Fire/Rad Alpha Dillema


Auroxis

 

Posted

Hey guys, I have this build ready for my Fire/Rad corr, but I had difficulties deciding whether I should go Spiritual or Musculature.

I was originally dead set on Spiritual since I wanted a Flares-Fire Blast-Blaze attack chain, but after fiddling around I managed to make a build that could do without Spiritual to get the chain going. Then I got to thinking maybe Musculature would be better, but Spiritual still gets my AoE's up faster and other stuff. I need your help to decide!

Here's the build:

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Pyradical: Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Flares -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(19), Dev'n-Acc/Dmg/Rchg:50(21), Dev'n-Acc/Dmg/EndRdx/Rchg:50(21), Apoc-Dam%:50(31)
Level 1: Radiant Aura -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(7), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx:50(9)
Level 2: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod:50(11), P'Shift-EndMod/Acc/Rchg:50(11), RechRdx-I:50(17)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 8: Radiation Infection -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(31), DarkWD-ToHitDeb/Rchg:50(34), DarkWD-ToHitDeb/EndRdx:50(36), DarkWD-Rchg/EndRdx:50(36), Achilles-ResDeb%:20(40)
Level 10: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(37)
Level 12: Fire Ball -- Posi-Dam%:50(A), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(13), Posi-Acc/Dmg:50(15), Posi-Acc/Dmg/EndRdx:50(15), RechRdx-I:50(46)
Level 14: Super Speed -- Zephyr-ResKB:50(A), Zephyr-Travel:50(40)
Level 16: Rain of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(37), Posi-Acc/Dmg/EndRdx:50(39), Posi-Dam%:50(39)
Level 18: Blaze -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(23), Decim-Dmg/Rchg:40(23), Decim-Acc/EndRdx/Rchg:40(25), Decim-Acc/Dmg/Rchg:40(25), RechRdx-I:50(31)
Level 20: Lingering Radiation -- Acc-I:50(A), RechRdx-I:50(29), RechRdx-I:50(42)
Level 22: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(50)
Level 24: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dam%:50(27), Posi-Dmg/Rchg:50(27), Posi-Dmg/Rng:50(29), Posi-Acc/Dmg/EndRdx:50(45), RechRdx-I:50(46)
Level 26: Assault -- EndRdx-I:50(A)
Level 28: Mutation -- RechRdx-I:50(A)
Level 30: Vengeance -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/Rchg:50(42)
Level 32: Inferno -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Rchg:50(33), Oblit-Dmg:50(34)
Level 35: Aim -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(40)
Level 38: Fallout -- RechRdx-I:50(A)
Level 41: Oppressive Gloom -- Acc-I:50(A)
Level 44: Dark Embrace -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(45), TtmC'tng-ResDam/EndRdx/Rchg:50(45), S'fstPrt-ResDam/Def+:30(46)
Level 47: Soul Drain -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(48), Oblit-Dmg/Rchg:50(48), Oblit-Acc/Rchg:50(48), Oblit-%Dam:50(50), Oblit-Dmg:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd:50(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(43)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(17), Efficacy-EndMod/Acc/Rchg:50(19), Efficacy-Acc/Rchg:50(42), Efficacy-EndMod/Acc:50(43), Efficacy-EndMod/EndRdx:50(43)



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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

As long as you are comfortable with the recharge on your powers, then I say go with Musculature.

The Spiritual boost is great for your attack chain and some of your AoE attacks, but also works well on other powers like AM, which I know most people want to have spammed ASAP. Your call if you really need/want the extra recharge. However, the uncommons in that tree are stunning and healing, both of which are not too common in your power sets. Also, you will probably hit the ED cap more on the damage of your powers rather than recharge, so you'll get more face value out of the Spiritual boost.

Musculature uncommons have immob and Defense debuff enhancing. The /Rad part could make use of the defense debuffing in one or two powers, all the while also buffing your damage just a little (provided your damaging attacks are slotted for damaged up to or close to the ED cap). It might not be much, but since you are going Fire/Rad, it 's all about doing as much damage as possible.


 

Posted

Thanks! That really helped me decide. The good thing is that I can get almost as much recharge spiritual would give me, with the 1 hour base empowerment buff.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster