torn between two builds for my fire/fire


Severe

 

Posted

i got 2 new builds to finally respec my fire brute. and i cant decide. this is usually made for farming too. which is stopping my decision for which to take.

the one build will have the following

s/l defense -38%
melee defense - 43%
recharge - 101%
recovery - 2.89
4 aoes - burn,consume,fsc and fireball

the 2nd build will have

s/l defense - 45.5%
melee defense - 46.8%
recharge -25% ( had to drop hasten)
recovery - 3.06
3 aoes - burn ,fsc and consume ( had to drop fireball.)



question is will i miss that 2% melee defense and 7% s/l defense for beter recharge and another aoe??..either build will be better then what i currently have so its a win.but just not sure what route to go.


 

Posted

Sounds like both builds have rather lackluster numbers, i always try to shoot for 60% rech (pre hasten) and soft cap s/l on /fire. Dont worry about melee def at all because like 99% of melee attacks have s/l and most of what doesnt is fire in my experience.... But if you wanna farm you are gonna want Fireball for sure, i say Mu is better but if your blue side you can't get that i guess.

A little later today i can prolly post a build.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

that would be great thanks!..and im redside so i can get mu. just need a build


 

Posted

Quote:
Originally Posted by Severe View Post
that would be great thanks!..and im redside so i can get mu. just need a build
Well, heres one. I would be the first person to say its not great though, I haven't dealt with fire/ in a long time.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Endurance
  • (23) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Cremate
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Healing Flames
  • (A) Doctored Wounds - Recharge
  • (9) Doctored Wounds - Heal
  • (9) Doctored Wounds - Heal/Endurance/Recharge
  • (11) Doctored Wounds - Heal/Endurance
  • (11) Doctored Wounds - Heal/Recharge
Level 6: Build Up
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (13) Rectified Reticle - To Hit Buff
  • (15) Recharge Reduction IO
Level 8: Incinerate
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (15) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (43) Focused Smite - Accuracy/Endurance/Recharge
Level 10: Blazing Aura
  • (A) Endurance Reduction IO
Level 12: Temperature Protection
  • (A) Steadfast Protection - Knockback Protection
Level 14: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Endurance
  • (21) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Reactive Armor - Endurance
  • (31) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance/Endurance/Recharge
Level 20: Consume
  • (A) Perfect Zinger - Chance for Psi Damage
  • (34) Perfect Zinger - Accuracy/Recharge
  • (34) Perfect Zinger - Taunt/Range
  • (34) Perfect Zinger - Taunt
  • (36) Perfect Zinger - Taunt/Recharge/Range
  • (37) Perfect Zinger - Taunt/Recharge
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 26: Fire Sword Circle
  • (A) Armageddon - Chance for Fire Damage
  • (27) Armageddon - Damage/Endurance
  • (27) Armageddon - Accuracy/Recharge
  • (29) Armageddon - Accuracy/Damage/Recharge
  • (29) Armageddon - Damage/Recharge
Level 28: Burn
  • (A) Obliteration - Chance for Smashing Damage
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage
Level 30: Taunt
  • (A) Mocking Beratement - Recharge
  • (48) Mocking Beratement - Taunt
  • (48) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Accuracy/Recharge
Level 32: Greater Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Rise of the Phoenix
  • (A) Recharge Reduction IO
Level 41: Electrifying Fences
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Positron's Blast - Damage/Range
  • (42) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Endurance
Level 44: Ball Lightning
  • (A) Ragnarok - Chance for Knockdown
  • (45) Ragnarok - Damage/Endurance
  • (45) Ragnarok - Accuracy/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Damage/Recharge
  • (46) Endurance Reduction IO
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Combat Jumping
  • (A) Karma - Knockback Protection
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (36) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - EndMod
  • (50) Performance Shifter - EndMod/Recharge


Code:
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"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro