Kin Melee/Electric Advice
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Happy new year!
How does this build look as a goal? It's soft capped to slash/lethal. My main regret is not being able to slot more endurance reduction in Lightning Field, but I'm unsure whether it will actually be a major issue with two endurance management powers at hand. I wanted Taunt but had to drop it due to space issues. I figure Ball Lightning hits more enemies anyway, even if it's not autohit. Is this a mistake?
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I was unsure about Repulsing Torrent. I have it now and it seems ok as a power but fitting in just didn't work. It also seems to be pretty low damage. I assume Focused Burst works like that ranged power in Claws, which I have used and liked.
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I reworked your build. I dropped maneuvers, tactics and focused burst. Instead, I picked up combat jumping, a travel power, and taunt. The s/l defense remains soft-capped. If maneuvers and tactics are essential in your build for some reason, you can put them back in without much impact on defense.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 8: Power Siphon -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(21), RechRdx-I(21), HO:Membr(23)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(25)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 26: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Taunt/Rng(46)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal(39), Dct'dW-Rchg(39)
Level 30: Lightning Field -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Power Sink -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(37), P'Shift-EndMod/Rchg(43)
Level 38: Power Surge -- RechRdx-I(A)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(50), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Lightning Reflexes -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5)
Hi folks,
I don't have a lot of experience with Brutes. My highest level made it to about level 26. I'm playing a Kin/Elec right now that I enjoy. He is only 20 but I wanted to map out what the future might hold anyway.
How does this build look as a goal? It's soft capped to slash/lethal. My main regret is not being able to slot more endurance reduction in Lightning Field, but I'm unsure whether it will actually be a major issue with two endurance management powers at hand. I wanted Taunt but had to drop it due to space issues. I figure Ball Lightning hits more enemies anyway, even if it's not autohit. Is this a mistake?
I was unsure about Repulsing Torrent. I have it now and it seems ok as a power but fitting in just didn't work. It also seems to be pretty low damage. I assume Focused Burst works like that ranged power in Claws, which I have used and liked.
P.S. oops I guess Power Sink shouldn't have been slotted with accuracy.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Guy2K: Level 50 Magic Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Electric Armor
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg(29)
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), ResDam-I(11), Aegis-ResDam/EndRdx(39)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), C'ngImp-Acc/Dmg(27)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(40), RctvArm-EndRdx(42)
Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), Ksmt-ToHit+(17)
Level 8: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg(29)
Level 10: Static Shield -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(42)
Level 12: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(21)
Level 14: Power Siphon -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(15), HO:Membr(15), RechRdx-I(17)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Burst -- Oblit-Dmg(A), Oblit-%Dam(19), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Lightning Reflexes -- Empty(A)
Level 22: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(31), AdjTgt-ToHit/EndRdx(31), AdjTgt-ToHit(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Focused Burst -- Apoc-Dmg(A), HO:Nucle(27)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(40)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), C'ngImp-Acc/Dmg(37), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43)
Level 35: Power Sink -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(36), P'Shift-EndMod/Acc(46)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(39), RctvArm-EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(42)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob(50)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(50)
Level 49: Power Surge -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(50)
Level 2: Stamina -- EndMod-I(A)
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Set Bonus Totals: