Epic AT Powersets in AE


AzureSkyCiel

 

Posted

Just a (moderately, possibly horribly complicated, since I don't know the coding for AE powers) suggestion for Mission Architect critter editting: Give us the power sets for the Epic Archetypes.
I figure the VEATS could probably be broken down into multiple sets (For wolf, bane, crab, fort, and night.) of the branching primaries and secondaries.
I figure for Khelds, we can just have the primaries and secondaries with the AE versions lacking the form shifts. (since we have Dwarfs and novas as standard bosses anyway)

This should work, right?


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

So... that's a 'no' then, huh?


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Give. Now.
/Signed x 1000
I'm still stunned at how damn long this is taking to come through.


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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.