SS/WP need advice plz
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
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Pickle Lip2: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (5) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Accuracy/Damage
- (A) Aegis - Resistance/Endurance
- (3) Aegis - Resistance/Recharge
- (7) Steadfast Protection - Resistance/+Def 3%
- (23) Aegis - Resistance
- (27) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (27) Reactive Armor - Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (A) Reactive Armor - Resistance
- (21) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Resistance/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (31) Dark Watcher's Despair - To Hit Debuff/Endurance
- (36) Dark Watcher's Despair - To Hit Debuff
- (36) Numina's Convalescence - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (A) Mocking Beratement - Taunt
- (25) Mocking Beratement - Taunt/Recharge
- (25) Mocking Beratement - Taunt/Recharge/Range
- (33) Mocking Beratement - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Recharge
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Recharge Speed
- (A) Devastation - Accuracy/Damage
- (45) Devastation - Damage/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (39) Performance Shifter - EndMod
- (39) Performance Shifter - EndMod/Recharge
- (A) Decimation - Accuracy/Damage
- (42) Decimation - Damage/Endurance
- (43) Decimation - Damage/Recharge
- (48) Decimation - Accuracy/Endurance/Recharge
- (50) Decimation - Accuracy/Damage/Recharge
- (A) Siphon Insight - ToHit Debuff
- (48) Siphon Insight - Accuracy/ToHit Debuff
- (48) Siphon Insight - Accuracy/Recharge
- (50) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (50) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Winter's Gift - Slow Resistance (20%)
Level 1: Brawl
- (A) Empty
- (A) Run Speed IO
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (39) Performance Shifter - Chance for +End
Code:
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Revised it a bit while keeping the same powers. Couple of main points.
1. Some of your melee attacks were overslotted. You don't really need to slot for accuracy too much. With perma rage and 27% global accuracy bonus, you won't be missing much anyways even if your attacks only have a 40% accuracy modifier versus 60%. Of course you'd also lose some recharge modifiers but it's not that big of a deal either. Your global recharge will be increased to help offset that plus you should have no problem with forming a viable attack chain as it is with 5 ST (Boxing, Punch, Haymaker, KO Blow, Gloom) and 2 AoE powers (Foot Stomp, Dark Obliteration). As for the endurance reduction decrease, no problem. With just 2-3 plain end mod IOs, WP is already a very endurance friendly set, even capable of handling the heavy endurance usage of Stone Melee. The endurance refill capability is even higher now since you have two Performance Shifter procs slotted.
2. Gloom was way underslotted. It's a great power in terms of DPA and the -tohit debuff. You can get some nice set bonuses out of it. I used Decimation in this case. Anyways, definitely find a way to fit Gloom into your attack chain.
3. Taunt was overslotted. The psi damage proc isn't going to make enough of a difference to be worth it for a build that is not short on damage options to begin with. You do lose 1.25% S/L defense by using Mocking Beratement instead of Perfect Zinger but that tiny bit of difference is easily made up by applying the extra 2 slots elsewhere. I put them into boxing plus another slot from elsewhere and used it as a mule for another set of Kinetic Combat and that results in a net gain of 2.5% S/L defense.
4. Mind Over Body was overslotted and had the wrong set in it given the fact that you're going for typed defense, not positional. Instead use 4 pieces of Reactive Armor instead of 6 Titanium Coating and that also frees up 2 extra slots for elsewhere. The small HP loss can be made up elsewhere.
5. Dumped the 5th slot in punch which had the FFB +recharge proc in it. That proc in a single target attack power is pointless. It would be a better fit in an AoE attack like Foot Stomp or Hand Clap which affects more targets giving it more chances to go off per activation. Now since you don't have Hand Clap and Foot Stomp is slotted with 6 Obliterations, I just got rid that proc entirely and opted to go for more global recharge instead. It's more reliable that way.
Overall, this is the comparison between the original build and the revised build.
1. 3-5% more typed defense across the board except for psi.
2. 16% more global recharge.
3. 2.3% more hp.
4. 4 more points of max endurance and in turn, more endurance recovered per second.
5. Same resists, regeneration and global accuracy.
6. 2.5% less global damage bonus which is insignificant given the effects of rage and fury.
Now the revised build does cost 20-25% more inf but given your original IO set choices, I presume you can afford it. If I had spent more time, I can probably overhaul the build some more to squeeze out even higher defensive and recharge numbers. Personally, I would also dump one of the travel powers as well as Hurl and pick up Resurgence, Recall Friend or some other utilitarian power. That and changing the slotting of Dark Obliteration into Targeted AoE set. Eh, you get the point. You've just got to do some experimentation for yourself

Any advice to improve this build would be appreciated. The three things I want to keep are SJ, taunt and....hurl. I know, hurl sucks...it's too slow... Theres just something about tearing a hunk of cement out of the ground and bouncing it off a guys noggin'. Must be a guy thing, or brute thing
.
Some of the numbers I've seen on builds are nuts but none have had these three powers I want in my build and some didn't have any travel at all. I the four Kin Combat x 4 and most of whats going to be needed, I think.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Pickle Lip2: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (5) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Accuracy/Damage
- (27) Force Feedback - Chance for +Recharge
Level 1: High Pain Tolerance- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (7) Steadfast Protection - Resistance/+Def 3%
- (23) Reactive Armor - Resistance
- (31) Numina's Convalescence - Heal/Endurance
- (42) Numina's Convalescence - Heal
Level 2: Haymaker- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (15) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Mind Over Body- (A) Titanium Coating - Resistance/Endurance
- (7) Titanium Coating - Resistance/Recharge
- (13) Titanium Coating - Endurance/Recharge
- (27) Titanium Coating - Resistance/Endurance/Recharge
- (42) Titanium Coating - Resistance
- (42) Titanium Coating - Endurance
Level 6: Boxing- (A) Empty
Level 8: Knockout Blow- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (31) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 10: Combat Jumping- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense
Level 12: Fast Healing- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
Level 14: Tough- (A) Reactive Armor - Resistance
- (21) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Resistance/Recharge
Level 16: Rise to the Challenge- (A) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (31) Dark Watcher's Despair - To Hit Debuff/Endurance
- (36) Dark Watcher's Despair - To Hit Debuff
- (36) Numina's Convalescence - Heal/Recharge
Level 18: Indomitable Will- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense
Level 20: Taunt- (A) Perfect Zinger - Chance for Psi Damage
- (25) Perfect Zinger - Taunt/Range
- (25) Perfect Zinger - Accuracy/Recharge
- (33) Perfect Zinger - Taunt/Recharge/Range
- (33) Perfect Zinger - Taunt/Recharge
- (36) Perfect Zinger - Taunt
Level 22: Weave- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Recharge
Level 24: Rage- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 26: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 28: Heightened Senses- (A) Gift of the Ancients - Defense/Endurance
- (40) Gift of the Ancients - Defense
Level 30: Hurl- (A) Devastation - Accuracy/Damage
- (45) Devastation - Damage/Endurance
Level 32: Foot Stomp- (A) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage
Level 35: Hasten- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 38: Quick Recovery- (A) Performance Shifter - Chance for +End
- (39) Performance Shifter - EndMod
- (39) Performance Shifter - EndMod/Recharge
Level 41: Gloom- (A) Thunderstrike - Accuracy/Damage/Endurance
- (48) Thunderstrike - Accuracy/Damage
Level 44: Dark Obliteration- (A) Siphon Insight - ToHit Debuff
- (48) Siphon Insight - Accuracy/ToHit Debuff
- (48) Siphon Insight - Accuracy/Recharge
- (50) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (50) Siphon Insight - Accuracy/Endurance/Recharge
Level 47: Darkest Night- (A) Endurance Reduction IO
Level 49: Super Speed- (A) Winter's Gift - Slow Resistance (20%)
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Empty
Level 1: FuryLevel 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Miracle - +Recovery
Level 2: Stamina- (A) Performance Shifter - EndMod
- (39) Performance Shifter - Chance for +End
------------Set Bonus Totals:
- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 26.75% Defense(Smashing)
- 26.75% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 21.44% Defense(Melee)
- 6.75% Defense(Ranged)
- 5.5% Defense(AoE)
- 6% Enhancement(Heal)
- 25% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 19% FlySpeed
- 258.62 HP (17.25%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 17.05%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.75%
- 6.5% (0.109 End/sec) Recovery
- 88% (5.507 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 19% RunSpeed
- 2% XPDebtProtection
------------Set Bonuses:
Kinetic Combat
(Punch)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor(High Pain Tolerance)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
Steadfast Protection(High Pain Tolerance)
- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Numina's Convalescence(High Pain Tolerance)
- 12% (0.751 HP/sec) Regeneration
Kinetic Combat(Haymaker)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Mako's Bite(Haymaker)
- MezResist(Immobilize) 3.3%
Titanium Coating(Mind Over Body)
- MezResist(Sleep) 2.2%
- 22.49 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Kinetic Combat(Knockout Blow)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Mako's Bite(Knockout Blow)
- MezResist(Immobilize) 3.3%
Luck of the Gambler(Combat Jumping)
- 10% (0.626 HP/sec) Regeneration
Numina's Convalescence(Fast Healing)
- 12% (0.751 HP/sec) Regeneration
- 28.11 HP (1.875%) HitPoints
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Numina's Convalescence(Rise to the Challenge)
- 12% (0.751 HP/sec) Regeneration
- 28.11 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
Dark Watcher's Despair(Rise to the Challenge)
- 22.49 HP (1.5%) HitPoints
Luck of the Gambler(Indomitable Will)
- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
Perfect Zinger(Taunt)
- MezResist(Terrorized) 2.75%
- 10% (0.626 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.125% Defense(Smashing,Lethal), 1.563% Defense(Melee)
Luck of the Gambler(Weave)
- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Gift of the Ancients(Heightened Senses)
- 2% (0.033 End/sec) Recovery
Devastation(Hurl)
- 12% (0.751 HP/sec) Regeneration
Obliteration(Foot Stomp)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Performance Shifter(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
Thunderstrike(Gloom)
- 2% (0.033 End/sec) Recovery
Siphon Insight(Dark Obliteration)
- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Winter's Gift(Super Speed)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Performance Shifter(Stamina)