Viability of Katana/Regen


Arbegla

 

Posted

I have a Katana/Regen scrapper going at the moment, and I had a few questions for those who have done the same, or something close.
I'm mostly slotted with only SOs at the moment, with a few IOs, with two partial sets. That being said, I have some minor end issues at the moment, which I have been trying to work on.
Assuming I can get some good slotting going, what is the viability of this combo being an AV killer, or being able to solo TFs?
I like the character, and it's been working for me so far. Just wondering about higher-level viability.


Official Offline Psychopath of PWNZ
"Hey, sneak up, stab someone, and sneak away...or kill them with Iceland at a distance. Either way, no one knows what the hell happened!" -Umbramancer, on Assassin's Boulder
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Posted

Your best bet is to get melee def capped, which if you run a single DA chain is pretty easy to do.

Once you do that, grab as much recharge as humanly possible, then add some more.

My kat/regen can solo pylons (a little under 200 DPS i think last i checked) and its not overly expensive. It can also handle 0/8 solo, but i normally run 0/6 cuz /8 takes too long (the cone and PBAoE, while awesome, just aren't up enough to clear mobs quickly)

Its a pretty nice and durable combo. MoG allows you to pretty much shed any def debuffs and DA allows you to stack some pretty high melee/lethal def which covers most -def anyways (all those darn guns are lethal damage) perma DP means you have pretty nice base regeneration, and recon being up every 20 seconds pretty much means if they can't kill you in 20 seconds, they will never kill you. IH for those tough AV/EB fights, and you got a pretty complete set.


 

Posted

Awesome.
Thanks both.
Here's the build I tried out on Mids.
Any suggestions, without using purple sets or PvP sets?

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Sca'ara: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Sting of the Wasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(46)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal(15), Numna-Heal/EndRdx/Rchg(46)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(46)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(5), P'Shift-EndMod/Rchg(15)
Level 6: Reconstruction -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal(37)
Level 8: Divine Avalanche -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(9), LkGmblr-Def(9), LkGmblr-Rchg+(37)
Level 10: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal(31)
Level 12: Combat Jumping -- Winter-ResSlow(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Regen/Rcvry+(17)
Level 18: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(40)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(43)
Level 22: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23), RechRdx-I(23)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25), EndRdx-I(34)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(43)
Level 28: Instant Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(29), Numna-Heal(29), Numna-EndRdx/Rchg(43)
Level 30: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31), Rec'dRet-Pcptn(31), EndRdx-I(34)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(50)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(39), Efficacy-EndMod/Rchg(39), Efficacy-EndMod(39)
Level 41: Caltrops -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(42), CtlSpd-Acc/EndRdx(42), CtlSpd-Rng/Slow(42)
Level 44: Shuriken -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45)
Level 47: Exploding Shuriken -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
Level 49: Gambler's Cut -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(50), ExVuln-DefDeb/Rchg/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(13), Numna-Heal/Rchg(21)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-End%(21)


Official Offline Psychopath of PWNZ
"Hey, sneak up, stab someone, and sneak away...or kill them with Iceland at a distance. Either way, no one knows what the hell happened!" -Umbramancer, on Assassin's Boulder
Echo So'kar reference shots ||| Punkicide reference shots

 

Posted

Divine Avalanche should be slotted mostly as an attack and used in your attack chain. Pick up and use Tough and Weave. Hit point bonuses aren't nearly as useful as recharge, as with some reasonable recharge, you can have Dull Pain up pretty much any time you need it, and with the accolades and just a little bit of set bonuses cap your hit points. Defense is a good thing to focus on secondarily, once you've pushed the recharge. I'd have fewer attacks better slotted. Specifically, I'd drop Sting of the Was and Flashing Steel. Gambler's Cut is just about your main attack, and should be slotted as such. Your attack chain should be Divine Avalanche -> Gambler's Cut -> Golden Dragonfly -> Gambler's Cut -> Divine Avalanche -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut. For AV killing, you'll want an Achilles' Heel proc in Gambler's Cut. Since you don't want purples, probably match that with five Crushing Impacts for the recharge. Moment of Glory doesn't need anything but recharge, though you can put a Luck of the Gambler global in it just because it can be hard to fit five of those into a build. You don't need extra knockback protection. You've done a lot of slotting for tiny mostly useless set bonuses at the expense of simply enhancing your powers properly, such as Rectified Reticle in Build Up instead of some decent recharge. I'd put a full Gaussian set in Tactics. I'd pick up a Kismet unique, though it isn't needed for AVs. There's probably plenty else, but that's a starting point.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Thanks Werner.
I'll try it again and see what I pull out.


Official Offline Psychopath of PWNZ
"Hey, sneak up, stab someone, and sneak away...or kill them with Iceland at a distance. Either way, no one knows what the hell happened!" -Umbramancer, on Assassin's Boulder
Echo So'kar reference shots ||| Punkicide reference shots