Barracuda SF Temp Power Questions
In my experience with this SF, completed both regular and masters:
1) Never seen a difference. We just keep using it every time it recharges.
2) The ambushes spawn after he hits a certain amount of damage taken (looks around 3/4's HP left). I do know that hitting him and O porting out immediately will have you finding him alone in the room with no ambushes.
3) Ambushes could be waiting when you enter. A general rule of thumb we have used is 10 to 15 min wait after O porting. However, we are finding that it is easier to get back to the first tunnels after exiting because there is a spawn point at the Y intersection. You can stay in the tunnel and the mobs keep popping right in front of you.
Good luck on your attempts. Sound exciting!
Hi folks. I've seen varying answers to these in different threads, so I was hoping I could get a definitive call.
1) The Mastermind/Defender temp power (Scorpion) is designed to negate Reichsman phasing. Do you need to use this before he phases, or can it be used during the phase to break it? If the former, how can you tell when to use it? How many times does it need to be done during the fight?
2) Do you need to hit Reichs to spawn the ambushes, or will they come on their own eventually?
3) If you O-portal out and re-enter after the ambushes start, will ALL the ambushes be waiting when you come back? (Honestly I'd prefer this. The standing around waiting and getting them from multiple locations is annoying.) Or, do you just end up fighting through one wave and arrive back at the room only to get another wave or two? If the latter, can you use the O-portal trick again to speed up the process?
This attempt is part of a longstanding project to trio (Cold/Rad def, Psi/Ice blaster, Ice/FA tank) nearly every TF and SF in the game. We long ago did every TF except Statesman. With side-switching we've now done every SF except Barracuda and the LRSF. While we think States is probably not possible, we're hoping to pull off the other two.
Thanks for your help!
68 Level 50s, all made the old-fashioned way.
Original: Quasar Lad - Fire/Kin troller. Latest: Asp Kicker - Grav/Poison troller.
Completed the "Full Alty Challenge" - level 50 in every archetype, and "Alty's Ultimate Power Challenge" - level 50 in every available powerset in the game.
Member of the Repeat Offenders