic)
- 6.75% Max End
- 92% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 105% Enhancement(RechargeTime)
- 90.36 HP (6.748%) HitPoints
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 23.5% (0.392 End/sec) Recovery
- 16% (0.894 HP/sec) Regeneration
- 11.34% Resistance(Fire)
- 11.34% Resistance(Cold)
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Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TL

"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno
Warning Brag Post
I've been working on a KM/Fire/Blaze scrapper for the last two weeks. I finished slotting IOs last night and have a perma hasten build, 175% recharge, with 16% damage. I still have to work on getting my alpha boost built but as it stands now here is the sum of my in game experience.
Its easily the most fun I've had recently in game. One of the highlights was last night when I helped a guy with Trapdoor. He had already tried once and had to reset because of all the bifurcations. We get to Trapdoor and I tell him I'll solo him, and tell him to just watch. Before power siphon and fiery embrace are gone he was down, no lava used. I've never had a character do as much damage as this one can. Even the shield scrapper I built just doesnt feel as powerful. I think a large part of that feeling is that my KM/Fire only needs the enemy he is attacking to power up. The other thing I've noticed is that my blue bar doesnt move at all when I'm running my single target attack chain and it will slowly drain if I'm constantly running my AOE chain with no breaks between mobs and this is all without any endurance accolades. Since I don't need any endurance reduction I think I'm going with the Musculature Alpha boosts with the eventual goal of the Core Paragon boost and I'm going to see just how damaging I can make this beast.
I haven't tried soloing a pylon yet but when I do I'll be sure to post my time in the results thread if I can manage it.
Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TL
"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno