Kin Melee/Electric Advice


Oedipus_Tex

 

Posted

Hi folks,

I don't have a lot of experience with Brutes. My highest level made it to about level 26. I'm playing a Kin/Elec right now that I enjoy. He is only 20 but I wanted to map out what the future might hold anyway.

How does this build look as a goal? It's soft capped to slash/lethal. My main regret is not being able to slot more endurance reduction in Lightning Field, but I'm unsure whether it will actually be a major issue with two endurance management powers at hand. I wanted Taunt but had to drop it due to space issues. I figure Ball Lightning hits more enemies anyway, even if it's not autohit. Is this a mistake?

I was unsure about Repulsing Torrent. I have it now and it seems ok as a power but fitting in just didn't work. It also seems to be pretty low damage. I assume Focused Burst works like that ranged power in Claws, which I have used and liked.

P.S. oops I guess Power Sink shouldn't have been slotted with accuracy.


Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Guy2K: Level 50 Magic Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Electric Armor
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg(29)
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), ResDam-I(11), Aegis-ResDam/EndRdx(39)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), C'ngImp-Acc/Dmg(27)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(40), RctvArm-EndRdx(42)
Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), Ksmt-ToHit+(17)
Level 8: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg(29)
Level 10: Static Shield -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(42)
Level 12: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 14: Power Siphon -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(15), HO:Membr(15), RechRdx-I(17)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Burst -- Oblit-Dmg(A), Oblit-%Dam(19), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Lightning Reflexes -- Empty(A)
Level 22: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(31), AdjTgt-ToHit/EndRdx(31), AdjTgt-ToHit(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Focused Burst -- Apoc-Dmg(A), HO:Nucle(27)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(40)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), C'ngImp-Acc/Dmg(37), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43)
Level 35: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(36), P'Shift-EndMod/Acc(46)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(39), RctvArm-EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(42)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob(50)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(50)
Level 49: Power Surge -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(50)
Level 2: Stamina -- EndMod-I(A)
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 35.81% Defense(Smashing)
  • 35.81% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 27.38% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 4% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 40% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 146.18 HP (9.752%) HitPoints
  • MezResist(Immobilize) 15.95%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 5% (0.084 End/sec) Recovery
  • 20% (1.252 HP/sec) Regeneration
  • 2.835% Resistance(Fire)
  • 2.835% Resistance(Cold)
  • 1.875% Resistance(Negative)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1591;764;1528;HEX;|
|78DAA554594F135114BEC34C29DD684B294B595B964281B17549144D8C0A18849A2|
|2311A3596A65C61622DA41D1279F3071883EB8BE283FBF2A846A3BFC425517F80CB|
|BB623DCB50C03E3A81EF9B39F79CF39D73CFBD4D5E1C710B7169BF505C877299623|
|17DB0B0644A5B323367646D879796B74FD8851021B2A6933227A53E61E4A56964D3|
|074C33933DDFCA4B23F29CCC17A53E9A9359B380AB850B0B05FF787E5E1664DED4D|
|75FBCA985859C3E2933B3B2509C3716FFFD76D2F7F4A294B31E7A1D33E6E64D233F|
|171C5D34B2BA55C7523A99299AB2B0DC04C5ED82FF0F3E613D254DA48022A26A8AE|
|91891364DD43A039410F7D15321F72A1153D0E41CA495DE387D7DF459EB904FE17C|
|D59CA181D33670DA10E77B08A8723E556D8797A8D0C244D108517F17911F36D366E|
|9DA82A454ED23F2AD81B14DBC075DBBA56B67DD1A16AC6141E7963E1E013A389FE2|
|E0CAFBB99D076073F18ACDF5AB0A4DEEDF4C6B44757F88EA4B4C4245FA04F21EA15|
|11F9E55580988DA3B4CC360D454E11B20E1C7805E4E2FBC8D0A96FE1962FD5CBACD|
|CF8A759C35CCC25D2CDCC5C2DD2CFC04FC0356A240091E1180FE839C470DB278FB6|
|DA67B14D27E9728027E8DD65E3672554D5BE80B14D4CC8994E6418A09EDE32E9E02|
|B570ACD632411BD639C99424EA3E4A144D1129766C904B6AE3A974F254C23C95304|
|FE52B287658D3EB60BF6E1E54941D621C15E3A867840A7510B9C29BB34234748B48|
|05DD1EEB58F5F0B1EAE5F3D4CBE7A99F0F99067E7DD656F4F1B18AD5130DF2E99A8|
|1390C58B31958E195AB4C378886AE315D274ADC24CA40946EB5A3BFA03EB6BD627A|
|C3F49A28F192E839609CDD459C47D0AA95AF25FCE174272B2C29AD7CD584429631A|
|D7C3BFFEB79EB5ED7724C3901A7118E239C403889700AE134C21984B3086984D2BB|
|72B4773716B4076118612F42107F712EA3A7DD85770DC18DE041A845F022F810020|
|82184558492038255EEB9F40D7228CAE6FEBF57587E6C5814E508CD3C314EF473B3|
|6F276D7ABC628B631596448565678565478565636BFF020DD53ADF|
|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
How does this build look as a goal? It's soft capped to slash/lethal. My main regret is not being able to slot more endurance reduction in Lightning Field, but I'm unsure whether it will actually be a major issue with two endurance management powers at hand. I wanted Taunt but had to drop it due to space issues. I figure Ball Lightning hits more enemies anyway, even if it's not autohit. Is this a mistake?
Happy new year! The goal to soft cap s/l defense is ok. In fact, it is quite typical to do so. The endurance usage is ok, and you can use the alpha slot to make up for it. Ball lightning is a good choice because kinetic melee is a bit lacking in AoE.

Quote:
Originally Posted by Oedipus_Tex View Post
I was unsure about Repulsing Torrent. I have it now and it seems ok as a power but fitting in just didn't work. It also seems to be pretty low damage. I assume Focused Burst works like that ranged power in Claws, which I have used and liked.
Repulsing torrent shouldn't be part of the attack chain. It is not too much of a concern if it doesn't fit into the build. Focused burst is an ok attack, but the animation time is a bit long. I think the problem in your case is that you can't allocate enough slots for it.

I reworked your build. I dropped maneuvers, tactics and focused burst. Instead, I picked up combat jumping, a travel power, and taunt. The s/l defense remains soft-capped. If maneuvers and tactics are essential in your build for some reason, you can put them back in without much impact on defense.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 8: Power Siphon -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(21), RechRdx-I(21), HO:Membr(23)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 26: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Taunt/Rng(46)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal(39), Dct'dW-Rchg(39)
Level 30: Lightning Field -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Power Sink -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(37), P'Shift-EndMod/Rchg(43)
Level 38: Power Surge -- RechRdx-I(A)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(50), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Lightning Reflexes -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5)