DB/EA Brute
You need to add either the data chunk, data link, or both so that people can see your build easily.
My latest finished project was actually a DB/EA brute, and he is a beast. A few holes, so you do have to pay attention to you defense numbers, and enemies damage type. But all in all, he is a blast to play. Good Single Target damage when fighting AVs, great AoE to clear mobs.
This is my build to date, exept for the Fury of the Gladiator Proc.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Pine Giest: Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Nimble Slash -- Empty(A)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Ksmt-ToHit+(31)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx(40), Mako-Acc/Dmg/EndRdx/Rchg(43), Achilles-ResDeb%(43)
Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(50)
Level 10: Entropy Shield -- RechRdx-I(A)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(13), Mocking-Acc/Rchg(15), Mocking-Taunt/Rng(15), Mocking-Rchg(45)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Boxing -- Empty(A)
Level 18: Vengeful Slice -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(46)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(23), TtmC'tng-ResDam/EndRdx/Rchg(23)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25)
Level 26: Sweeping Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(37), M'Strk-Acc/Dmg/EndRdx(37), FotG-ResDeb%(39)
Level 28: Energy Drain -- Numna-Heal(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Numna-EndRdx/Rchg(31), Efficacy-EndMod(34), Efficacy-EndMod/Rchg(37)
Level 30: Dampening Field -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(46), S'fstPrt-ResDam/Def+(50)
Level 32: One Thousand Cuts -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Energy Protection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36)
Level 38: Stimulant -- IntRdx-I(A)
Level 41: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(42), Numna-EndRdx/Rchg(42), Numna-Heal/Rchg(42), IntRdx-I(43)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-EndRdx/Rchg(48), Numna-Heal/EndRdx/Rchg(48), P'Shift-End%(50)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/Rchg(40), Numna-Heal(45), Numna-Heal/EndRdx(45), RgnTis-Regen+(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod(36)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1586;748;1496;HEX;| |78DA9D534B4F5341149EDBDE5AFAA285524B298F02F22AB4B411131F8944048C094| |D0A15356A6C1A18CBC55A485B1271E5C61D6E5CE8CA7FE0DB9DAEFC3B2AEAC2189F| |A967CE3705B53B6FDAEFBBF3DD3367BE7366267373D62BC4ED6961784E970AD56A7| |EA6B255938E4CA168ADB8B35659C6CE58B25A730A21C2FC299F91252993B35B8552| |7EA6545895D508F459794D96AB3239579695E276FED456A5D076B6BC262BB25C4B3| |65EDCD98D8D5232B729E5AA8F5FE7ADE25ACD2A1731CAC8556B8516F5F268411636| |E953646ED35A69A4CD14AA3559D986CD4E727584FE9F45E3A9D38F1EF1480D0C56E| |C22442F3DC2D6010A30F5FE128ABE34C244DD6164590AE4404B4C238B4CF175A2B4| |88BFB10911144F686047769B1DD94D6437917D80FAE5405A9B639CA71EF88BBE123| |A0D83D77562DD16ACD48275DD70E1C6BA698BE929A10BEB0A17127D23F4E8023C6B| |3635C76B81D6995AAF834A4C13379806C99F4F37CC17B52BC920C9AF253FF7F03BB| |DB7E9D46DB0D30EABEDB03AAC5B048F09787C4E18D4BD09A2371DE84D077A63A785| |423A209464E9601C94400F2920AC03C2C8D089A99D48F4833E45B4B1C82E17D4F51| |6F48EE9D07B508D1D0D4F73812F681015687974991375E740E770249698FA7730F9| |2ED36355A23E483D531C309C624AA499D261A69F14D1A73DF5C1530C9E62F01483A| |7FE5BECA9FF0E8F9ED16040973A80EC83C83E88ECBDD48B21BD2B43519EDA47D228| |247314758C2D8250C018AA8A23DC455B38AECFCCF8039C0C929290CC24324C22C32| |4324CA2216984BFA4C094F690C2A9EB36FFBD700B4D4AD6DCBB5AC26065DEDCBB94| |755780AE10BEFEEFF3CADB48E75A74D35B8E402C2BB8A08617155C5270596957145| |C559057507FED6D18F61F55BE8E2938AEE0848210F9133B2AD2A9AE97478157814F| |41AB02BF828082A0822E050F3D7B15EDAAA58D3FEBFFD0A47CDC574CE33C377D04B| |B37817D99C0BE244E327DDA0FB719D89CDEFBB8D0F798524DBB106F52D24DCA5493| |72B849D96FFB6F02CE3514| |-------------------------------------------------------------------|
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Below is the build from the OP:
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Dual Blades
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(7)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13)
Level 6: Typhoon's Edge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(15), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17)
Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Rec'dRet-ToHit/Rchg(21), Rec'dRet-Pcptn(23)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 14: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 16: Energy Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(29)
Level 18: Dampening Field -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(31)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 22: Energy Cloak -- GftotA-Run+(A), GftotA-Def/EndRdx(33)
Level 24: Vengeful Slice -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34)
Level 26: Sweeping Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(37)
Level 28: Energy Drain -- Mrcl-Heal/Rchg(A), Mrcl-Heal(37), Heal-I(37), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Rchg(50)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(40)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Overload -- Ksmt-ToHit+(A), Ksmt-Def/Rchg(40)
Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod/Acc(42), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(42)
Level 44: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(45), P'Shift-End%(45), P'Shift-EndMod/Acc(45), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(46)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(43), Efficacy-EndMod/EndRdx(43), Efficacy-EndMod/Rchg(46)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1591;755;1510;HEX;| |78DAA593D94F135114C6EFB4534B694B5B4AA165297B5B0A54889AB098181130189| |A8004356A6C1AB84293A6902E0A3EF907A0464DF445DE5C13777DD2BFC9E5C1A8C1| |987AEEF96E0B491F6DD2EF3773E69CEFDE73E64E726BDA25C4CD13C2709ECAA60B8| |5D454BE549475C952315DCC6CE4845D08D1C2B1545266A54C4C97D2D9D45436BD2A| |0B21C4A7E555992BC8C44C4EE6D7B653274BF9B46F2EB72EF332574C542EDC0B1B1| |BD9C46C666DBD98C9ADB9F86E5EA637E9C653B95995F9C27A6613A949B99A59C9E4| |64686633B352F14EA60B4599DFC62683B4B563F4FF212ABFB2552C107A84651138C| |B3097182F558AA1F30274312ACC26C6212FE067FCACA4519E01BF3AF8D5C1AF1E7E| |AF49ADDACF0ABF7AF8B9E0E782DF2FCAB0C1CFB45D132AD4701DD86278B7811B8CD| |FA47643F9966D762CDF88E51BB17C13966F7A6411C22F9A77196F28E6C06684A39B| |8D2CF4EE9CBA0F278C9A61148451104656CA73EB3EDCBD741115AD3D4098D1DECD7| |84B191EE4199E16BAE810EDCD8C5714F3E9273E84C2418649DE7EEDEDC78CC29851| |1833EAC28CDE5146403B041CBC5C97C9D85307504FAF2562E19A28A33B060C0071C| |61F4A0CE9F4D018877AC781096092D1779CF19E12DB0486DD769A17EC9B03FA7888| |91DB9C17B9C318BDC568A6AE3AF4B03BD0958F429DBAD14E842268348A46A368F40| |38F1CA53D83BCC447D27E848CFEBF428D2DBAC770F8848869D3D8435E7AE001700F| |B8CF7051DE20F26C83D8FED019005543A81A46D530AAFCB4E584AE4A3CE6D0E127C| |053E0199A7E0EBC603452D588EE7D0407ADDDAC7E8042B47268FE60C8C1850B66F5| |B312063A9F35AB5FE47FFD3EB92AAB3916EB4997942C2B39AFE482928B4A2E29B9A| |CE48A929492F2E76AB5674C6D685CC984924925012FC98ECAB4ABAFC9A9C4A5C4AD| |A44189478957895F49AB925D256507155BD174F90B79187A72C6300FE0EBC1508C4| |3DFF64386718ECF4C7C99F17DFF89D5C07B8DEF0077F15E713A470ECE5E8D47C46B| |22A33591A33591233591FD89FF03A28B1BA9| |-------------------------------------------------------------------|
There are various issues with slotting. The s/l defense is well beyond soft-cap. I think it is ok if that is what you want, in particular if you fight Cimeroran routinely. I'm not sure that you need the kb protection IO in one of the resistance passives. Energy cloak is under-slotted. Purple IOs are great, just that they don't help EA that much. Unless you have specific attack chain that requires more recharge, and you have a lot of inf, you might want to re-consider using them. The Kismet +accuracy is only effective everytime you turn on overload. Therefore, it is better to put the IO into a toggle, rather than in such a situational click. Lastly, EA itself provides ample amount of endurance. If you want energy mastery, I don't think you need to slot that much for endurance in superior conditioning and physical perfection. Also, click "view active sets" in the Mid's planner to check if there are any places that violate the rule of 5.
Sorry, missed a step when first posting.
From the power choice, it seems like the OP is skipping the sweeping combo. I think it is a pretty good AoE, so I would drop another combo instead.
There are various issues with slotting. The s/l defense is well beyond soft-cap. I think it is ok if that is what you want, in particular if you fight Cimeroran routinely. I'm not sure that you need the kb protection IO in one of the resistance passives. Energy cloak is under-slotted. Purple IOs are great, just that they don't help EA that much. Unless you have specific attack chain that requires more recharge, and you have a lot of inf, you might want to re-consider using them. The Kismet +accuracy is only effective everytime you turn on overload. Therefore, it is better to put the IO into a toggle, rather than in such a situational click. Lastly, EA itself provides ample amount of endurance. If you want energy mastery, I don't think you need to slot that much for endurance in superior conditioning and physical perfection. Also, click "view active sets" in the Mid's planner to check if there are any places that violate the rule of 5. |
This brings me to the endurance expectations; its an end-heavy demand that'll warrent wanting excess end to sustain it. If EA performs well enough, I'll likely aim for my original intent of Focused Acc+Tactics there...
Thank you for spotting my errors. Kismet needs to move, and I ought to replace that redundant KB prot.
The excess def goals are specifically because I do tend to push my demands on my Tanks, and would like this Brute to at least approach them. My Ice/DB has over 64% S/L before Energy Absorption kicks off and I need every ounce of it.
I'm not sure I get the point of the 'under slotting' of Energy Cloak. Its a stealth power so half of its def bonuses are supressed during a fight; so I don't see half of it being worth slotting too heavily where I can get some more out of other places. I could be wrong though...
The Focused Acc alteration, some corrections... but I didn't touch the Energy Cloack yet.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Cross Sting: Level 50 Mutation Brute
Primary Power Set: Dual Blades
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Nimble Slash
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (13) Kinetic Combat - Damage/Recharge: Level 35
- (37) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (5) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (19) Luck of the Gambler - Defense: Level 50
- (36) Luck of the Gambler - Recharge Speed: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (13) Kinetic Combat - Damage/Recharge: Level 35
- (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (5) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (19) Luck of the Gambler - Defense: Level 50
- (37) Luck of the Gambler - Recharge Speed: Level 50
- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (7) Scirocco's Dervish - Damage/Endurance: Level 50
- (7) Scirocco's Dervish - Damage/Recharge: Level 50
- (36) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (9) Kinetic Combat - Damage/Endurance: Level 35
- (9) Kinetic Combat - Damage/Recharge: Level 35
- (34) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (40) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (40) Rectified Reticle - Increased Perception: Level 20
- (A) Endurance Reduction IO: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (43) Kinetic Combat - Damage/Endurance: Level 35
- (43) Kinetic Combat - Damage/Recharge: Level 35
- (43) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (15) Reactive Armor - Resistance: Level 40
- (17) Reactive Armor - Endurance: Level 40
- (A) Steadfast Protection - Resistance/Endurance: Level 30
- (39) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Aegis - Resistance/Recharge: Level 50
- (39) Aegis - Resistance: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (21) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (21) Luck of the Gambler - Defense: Level 50
- (23) Luck of the Gambler - Recharge Speed: Level 50
- (A) Kismet - Defense/Endurance: Level 30
- (23) Kismet - Accuracy +6%: Level 30
- (A) Hecatomb - Damage: Level 50
- (25) Hecatomb - Damage/Recharge: Level 50
- (25) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (34) Hecatomb - Accuracy/Recharge: Level 50
- (46) Hecatomb - Damage/Endurance: Level 50
- (A) Armageddon - Damage: Level 50
- (27) Armageddon - Damage/Recharge: Level 50
- (27) Armageddon - Accuracy/Damage/Recharge: Level 50
- (34) Armageddon - Accuracy/Recharge: Level 50
- (46) Armageddon - Damage/Endurance: Level 50
- (A) Miracle - Heal/Recharge: Level 40
- (29) Miracle - Heal: Level 40
- (29) Healing IO: Level 50
- (31) Efficacy Adaptor - EndMod/Recharge: Level 50
- (31) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (31) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (33) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (33) Luck of the Gambler - Defense: Level 50
- (33) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Gift of the Ancients - Defense/Recharge: Level 40
- (39) Gift of the Ancients - Defense: Level 40
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (A) Miracle - Heal/Recharge: Level 40
- (45) Miracle - Heal: Level 40
- (45) Miracle - +Recovery: Level 40
- (45) Performance Shifter - EndMod: Level 50
- (46) Performance Shifter - EndMod/Recharge: Level 50
- (50) Performance Shifter - Chance for +End: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Endurance Reduction IO: Level 50
Level 1: Brawl
- (A) Accuracy IO: Level 50
- (A) Celerity - +Stealth: Level 50
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (37) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (11) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (11) Performance Shifter - EndMod/Accuracy: Level 50
- (17) Performance Shifter - Chance for +End: Level 50
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I'm not sure I get the point of the 'under slotting' of Energy Cloak. Its a stealth power so half of its def bonuses are supressed during a fight; so I don't see half of it being worth slotting too heavily where I can get some more out of other places. I could be wrong though...
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out of curiosity is there a reason for kick being used over boxing?
Okay, so I don't need to fuss with that accursed island area, I gone and made myself a Brute.
I'm new at this damage concept-thingey, and wouldn't mind some pointers about it.
I've devised a tough-ish looking Brute (made at first through concept) and would like to know what can be done with it.
I'm hoping what I've got will work... but I don't know till its there.
Planning on mainly 50s-content end game with it, so kinda relying on the Acc/Def Alpha to compensate for its obvious accuracy deficency. I mean, making sure I can hit and a bit more def...
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Cross Sting: Level 50 Mutation Brute
Primary Power Set: Dual Blades
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
------------
Level 1: Nimble Slash
(A) Kinetic Combat - Accuracy/Damage: Level 35
(3) Kinetic Combat - Damage/Endurance: Level 35
(13) Kinetic Combat - Damage/Recharge: Level 35
(37) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: Kinetic Shield
(A) Luck of the Gambler - Defense/Endurance: Level 50
(5) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(19) Luck of the Gambler - Defense: Level 50
(36) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Ablating Strike
(A) Kinetic Combat - Accuracy/Damage: Level 35
(3) Kinetic Combat - Damage/Endurance: Level 35
(13) Kinetic Combat - Damage/Recharge: Level 35
(36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 4: Power Shield
(A) Luck of the Gambler - Defense/Endurance: Level 50
(5) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(19) Luck of the Gambler - Defense: Level 50
(37) Luck of the Gambler - Recharge Speed: Level 50
Level 6: Typhoon's Edge
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(7) Scirocco's Dervish - Damage/Endurance: Level 50
(7) Scirocco's Dervish - Damage/Recharge: Level 50
(36) Scirocco's Dervish - Accuracy/Recharge: Level 50
(40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 8: Blinding Feint
(A) Kinetic Combat - Accuracy/Damage: Level 35
(9) Kinetic Combat - Damage/Endurance: Level 35
(9) Kinetic Combat - Damage/Recharge: Level 35
(34) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(40) Rectified Reticle - To Hit Buff/Recharge: Level 20
(40) Rectified Reticle - Increased Perception: Level 20
Level 10: Entropy Shield
(A) Endurance Reduction IO: Level 50
Level 12: Kick
(A) Kinetic Combat - Accuracy/Damage: Level 35
(43) Kinetic Combat - Damage/Endurance: Level 35
(43) Kinetic Combat - Damage/Recharge: Level 35
(43) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 14: Tough
(A) Reactive Armor - Resistance/Endurance: Level 40
(15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(15) Reactive Armor - Resistance: Level 40
(17) Reactive Armor - Endurance: Level 40
Level 16: Energy Protection
(A) Steadfast Protection - Resistance/Endurance: Level 30
(39) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 18: Dampening Field
(A) Steadfast Protection - Resistance/Endurance: Level 30
(39) Steadfast Protection - Knockback Protection: Level 30
Level 20: Weave
(A) Luck of the Gambler - Defense/Endurance: Level 50
(21) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(21) Luck of the Gambler - Defense: Level 50
(23) Luck of the Gambler - Recharge Speed: Level 50
Level 22: Energy Cloak
(A) Gift of the Ancients - Defense/Endurance: Level 40
(23) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 24: Vengeful Slice
(A) Hecatomb - Damage: Level 50
(25) Hecatomb - Damage/Recharge: Level 50
(25) Hecatomb - Accuracy/Damage/Recharge: Level 50
(34) Hecatomb - Accuracy/Recharge: Level 50
(46) Hecatomb - Damage/Endurance: Level 50
Level 26: Sweeping Strike
(A) Armageddon - Damage: Level 50
(27) Armageddon - Damage/Recharge: Level 50
(27) Armageddon - Accuracy/Damage/Recharge: Level 50
(34) Armageddon - Accuracy/Recharge: Level 50
(46) Armageddon - Damage/Endurance: Level 50
Level 28: Energy Drain
(A) Miracle - Heal/Recharge: Level 40
(29) Miracle - Heal: Level 40
(29) Healing IO: Level 50
(31) Efficacy Adaptor - EndMod/Recharge: Level 50
(31) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(31) Efficacy Adaptor - Accuracy/Recharge: Level 50
Level 30: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 32: Maneuvers
(A) Luck of the Gambler - Defense/Endurance: Level 50
(33) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(33) Luck of the Gambler - Defense: Level 50
(33) Luck of the Gambler - Recharge Speed: Level 50
Level 35: Conserve Power
(A) Recharge Reduction IO: Level 50
Level 38: Overload
(A) Kismet - Defense/Recharge: Level 30
(39) Kismet - Accuracy +6%: Level 30
Level 41: Superior Conditioning
(A) Performance Shifter - EndMod: Level 50
(42) Performance Shifter - EndMod/Recharge: Level 50
(42) Performance Shifter - EndMod/Accuracy: Level 50
(42) Performance Shifter - Chance for +End: Level 50
Level 44: Physical Perfection
(A) Miracle - Heal: Level 40
(45) Miracle - +Recovery: Level 40
(45) Performance Shifter - EndMod: Level 50
(45) Performance Shifter - EndMod/Recharge: Level 50
(46) Performance Shifter - EndMod/Accuracy: Level 50
(50) Performance Shifter - Chance for +End: Level 50
Level 47: Tactics
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 49: Assault
(A) Endurance Reduction IO: Level 50
------------
Level 1: Brawl
(A) Accuracy IO: Level 50
Level 1: Sprint
(A) Celerity - +Stealth: Level 50
Level 2: Rest
(A) Recharge Reduction IO: Level 50
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO: Level 50
Level 2: Hurdle
(A) Jumping IO: Level 50
Level 2: Health
(A) Numina's Convalescence - Heal: Level 50
(37) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 2: Stamina
(A) Efficacy Adaptor - EndMod: Level 50
(11) Efficacy Adaptor - EndMod/Recharge: Level 50
(11) Efficacy Adaptor - EndMod/Endurance: Level 50
(17) Performance Shifter - Chance for +End: Level 50