Fire/Fire/Fire Perma-Dom Build


Arbegla

 

Posted

So, I decided I wanted to try out a Dom and heard that Fire/Fire/Fire was a beast with Perma-Dom. So far, at 28 he's pretty fun to play. I just threw this IO build together on Mids and was able to get Hasten about 1.5 secs from Perma. I want to be able to pump out tons of damage and run TFs with this guy when he hits 50. I will most likely go for the Alpha slot that lowers endurance costs (can't remember the name right now). I just want to hear what you guys think of this build. I know it'll be expensive with the 3 purples, but I want to know if it will be good with all of the focus on recharge and endurance recovery.




Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Ignis Draconis: Level 50 Mutation Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Fire Mastery

Villain Profile:
------------
Level 1: Char - BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(17), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 1: Flares - Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(3)
Level 2: Incinerate - C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(31)
Level 4: Fire Cages - GravAnch-Immob(A), GravAnch-Hold%(5), GravAnch-Immob/EndRdx(17), GravAnch-Acc/Immob/Rchg(37), GravAnch-Acc/Rchg(50)
Level 6:Fire Breath - Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(31)
Level 8: Hot Feet - Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(9), Oblit-Dmg(9), Oblit-Dmg/Rchg(11), Oblit-%Dam(34), EndRdx-I(46)
Level 10: Fire Blast - Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(11), Decim-Build%(37), Decim-Dmg/EndRdx(40), Decim-Acc/EndRdx/Rchg(46)
Level 12: Flashfire - Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(13), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(15), Stpfy-Stun/Rng(34)
Level 14: Combat Jumping - LkGmblr-Rchg+(A), ULeap-Stlth(36), Ksmt-ToHit+(50)
Level 16: Super Jump - Jump-I(A)
Level 18: Cinders - UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(25), UbrkCons-EndRdx/Hold(43)
Level 20: Combustion - Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-%Dam(31)
Level 22: Embrace of Fire - RechRdx-I(A), RechRdx-I(23)
Level 24: Hasten - RechRdx-I(A), RechRdx-I(25), RechRdx-I(34)
Level 26: Smoke - DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitDeb(36), DarkWD-ToHitDeb/EndRdx(36), DarkWD-ToHitdeb/Rchg/EndRdx(50)
Level 28: Consume - Efficacy-EndMod(A), Efficacy-EndMod/Acc(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/EndRdx(46)
Level 30: Super Speed - Run-I(A)
Level 32: Fire Imps - ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33)
Level 35: Bonfire - EndRdx-I(A)
Level 38: Blaze - Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Fire Ball - Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(42), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(43)
Level 44: Fire Shield - ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 47: Rain of Fire - Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48)
Level 49: Rise of the Phoenix - RechRdx-I(A)
------------
Level 1: Brawl - Dmg-I(A)
Level 1: Sprint - EndRdx-I(A)
Level 2: Rest - RechRdx-I(A)
Level 1: Domination
Level 4: Ninja Run -
Level 2: Swift - Run-I(A)
Level 2: Hurdle - Jump-I(A)
Level 2: Health - Numna-Regen/Rcvry+(A)
Level 2: Stamina - P'Shift-End%(A)
-------------
Set Bonus Totals:
11.5% DamageBuff(Smashing)
11.5% DamageBuff(Lethal)
11.5% DamageBuff(Fire)
11.5% DamageBuff(Cold)
11.5% DamageBuff(Energy)
11.5% DamageBuff(Negative)
11.5% DamageBuff(Toxic)
11.5% DamageBuff(Psionic)
2.5% Defense(Energy)
2.5% Defense(Negative)
1.875% Defense(Psionic)
1.25% Defense(Ranged)
6.75% Max End
3% Enhancement(Stun)
88% Enhancement(Accuracy)
101.25% Enhancement(RechargeTime)
80.12 HP (7.878%) HitPoints
MezResist(Confused) 2.5%
MezResist(Held) 2.5%
MezResist(Immobilize) 10.2%
MezResist(Sleep) 2.5%
MezResist(Stun) 6.9%
MezResist(Terrorized) 2.5%
30% (0.501 End/sec) Recovery
10% (0.425 HP/sec) Regeneration
10.71% Resistance(Fire)
10.71% Resistance(Cold)


 

Posted

Here is the data chunk, I forgot it in the original post:


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Posted

Looks decent, few little things. Expensive too buy the way.

1. Combat jumping you have a +6% acc, with all the sets you have over 80% acc bonus already, the 6% is really a wasted slot. (I would move it to flashfire and put a recharge in it, bread and butter power)

2. You have a second slot in flares to get recovery bonus from thunderstrike. Move that slot to stamina and you'll get much more recovery.

3. Do you really use bonfire? If so that is cool, if not pick up maneuvers or stealth and put a LOTG in it.

4. If you have ninja run I find I can drop Superspeed easily, you will lose your complete invis (with your other stealth) but you could pick up maneuvers or stealth and slot another LOTG.

5. Superjump also? Drop and get something that you can put a LOTG in.


 

Posted

Heres a pretty cheaper version of a fire/fire/fire perma dom build:

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire Wave (arbs): Level 50 Science Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(9)
Level 2: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/Rchg(23)
Level 4: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(5), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-Acc/Immob(7)
Level 6: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(27)
Level 8: Hover -- LkGmblr-Rchg+(A)
Level 10: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Acc/Dmg/Rchg(11), Dev'n-Acc/Dmg/EndRdx/Rchg(13)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(15), Stpfy-Acc/EndRdx(19), Stpfy-Stun/Rng(19), Stpfy-Acc/Stun/Rchg(21)
Level 14: Fly -- Winter-ResSlow(A), Zephyr-ResKB(15)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 20: Combustion -- Oblit-Acc/Rchg(A), Oblit-Dmg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 22: Cinders -- G'Wdw-Acc/Rchg(A), G'Wdw-Acc/EndRdx(42), G'Wdw-Acc/Hold/Rchg(42), G'Wdw-EndRdx/Hold(42)
Level 24: Assault -- EndRdx-I(A)
Level 26: Tactics -- EndRdx-I(A)
Level 28: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Build%(34)
Level 35: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(36), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Dmg/EndRdx/Rchg(36), Mantic-Dam%(37)
Level 38: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39)
Level 41: Vengeance -- LkGmblr-Rchg+(A)
Level 44: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Melt Armor -- UndDef-DefDeb/Rchg(A), UndDef-DefDeb/Rchg/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(46), P'Shift-EndMod/Acc(50)



And heres a really expensive version of a perma dom fire/fire/fire build:

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Mistress Ariel: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(11), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(13)
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19)
Level 2: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(21), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(23), Mako-Dam%(25)
Level 4: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(9), GravAnch-Hold%(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hot Feet -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(27), Armgdn-Dam%(33), Sciroc-Acc/Dmg/EndRdx(33)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34), Decim-Build%(34), Apoc-Dam%(36)
Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37), Amaze-ToHitDeb%(37)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Cinders -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(46), GladNet-Rchg/Hold(46), GladNet-EndRdx/Rchg/Hold(48), GladNet-Acc/EndRdx/Rchg/Hold(48)
Level 20: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Assault -- EndRdx-I(A)
Level 26: Maneuvers -- LkGmblr-Rchg+(A)
Level 28: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Dmg/EndRdx(50), ExRmnt-Acc/Rchg(50), S'bndAl-Build%(50)
Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 38: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(40), Thundr-Acc/Dmg/EndRdx(40)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Fire Shield -- EndRdx-I(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)



They both use about the same powers, and the first build has 0 purples in it. Both are perma dom, but second is a perma dom without hasten active.. so hasten just added even more to the build.

*edit* for the first build, you could swap out hover/SJ for CJ/SJ pretty easily, depending on what travel power you wanted to use.