New to the game - help with Inv/DM Tanker?


Son In Law

 

Posted

Hi All. I'm new to the game and wanted to try out Tanker-ing. I looked at the soft cap thread and was able to sort-of put together a build, but I'm not sure what to do with most of the Dark Melee attacks, or the Ancillary Pool. I've got Soul Mastery selected right now for Darkest Night and Obliteration, but would it be worth dropping one of those for Manuevers? Any advice would be appreciated.

The build is currently sitting at 90% S/L and ~32% resistances (except psionic), and 46% S/L and ~30% Defenses. I've only got 1 slot in Resist Physical Damage since slotting it more doesn't seem to make sense - I'm Res capped with just 1 IO.

Is there anything I'm missing? How should the other things be slotted?

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (3) Reactive Armor - Resistance/Recharge: Level 40
  • (3) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (5) Reactive Armor - Resistance: Level 40
  • (5) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 1: Shadow Punch
  • (A) Smashing Haymaker - Accuracy/Damage: Level 35
  • (13) Smashing Haymaker - Damage/Endurance: Level 35
  • (13) Smashing Haymaker - Damage/Recharge: Level 35
  • (15) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
  • (36) Pounding Slugfest - Accuracy/Damage: Level 30
  • (36) Pounding Slugfest - Damage/Recharge: Level 30
Level 2: Resist Physical Damage
  • (A) Resist Damage IO: Level 50
Level 4: Smite
  • (A) Smashing Haymaker - Accuracy/Damage: Level 35
  • (15) Smashing Haymaker - Damage/Endurance: Level 35
  • (17) Smashing Haymaker - Damage/Recharge: Level 35
  • (17) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
  • (36) Pounding Slugfest - Accuracy/Damage: Level 30
  • (37) Pounding Slugfest - Damage/Recharge: Level 30
Level 6: Resist Elements
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (7) Reactive Armor - Resistance/Recharge: Level 40
  • (7) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (11) Reactive Armor - Resistance: Level 40
Level 8: Unyielding
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (9) Reactive Armor - Resistance/Recharge: Level 40
  • (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (11) Reactive Armor - Resistance: Level 40
Level 10: Dull Pain
  • (A) Doctored Wounds - Heal: Level 50
  • (29) Doctored Wounds - Heal/Endurance: Level 50
  • (29) Doctored Wounds - Heal/Recharge: Level 50
  • (33) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (33) Doctored Wounds - Endurance/Recharge: Level 50
Level 12: Combat Jumping
  • (A) Defense Buff IO: Level 50
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 16: Siphon Life
  • (A) Smashing Haymaker - Accuracy/Damage: Level 35
  • (21) Smashing Haymaker - Damage/Endurance: Level 35
  • (21) Smashing Haymaker - Damage/Recharge: Level 35
  • (25) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
  • (37) Healing IO: Level 50
  • (37) Healing IO: Level 50
Level 18: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (19) HamiO:Cytoskeleton Exposure
  • (19) HamiO:Cytoskeleton Exposure
Level 20: Taunt
  • (A) Perfect Zinger - Taunt: Level 50
  • (39) Perfect Zinger - Taunt/Recharge: Level 50
  • (39) Perfect Zinger - Taunt/Recharge/Range: Level 50
  • (39) Perfect Zinger - Accuracy/Recharge: Level 50
  • (40) Perfect Zinger - Taunt/Range: Level 50
  • (40) Perfect Zinger - Chance for Psi Damage: Level 50
Level 22: Resist Energies
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (23) Reactive Armor - Resistance/Recharge: Level 40
  • (23) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (25) Reactive Armor - Resistance: Level 40
Level 24: Boxing
  • (A) Empty
Level 26: Tough Hide
  • (A) Defense Buff IO: Level 50
  • (27) Defense Buff IO: Level 50
  • (27) Defense Buff IO: Level 50
Level 28: Soul Drain
  • (A) Empty
Level 30: Tough
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (31) Reactive Armor - Resistance/Recharge: Level 40
  • (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (31) Reactive Armor - Resistance: Level 40
Level 32: Unstoppable
  • (A) Recharge Reduction IO: Level 50
Level 35: Dark Consumption
  • (A) Empty
Level 38: Midnight Grasp
  • (A) Empty
Level 41: Weave
  • (A) HamiO:Cytoskeleton Exposure
  • (42) HamiO:Cytoskeleton Exposure
  • (42) HamiO:Cytoskeleton Exposure
Level 44: Gloom
  • (A) Empty
Level 47: Darkest Night
  • (A) Empty
Level 49: Dark Obliteration
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Jumping IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Healing IO: Level 50
  • (34) Healing IO: Level 50
  • (34) Healing IO: Level 50
Level 2: Stamina
  • (A) Endurance Modification IO: Level 50
  • (33) Endurance Modification IO: Level 50
  • (34) Endurance Modification IO: Level 50


 

Posted

Welcome to the game and the forum!

Quote:
Originally Posted by Son In Law View Post
Hi All. I'm new to the game and wanted to try out Tanker-ing. I looked at the soft cap thread and was able to sort-of put together a build, but I'm not sure what to do with most of the Dark Melee attacks, or the Ancillary Pool. I've got Soul Mastery selected right now for Darkest Night and Obliteration, but would it be worth dropping one of those for Manuevers? Any advice would be appreciated.
I think you need to take your tanker to the red side for the soul mastery. Since your build lacks real AoE attack, I think obliteration is great. Darkest night is also a great power, but you probably need to try it out yourself and see how you like it.

Quote:
Originally Posted by Son In Law View Post
Is there anything I'm missing? How should the other things be slotted?
I would drop the HO. They are nice for invincibility, but a bit expensive for a first build. I slot the rest of your build as follows.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Shadow Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(15), S'ngH'mkr-Dmg/Rchg(15), S'ngH'mkr-Dmg/EndRdx/Rchg(17), F'dSmite-Acc/EndRdx/Rchg(17)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(7), Dct'dW-Rchg(9)
Level 4: Smite -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(21), S'ngH'mkr-Dmg/Rchg(21), S'ngH'mkr-Dmg/EndRdx/Rchg(29), F'dSmite-Acc/EndRdx/Rchg(29)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(37), Mocking-Taunt/Rng(37), Mocking-Rchg(37)
Level 12: Resist Physical Damage -- Aegis-Psi/Status(A), Aegis-ResDam(13), Aegis-ResDam/Rchg(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Siphon Life -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(31), S'ngH'mkr-Dmg/Rchg(31), S'ngH'mkr-Dmg/EndRdx/Rchg(31), Nictus-Heal(33), Nictus-Acc/Heal(34)
Level 18: Invincibility -- RedFtn-Def(A), RedFtn-Def/EndRdx(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def/Rchg(45)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def/Rchg(45)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27)
Level 28: Soul Drain -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(40), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(43)
Level 30: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33)
Level 32: Unstoppable -- S'fstPrt-ResDam/Def+(A)
Level 35: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36)
Level 38: Midnight Grasp -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(39), F'dSmite-Acc/EndRdx/Rchg(40)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(46)
Level 47: Dark Obliteration -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/EndRdx/Rng(48), Det'tn-Acc/Dmg/EndRdx(50)
Level 49: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(46)