torn between two builds for my fire/fire
Sounds like both builds have rather lackluster numbers, i always try to shoot for 60% rech (pre hasten) and soft cap s/l on /fire. Dont worry about melee def at all because like 99% of melee attacks have s/l and most of what doesnt is fire in my experience.... But if you wanna farm you are gonna want Fireball for sure, i say Mu is better but if your blue side you can't get that i guess.
A little later today i can prolly post a build.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
that would be great thanks!..and im redside so i can get mu. just need a build
Quote:
Well, heres one. I would be the first person to say its not great though, I haven't dealt with fire/ in a long time.
that would be great thanks!..and im redside so i can get mu. just need a build
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Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fire Sword
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Endurance
- (23) Reactive Armor - Resistance
- (23) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (A) Doctored Wounds - Recharge
- (9) Doctored Wounds - Heal
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (11) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Heal/Recharge
- (A) Rectified Reticle - To Hit Buff/Recharge
- (13) Rectified Reticle - To Hit Buff
- (15) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (15) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (43) Focused Smite - Accuracy/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Steadfast Protection - Knockback Protection
- (A) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Endurance
- (21) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Reactive Armor - Endurance
- (31) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (A) Perfect Zinger - Chance for Psi Damage
- (34) Perfect Zinger - Accuracy/Recharge
- (34) Perfect Zinger - Taunt/Range
- (34) Perfect Zinger - Taunt
- (36) Perfect Zinger - Taunt/Recharge/Range
- (37) Perfect Zinger - Taunt/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Armageddon - Chance for Fire Damage
- (27) Armageddon - Damage/Endurance
- (27) Armageddon - Accuracy/Recharge
- (29) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Damage/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Recharge
- (48) Obliteration - Damage
- (A) Mocking Beratement - Recharge
- (48) Mocking Beratement - Taunt
- (48) Mocking Beratement - Taunt/Range
- (50) Mocking Beratement - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Positron's Blast - Chance of Damage(Energy)
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (42) Positron's Blast - Damage/Range
- (42) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Endurance
- (A) Ragnarok - Chance for Knockdown
- (45) Ragnarok - Damage/Endurance
- (45) Ragnarok - Accuracy/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (46) Ragnarok - Damage/Recharge
- (46) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Karma - Knockback Protection
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - EndMod
- (50) Performance Shifter - EndMod/Recharge
Code:
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"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
i got 2 new builds to finally respec my fire brute. and i cant decide. this is usually made for farming too. which is stopping my decision for which to take.
the one build will have the following
s/l defense -38%
melee defense - 43%
recharge - 101%
recovery - 2.89
4 aoes - burn,consume,fsc and fireball
the 2nd build will have
s/l defense - 45.5%
melee defense - 46.8%
recharge -25% ( had to drop hasten)
recovery - 3.06
3 aoes - burn ,fsc and consume ( had to drop fireball.)
question is will i miss that 2% melee defense and 7% s/l defense for beter recharge and another aoe??..either build will be better then what i currently have so its a win.but just not sure what route to go.