Feedback on Dark/Dark/Soul


BiohazardZero

 

Posted

So I've been looking for a new Brute to play, and was trying to think of one that was fairly uncommon, but could be good with IOs and I eventually settled on the idea of Dark/Dark/Soul. I had difficulty deciding between the brute and tank version because of the differences in survivability and damage output.

Some things to note beforehand:

  • I've never played a dark anything, so this build is based on threads I've read.
  • I tried to push S/L def as far as I could get it without sacrificing too many slots/powers.
  • I picked up Maneuvers instead of Weave because I didn't have the powers to spare and I needed some team support.
  • In lieu of softcapping S/L def, I pushed the ToHit debuffs in ToF and CoF.
  • If suggesting a build, the budget will allow for purples, but not PvP IOs.

Anyway, here's the build I'm looking for criticism on; thanks in advance:

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Ezreal: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(19)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/Rchg(11)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(11), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25)
Level 6: Touch of Fear -- SipInsght-%ToHit(A), SipInsght-Acc/ToHitDeb(7), SipInsght-ToHitDeb/EndRdx/Rchg(7), SipInsght-Acc/EndRdx/Rchg(9), SipInsght-ToHitDeb(9)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(29), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Nictus-Heal/HP/Regen/Rchg(31)
Level 10: Obsidian Shield -- Aegis-Psi/Status(A), S'fstPrt-ResDam/Def+(31)
Level 12: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Heal/Rchg(37), Theft-Acc/EndRdx/Rchg(39), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/EndRdx/Rchg(46)
Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc/Rchg(40), Efficacy-EndMod/Rchg(40)
Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Death Shroud -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(27), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Dmg/Rchg(45), Armgdn-Dam%(46)
Level 26: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37), AdjTgt-Rchg(37), AdjTgt-ToHit/Rchg(45)
Level 28: Cloak of Fear -- SipInsght-%ToHit(A), SipInsght-ToHitDeb/EndRdx/Rchg(42), SipInsght-Acc/EndRdx/Rchg(43), SipInsght-ToHitDeb(43), SipInsght-Acc/ToHitDeb(43)
Level 30: Super Speed -- Zephyr-ResKB(A)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dam%(33), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(36)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Soul Transfer -- Amaze-Stun/Rchg(A)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(50), Decim-Acc/Dmg/Rchg(50)
Level 44: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(45), DarkWD-ToHitDeb(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(13), P'Shift-End%(15)
------------
Set Bonus Totals:
  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 26.13% Defense(Smashing)
  • 26.13% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.19% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.05% Max End
  • 50% Enhancement(RechargeTime)
  • 58% Enhancement(Accuracy)
  • 13% FlySpeed
  • 213.64 HP (14.25%) HitPoints
  • 13% JumpHeight
  • 13% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 15.4%
  • MezResist(Stun) 2.2%
  • 10.5% (0.175 End/sec) Recovery
  • 30% (1.877 HP/sec) Regeneration
  • 4.095% Resistance(Fire)
  • 4.095% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 13% RunSpeed
  • 4% XPDebtProtection


 

Posted

Take a look on this post (
http://boards.cityofheroes.com/showthread.php?t=248259
), last week i posted something similar asking about dark*3 and Bright Shadow helped me a lot with my build, as i was looking after the same goals.

The final version has 0.7% off S/L def from yours but got +5% to melee def and higher resistances. Also it has a little more regen and recharge without hasten, that is the downside, my build doesnt have hasten because i like it perma or not to have.

There is some different slotting in my build, maybe you can get some ideas from it.

I have been toying about to get some more recharge to get perma hasten in order to increase survivality with dark regen and dark consumption faster recharges. The character is level 29 now and he is surprisingly durable and funny.

Hope I helped in some way


 

Posted

I had actually looked at your thread earlier to get some ideas for this build. I wanted to play around with some of the other powers before trying to fit tough/weave into my build, and ideally avoid taking them unless I had to. I do plan on shifting the order of some of the powers in the low levels. I've come to the realization that I can put off Touch of Fear in favor of another shield or even try to fit in the damage aura pretty early.

Dechs mentioned on the Tanker forums that he prefers Oppressive Gloom over Cloak of Fear, because it has a higher base accuracy, costs less endurance, and the mez doesn't break on damage. I don't know how true this holds for Brutes though, as I'm planning on using CoF exclusively for the AoE tohit debuff. I know I can build fury faster with CoF than OG, and I don't know if Brutes have enough HP to make OG work as well as tanks due to the self HP drain component. Any input on which aura would work better is appreciated.

Thanks for your input though; I'm using your thread and build as a reference to find ways to squeeze some more effectiveness out of mine.


 

Posted

I think it is an endurance intensive build with both cloak of fear and darkest night. There are quite a lot of to-hit debuffs for this build, I think the brute should do ok without really softcapping defense. It will be a brute conceptually quite different from the others. It would be nice to fit in tough for s/l resistance. On the other hand, you can consider the damage debuff from darkest night to be some form of resistance. Note that the debuffs can be resisted though.

Overall, the build is really screaming for more slots. I modified your build. Mainly, I replaced touch of fear by taunt. Then I frankenslotted various powers differently while keeping a similar s/l defense. I'm not sure if you think the build is better now, but I'll just post the modified build.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(19)
Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(45)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 4: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 6: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(46), Nictus-Acc/Heal(46), Nictus-Heal(50)
Level 10: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Numna-Heal/EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Nictus-Acc/EndRdx/Heal/HP/Regen(27), Nictus-Acc/EndRdx/Rchg(34)
Level 18: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(34), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Death Shroud -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx(37)
Level 24: Hasten -- RechRdx-I(A)
Level 26: Soul Drain -- Mocking-Rchg(A), Mocking-Acc/Rchg(37), M'Strk-Acc/EndRdx(37), AdjTgt-EndRdx/Rchg(39)
Level 28: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(29), SipInsght-ToHitDeb/EndRdx/Rchg(29), SipInsght-Acc/EndRdx/Rchg(31), SipInsght-%ToHit(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(48)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Taunt -- Zinger-Dam%(A)
Level 38: Soul Transfer -- Dsrnt-I(A)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(48)
Level 47: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(50), DarkWD-ToHitdeb/Rchg/EndRdx(50)
Level 49: Super Speed -- Zephyr-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(5)


 

Posted

Thank you for your response and suggested fixes. I did have a lot of trouble finding all the slots I needed to properly slot many powers. After finally picking up and playing with Touch of Fear, I immediately realized I hated it. I wasn't aware that the fear component would break so easily. Although in this build, it was slotted to have a huge tohit debuff on a short cooldown, I'm not too sure I would miss it. By swapping it out for taunt, I can get a couple more slots that were desperately needed elsewhere. I'll try to play with the build a bit later on and see if I can tweak it a bit more, but yours looks pretty nice as well so thanks for posting it!


 

Posted

Unless you're trying to go for the old PvP travel combo, I think you can safely drop either Super Leap or Super Speed. Check my sig, my build is in my Dark/Dark/Soul guide. It's not current to I19 (my fault) but maybe it'll give you some insight. Replace legacy Fitness with Fighting and you nearly have my build.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Thanks, I'll check that out!