db/elec review


Fatal_Mind

 

Posted

This is what im currently using on this and it works out nicely. I built for s/l defense and it really helps a lot. End drain is quite quick running all the toggles but i have power sink. Just wanted to ask if there is anything anyone would do different with the build. I plan on getting cardiac for more end help with the toggles..never have enough end.


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Level 50 Mutation Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Nimble Slash

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance
  • (9) Reactive Armor - Resistance/Endurance/Recharge
  • (9) Reactive Armor - Resistance/Recharge
Level 2: Ablating Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Endurance
  • (13) Crushing Impact - Accuracy/Damage/Recharge
Level 4: Conductive Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Recharge
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (17) Reactive Armor - Resistance
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 8: Blinding Feint
  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance
  • (21) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (23) Crushing Impact - Accuracy/Damage
Level 10: Static Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (25) Reactive Armor - Resistance/Endurance/Recharge
  • (27) Reactive Armor - Resistance
Level 12: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense
Level 14: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (27) Adjusted Targeting - To Hit Buff/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (29) Adjusted Targeting - Endurance/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance
Level 16: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Vengeful Slice
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Recharge
  • (48) Crushing Impact - Accuracy/Damage/Endurance
Level 20: Energize
  • (A) Doctored Wounds - Heal
  • (34) Doctored Wounds - Endurance/Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Heal/Endurance/Recharge
  • (36) Doctored Wounds - Recharge
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Reactive Armor - Endurance/Recharge
  • (36) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Reactive Armor - Resistance
Level 26: Sweeping Strike
  • (A) Obliteration - Damage
  • (33) Obliteration - Chance for Smashing Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense
Level 30: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 32: One Thousand Cuts
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 35: Power Sink
  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (43) Efficacy Adaptor - Accuracy/Recharge
  • (45) Efficacy Adaptor - EndMod/Accuracy
  • (45) Efficacy Adaptor - EndMod/Endurance
Level 38: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Power Surge
  • (A) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Reactive Armor - Endurance/Recharge
  • (48) Reactive Armor - Resistance
Level 44: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 47: Lightning Reflexes
  • (A) Run Speed IO
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (50) Efficacy Adaptor - EndMod/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy
------------
Set Bonus Totals:
  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 28% Defense(Smashing)
  • 28% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 21.13% Defense(Melee)
  • 6.125% Defense(Ranged)
  • 3% Defense(AoE)
  • 55% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 45% Enhancement(Accuracy)
  • 140.56 HP (10.5%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 23.1%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.2%
  • 3% (0.05 End/sec) Recovery
  • 30% (1.677 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
------------
Set Bonuses:
Kinetic Combat
(Nimble Slash)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Charged Armor)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Kinetic Combat
(Ablating Strike)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Crushing Impact
(Ablating Strike)
  • MezResist(Immobilize) 2.2%
Reactive Armor
(Conductive Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Kinetic Combat
(Blinding Feint)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Crushing Impact
(Blinding Feint)
  • MezResist(Immobilize) 2.2%
Reactive Armor
(Static Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Luck of the Gambler
(Maneuvers)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Tactics)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  • Knockback Protection (Mag -4)
Kinetic Combat
(Vengeful Slice)
  • MezResist(Immobilize) 2.75%
  • 20.08 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Crushing Impact
(Vengeful Slice)
  • MezResist(Immobilize) 2.2%
Doctored Wounds
(Energize)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Obliteration
(Sweeping Strike)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Luck of the Gambler
(Weave)
  • 10% (0.559 HP/sec) Regeneration
  • 15.06 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Grounded)
  • 3% Defense(All)
Obliteration
(One Thousand Cuts)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Efficacy Adaptor
(Power Sink)
  • 15.06 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.559 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Reactive Armor
(Power Surge)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Blessing of the Zephyr
(Super Jump)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)
Efficacy Adaptor
(Stamina)
  • 15.06 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery



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Posted

The "sweet spots" for defense are 32.5% and 45%. Anywhere inbetween will require a small purple inspiration to soft cap for tougher fights and the extra defense from sets is generally wasted. Aim for 32.5% to either a positional or S/L to make your build more efficient. You might even be able to get 32.5% melee and ranged if you are careful with slotting.