Elec/WP Brute Build Help...


Chase Cypher

 

Posted

"Delightful Disarray" is my 50 elec/wp brute. I'm slotting her out with IOs and just want some suggestions on improvements for my build... At the moment, I'm getting everything slotted the way I want before I start saving for purples.

I've played for several years now, but never gone PVP. I'm thinking of eventually going PvP with this one. But for now, just maxing out.

As for purp plans, I wanna go:
Thunder Strike: Armageddon x5
Chain Induction: Hecatomb x5/Recharge Redux x1.

Any suggestions would be much appreciated. =)

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

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Delightful Disarray (Alt-Ancillary): Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Havoc Punch

  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (50) Crushing Impact - Damage/Endurance/Recharge
Level 1: High Pain Tolerance
  • (A) Resist Damage IO
  • (3) Resist Damage IO
  • (9) Resist Damage IO
  • (31) Numina's Convalescence - Heal/Endurance
  • (40) Numina's Convalescence - Endurance/Recharge
  • (46) Numina's Convalescence - Heal
Level 2: Jacobs Ladder
  • (A) Obliteration - Damage
  • (3) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 4: Fast Healing
  • (A) Miracle - Heal/Endurance
  • (5) Miracle - Endurance/Recharge
  • (7) Miracle - +Recovery
Level 6: Charged Brawl
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (15) Mako's Bite - Damage/Recharge
  • (31) Mako's Bite - Accuracy/Endurance/Recharge
Level 8: Thunder Strike
  • (A) Accuracy IO
  • (9) Accuracy IO
  • (13) Damage Increase IO
  • (25) Damage Increase IO
  • (37) Damage Increase IO
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Recharge
  • (15) Luck of the Gambler - Recharge Speed
Level 12: Combat Jumping
  • (A) Defense Buff IO
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Heal
  • (17) Miracle - Heal/Endurance
  • (37) Miracle - Heal
  • (42) Dampened Spirits - To Hit Debuff
  • (42) Dampened Spirits - To Hit Debuff/Recharge
Level 18: Chain Induction
  • (A) Mako's Bite - Accuracy/Damage
  • (19) Mako's Bite - Damage/Endurance
  • (19) Mako's Bite - Damage/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (39) Efficacy Adaptor - EndMod
  • (46) Efficacy Adaptor - EndMod/Recharge
Level 20: Quick Recovery
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Mind Over Body
  • (A) Resist Damage IO
  • (23) Resist Damage IO
  • (27) Resist Damage IO
Level 24: Boxing
  • (A) Accuracy IO
Level 26: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (29) Impervium Armor - Resistance/Recharge
  • (34) Impervium Armor - Endurance/Recharge
  • (42) Impervium Armor - Resistance
  • (50) Endurance Reduction IO
Level 28: Weave
  • (A) Red Fortune - Defense/Endurance
  • (29) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense
  • (48) Red Fortune - Endurance
Level 30: Heightened Senses
  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Recharge Speed
Level 32: Lightning Rod
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 35: Build Up
  • (A) Recharge Reduction IO
Level 38: Strength of Will
  • (A) Steadfast Protection - Resistance/Endurance
  • (39) Steadfast Protection - Resistance/+Def 3%
  • (39) Impervium Armor - Resistance/Endurance
  • (43) Impervium Armor - Resistance/Recharge
  • (46) Impervium Armor - Resistance/Endurance/Recharge
  • (50) Impervium Armor - Resistance
Level 41: Focused Accuracy
  • (A) Adjusted Targeting - To Hit Buff
  • (45) Adjusted Targeting - To Hit Buff/Recharge
  • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (45) Adjusted Targeting - Endurance/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance
Level 44: Physical Perfection
  • (A) Endurance Modification IO
  • (48) Healing IO
Level 47: Hasten
  • (A) Recharge Reduction IO
Level 49: Resurgence
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (23) Endurance Modification IO
  • (27) Endurance Modification IO
------------
Set Bonus Totals:
  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 4.875% Defense(Smashing)
  • 4.875% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 34% Enhancement(Accuracy)
  • 40% Enhancement(RechargeTime)
  • 168.67 HP (11.25%) HitPoints
  • MezResist(Immobilize) 11%
  • MezResist(Stun) 4.4%
  • 11.5% (0.192 End/sec) Recovery
  • 44% (2.754 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 2.5% Resistance(Psionic)

------------
Set Bonuses:
Crushing Impact
(Havoc Punch)
  • MezResist(Immobilize) 2.2%
  • 16.87 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Numina's Convalescence
(High Pain Tolerance)
  • 12% (0.751 HP/sec) Regeneration
  • 28.11 HP (1.875%) HitPoints
Obliteration
(Jacobs Ladder)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Miracle
(Fast Healing)
  • 2.5% (0.042 End/sec) Recovery
  • 28.11 HP (1.875%) HitPoints
Mako's Bite
(Charged Brawl)
  • MezResist(Immobilize) 3.3%
  • 22.49 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Luck of the Gambler
(Indomitable Will)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.751 HP/sec) Regeneration
Miracle
(Rise to the Challenge)
  • 2.5% (0.042 End/sec) Recovery
Dampened Spirits
(Rise to the Challenge)
  • 2% DamageBuff(All)
Mako's Bite
(Chain Induction)
  • MezResist(Immobilize) 3.3%
  • 22.49 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
Efficacy Adaptor
(Chain Induction)
  • 16.87 HP (1.125%) HitPoints
Impervium Armor
(Tough)
  • 2.5% (0.042 End/sec) Recovery
  • 1.875% Defense(Psionic)
  • 2.25% Max End
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler
(Heightened Senses)
  • 10% (0.626 HP/sec) Regeneration
  • 16.87 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Lightning Rod)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Steadfast Protection
(Strength of Will)
  • 1.5% (0.025 End/sec) Recovery
  • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Impervium Armor
(Strength of Will)
  • 2.5% (0.042 End/sec) Recovery
  • 1.875% Defense(Psionic)
  • 2.25% Max End
Adjusted Targeting
(Focused Accuracy)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)


 

Posted

I do not PvP very often, so I am unable to give good advice in that area. I have however made a Elec - WP brute that I am very satisfied with, that PvEs regularly. From a PvE stand point I would try to get more regen into the build, and from what I did with mine try to get 30% - 35% positional Defense. I also did not build any recharge or slow defenese. For my ancillary/Epic Pool I went with Soul Mastery for the additional to-hit debuff. I also did not slot any full sets of purple or PvP IOs.


 

Posted

Quote:
Originally Posted by Chase Cypher View Post
From a PvE stand point I would try to get more regen into the build, and from what I did with mine try to get 30% - 35% positional Defense.
This....is bad advice.

Willpower should be slotting for TYPED defense, not positional. The reason? Heightened Senses gives you a good amount of typed defense to E/N/F/C, a little bit of S/L defense, and no positional defense at all. Slotting for positional defense when you have that power available is just silly.

OP:

Replace the Obliterations in your PBAoE attacks with 4xEradication and 2xScirocco's Dervish. That will give you: 10% regen, 1.8% more max end, 3.13 E/N defense, and 2.25% more max HP.

Single Target attacks should get 4x Kinetic Combat, and 2 of any other sets you want to up the accuracy and recharge of the powers.

You should also slot your resistance powers with 4xReactive Armor for more S/L/E/N defense. It will still ED cap your resistance for those powers, and will give you more benefit than the Impervium Armors you currently have in there.

2xRectified Reticle in Build Up, and 1 Recharge IO. gives 1.88% S/L defense.

Don't bother with the End Mod sets in anything. One of 2 things will happen with any enemy you fight A) It will be dead long before you drain it, or B) it will be an EB or AV and you aren't going to drain it anyway.

The To-Hit debuff enhancement in RttC is pretty useless. RttC doesn't have enough of a to-hit debuff to make it worth slotting for. Pull those pieces out and leave the rest of it how you have it.

Strength of Will is WAY overslotted. It is completely unaffected by recharge, and it gives you enough of a boost to your resistances that it would be fine with just the 2 Steadfast Protections in it. Put those 4 extra slots elsewhere.

Willpower wants Defense, Max HP, and Regen, pretty much in that order.

Defense is so your ridiculous amounts of regen become that much more valuable (attacks that don't land don't have to be healed back). A high defense Willpower anything is a BEAST, and will outlive a lot of so called "tougher" sets.

Max HP will boost your regen more than regen bonuses will. (sounds weird, but it's true, regen is based off your max HP, the more you have, the more you heal per tick)

Regen is pretty self explanatory, you don't have a self-heal power, so your regen is what will keep you a live in a tough fight. You don't really need to try too hard to find regen bonuses, they usually go hand in hand with Max HP bonuses (which you should be looking for)

What Willpower DOESN'T need is recharge. If you can sneak some in there, great, but Willpower doesn't benefit from it at all, and you have enough attacks to have a good attack chain without much recharge at all. I wouldn't spend the money on purples, save them for a character that will get more from them.

I'd go Mu mastery with this character. It stays in theme, and it gives you 2 more AoEs, one of which is an immobilize (great for keeping them bunched around you to fuel RttC). You can also take Mu Lightning for an extra ST attack, which Electric Melee is lacking in.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Hmmm, thanks for the advice. Been looking at the numbers in Mid's and I'm thinking of going with Maneuvers instead of Resurgence and then reslotting. Right now, my alpha slot is sitting with Musculature 'cause it felt like I wasn't doing much...

My acc/damage/recharge/end use is all pretty well manageable, if not completely carefree. Alpha Slot is just a bonus at this point. But when I get another respec, I'll try your suggestions and buff up my survivability and just compensate for acc/damage using incarnate slots.

Or do you have any suggestions on what to do with alpha slotting?

As for Mu Mastery, I was thinking about that, but ride the lightning does me wonders, especially once my Frenzy power is ready. You think it's a bit much to go with the extra recovery/regen from Physical Perfection and extra ToHit from Focused Accuracy? I was thinking of going with Focused Accuracy, Physical Perfection, Maneuvers... Or Maneuvers, Assault and something else, any thoughts on that?


 

Posted

Quote:
Originally Posted by Pauljima View Post
Hmmm, thanks for the advice. Been looking at the numbers in Mid's and I'm thinking of going with Maneuvers instead of Resurgence and then reslotting. Right now, my alpha slot is sitting with Musculature 'cause it felt like I wasn't doing much...

My acc/damage/recharge/end use is all pretty well manageable, if not completely carefree. Alpha Slot is just a bonus at this point. But when I get another respec, I'll try your suggestions and buff up my survivability and just compensate for acc/damage using incarnate slots.
With the slotting suggestions I laid out for you, you shouldn't need to buff accuracy and damage much. I suggested Scirocco's Dervish to pair with Eradication specifically because it offers an Acc/Rech and a Dam/Rech, which will ED cap your damage on the power and leave you with about 73% accuracy bonus (which I believe is 95% to-hit against at least +2 mobs) For a tank or brute chasing typed defense, Eradication is the perfect set for PBAoEs, because it gives nothing but useful bonuses for those ATs. Well, the debt reduction bonus is kinda lame, but I rarely use more than 4 of the set anyway.

You can slot whatever else you want in your single target attacks along with Kinetic Combat. I'm partial to Pounding Slugfest, because it's the only melee damage set that gives a useful bonus for only 2 slots, but you can use anything you want.

As a nice side effect, using those sets will let you retain a large chunk of your defense while exemped as low as level 27. That's the other reason I like them so much.

Quote:
Or do you have any suggestions on what to do with alpha slotting?
Spiritual, going the Heal path. The only real purpose the recharge would serve would be to speed up your big hitters. The real gem of that path is the heal component. Since Alpha slots function exactly like an SO of the appropriate type added to every power, the heal component will affect any powers that add passive regen as well. That means RttC, Fast Healing, and Health will all benefit from the heal component of the Spiritual Alpha. A lot of people think it only affects healing powers, but it will affect any power you can slot a heal enhancement into, because that's exactly what it is: a Heal/Recharge HO slotted into every power you have.

Quote:
As for Mu Mastery, I was thinking about that, but ride the lightning does me wonders, especially once my Frenzy power is ready. You think it's a bit much to go with the extra recovery/regen from Physical Perfection and extra ToHit from Focused Accuracy? I was thinking of going with Focused Accuracy, Physical Perfection, Maneuvers... Or Maneuvers, Assault and something else, any thoughts on that?
You really don't need the regen/recovery from PP at all, and Focused Accuracy is a crap power. (I only ever take Focused Accuracy if I need a place to mule Gaussian's, it only ever got used on my Claws/Regen scrapper, who has endurance to spare) Since you mentioned taking Maneuvers, go with Tactics instead, you can slot any set in Tactics that you can slot in FA, and it doesn't cost nearly as much end, plus it benefits the whole team, while FA benefits only you.

Mu Mastery will let you slot 2 sets of Posi's Blast, giving you a source of recharge bonuses that you won't be taking away from something else to get. Or, if you REALLY want to slot some purples, you could put Ragnarok into one of them, since Ragnarok gives the exact same bonuses as Posi's, just higher amounts of them. I pretend purples don't exist when I'm building a character, since I use any that drop to fund the rest of the build. But if you like using them, Ragnarok is basically a direct upgrade of Posi's Blast.

On the additional plus side, you will be able to chain Lightning Rod, Electrifying Fences, Ball Lightning, and Thunder Strike. If that doesn't annihilate the entire spawn, you're fighting something REALLY tough. You can also take Mu Lightning and slot it with 3 Thunderstrike (for the recovery bonus and E/N defense) and 3 Devastation (for the 12% regen and 2.25% max HP bonus)

I'm planning on going Mu with my Elec/WP brute, who is currently level 36. The way I see it, adding more AoE to an already AoE heavy build can't possibly be a bad thing.

I'm giving you advice based on what I've already done on my brute, or have plans to do in the future. You might find some different slotting works better for you. If so, cool.

(this is a rare case when I actually have and play the powersets I'm giving advice on, I usually give advice from a general game knowledge perspective)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Well it is definitely appreciated. =) I hold off on Purps too, but right now kinetic combat costs as much as a cheap purp. =P So that will definitely be one of the last sets I go for. I'll definitely look in to mu mastery though... It'd be nice to get some more aoe, though I am curious to see what next incarnate will bring... We supposedly get an aoe or pbaoe power... =)


 

Posted

My apoligies, there I had a very senior moment there and got typed and positional confused there. My inexpeience to the posting shows in great abudence.

I did go with soul mastery for darkest night for the extra to-hit debuff, rather than than the extra AoE, but the extra can and would be very nice.


 

Posted

Quote:
Originally Posted by Chase Cypher View Post
My apoligies, there I had a very senior moment there and got typed and positional confused there. My inexpeience to the posting shows in great abudence.
No worries, that's kind of what I figured might have happened, but I was disputing it on the chance that you could have been seriously suggesting positional defense on a WP character.

Quote:
I did go with soul mastery for darkest night for the extra to-hit debuff, rather than than the extra AoE, but the extra can and would be very nice.
It's a viable option for sure, but I still think you'll get more mileage out of Mu Mastery as an Electric Melee, especially if you take Mu Lightning to supplement your ST damage, it has a pretty fast animation and it's pure energy damage. And it doesn't have the one problem I have with Gloom: Gloom being DoT means I frequently waste half or more of the damage because I queue the next attack before the damage is done being dealt.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.