Epic AT Powersets in AE
Give. Now.
/Signed x 1000
I'm still stunned at how damn long this is taking to come through.
Quote:
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Just a (moderately, possibly horribly complicated, since I don't know the coding for AE powers) suggestion for Mission Architect critter editting: Give us the power sets for the Epic Archetypes.
I figure the VEATS could probably be broken down into multiple sets (For wolf, bane, crab, fort, and night.) of the branching primaries and secondaries.
I figure for Khelds, we can just have the primaries and secondaries with the AE versions lacking the form shifts. (since we have Dwarfs and novas as standard bosses anyway)
This should work, right?
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