...or, more accurately, I just plain forgot that powers don't start recharging til they've finished being cast.
Some explanation: I've got a claws/wp scrapper who's a lot of fun to play, and one of the things I did along the way was decide that she should have perma-hasten. One alpha slot and a lot of A-merits later, voila, perma-hasten. But this wasn't enough! It looked like it wouldn't take all THAT much more to get a gapless attack chain consisting solely of Follow Up -> Slash > Focus. Well, actually... it does take a lot more recharge. It's going to take Spiritual Core Paragon, for sure. Nevertheless, it's still my goal.
Please note: I know this isn't particularly effective. I know that this much effort and expense could produce a much more capable character by dropping some recharge and soft-capping defense. That's not the point; the point is that I think this much recharge is fun, and I'm willing to put in the effort and sacrifice effectiveness in order to have that fun. That said, I would like to at least try to mitigate the damage I'm doing to my survivability in pursuit of this goal, so I'd like to run the new build design by people and see if there's anything I missed.
According to my new! revised! math, once SCP is available and I get my slashy little claw-mitts on it, I'll need 112% global recharge to get the recharge on Follow Up down to 2.9 seconds. (It's at 3.15 with what I've got now, and that quarter-second gap in the chain is so, so annoying.) The build I've worked out has 115%, so should be pretty solidly where I want it. No PVP sets, and I've got everything that's in this build on hand apart from the Aegis set, one Cloud Senses set, some of the non-unique pieces from Numina's, and 4/6 of the Armageddon set.
So... anyone see things I've missed? Ways I could sacrifice less of my survivability in my mad quest to claw as many faces as possible in between planting my own?
Level 50 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Willpower Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Darkness Mastery
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...yes, if I were doing this from scratch I'd bite the bullet, roll claws/sr, and just put up with having my anti-mez power be a clicky instead of a toggle. Got this one to fifty, though, and stripping all her enhancements, well, it'd take longer to get that many respecs than it would to get a new claws/sr to 50 in the first place, so I'll just keep working on getting her That Fast without the bonus from /sr.
...or, more accurately, I just plain forgot that powers don't start recharging til they've finished being cast.
Some explanation: I've got a claws/wp scrapper who's a lot of fun to play, and one of the things I did along the way was decide that she should have perma-hasten. One alpha slot and a lot of A-merits later, voila, perma-hasten. But this wasn't enough! It looked like it wouldn't take all THAT much more to get a gapless attack chain consisting solely of Follow Up -> Slash > Focus. Well, actually... it does take a lot more recharge. It's going to take Spiritual Core Paragon, for sure. Nevertheless, it's still my goal.
Please note: I know this isn't particularly effective. I know that this much effort and expense could produce a much more capable character by dropping some recharge and soft-capping defense. That's not the point; the point is that I think this much recharge is fun, and I'm willing to put in the effort and sacrifice effectiveness in order to have that fun. That said, I would like to at least try to mitigate the damage I'm doing to my survivability in pursuit of this goal, so I'd like to run the new build design by people and see if there's anything I missed.
According to my new! revised! math, once SCP is available and I get my slashy little claw-mitts on it, I'll need 112% global recharge to get the recharge on Follow Up down to 2.9 seconds. (It's at 3.15 with what I've got now, and that quarter-second gap in the chain is so, so annoying.) The build I've worked out has 115%, so should be pretty solidly where I want it. No PVP sets, and I've got everything that's in this build on hand apart from the Aegis set, one Cloud Senses set, some of the non-unique pieces from Numina's, and 4/6 of the Armageddon set.
So... anyone see things I've missed? Ways I could sacrifice less of my survivability in my mad quest to claw as many faces as possible in between planting my own?
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(31), Numna-Regen/Rcvry+(46)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 4: Fast Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11)
Level 6: Spin -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(11), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(13), Armgdn-Dmg/EndRdx(15), Armgdn-Dam%(34)
Level 8: Follow Up -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(17), Hectmb-Dam%(19), RechRdx-I(19)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(27), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(43)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(36)
Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(25), Decim-Build%(46)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(25)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(39)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-Def/EndRdx(31), Ksmt-ToHit+(37)
Level 26: Assault -- EndRdx-I(A)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(40), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(48)
Level 30: Super Jump -- Winter-ResSlow(A)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34)
Level 35: Vengeance -- LkGmblr-Rchg+(A)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 41: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Dark Blast -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(45), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(45)
Level 47: Resurgence -- RechRdx-I(A)
Level 49: Tenebrous Tentacles -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(50), Cloud-Acc/Rchg(50), Cloud-ToHitDeb/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(27)
~<3, Little Pink Beast