In my humble opinion...the new dancefloor music for both Pocket D and Club 55...


AzureSkyCiel

 

Posted

a thought i had always had for pocket d was to see if they could get some unsigned djs to mix songs for it and have their stuff change up every once in a while. they get exposure, we get new music. I suppose copyright issues for sampling would rear their heads, as well as possible ratings issues, but spending a lot of time in pocket d can start grating on your news after the 40 th time we are instructed that the entire united kingdom apparently is inside of my house (and i just know a few wont have wiped their feet at the door)


 

Posted

Personally, I think they should program some heuristics to generate a soundtrack on the fly. Every time you go in, the music would be different. It's not only possible, but I saw such a thing being done in a game back in the early 1990s, though which one escapes me right now. Over the course of time, have the programmers add heuristic variances instead of just plopping a new track that will get boring after the tenth time you've heard it.

That would kick the collective a** of pretty much any soundtrack suggested or posted here.

Edit: Although the original linked-to article is gone, a description of the technique I'm describing hit Slashdot back in 1998.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

Quote:
Originally Posted by TonyV View Post
Personally, I think they should program some heuristics to generate a soundtrack on the fly. Every time you go in, the music would be different. It's not only possible, but I saw such a thing being done in a game back in the early 1990s, though which one escapes me right now. Over the course of time, have the programmers add heuristic variances instead of just plopping a new track that will get boring after the tenth time you've heard it.

That would kick the collective a** of pretty much any soundtrack suggested or posted here.

Edit: Although the original linked-to article is gone, a description of the technique I'm describing hit Slashdot back in 1998.
It'd be nice if it did that, Tony. In it's current state the repetition of the same snippet of music is so annoying that now in Pocket D all I hear is this.


 

Posted

Quote:
Originally Posted by TonyV View Post
Personally, I think they should program some heuristics to generate a soundtrack on the fly. Every time you go in, the music would be different. It's not only possible, but I saw such a thing being done in a game back in the early 1990s, though which one escapes me right now. Over the course of time, have the programmers add heuristic variances instead of just plopping a new track that will get boring after the tenth time you've heard it.

That would kick the collective a** of pretty much any soundtrack suggested or posted here.

Edit: Although the original linked-to article is gone, a description of the technique I'm describing hit Slashdot back in 1998.

Makes me think of the music they used in the Sims and its expansion packs. Those aren't actually randomized tracks but they are so well done and atmospheric that even this many years later it still brings back fond memories. A lot of hardcore gamers hate on the Sims series, but IMO the composers Maxis used on those earliest games absolutely NAILED the genres they were lampooning. Particularly in the "House Party" expansion pack they did. I also happen to think what's missing from the radios and DJs in this game is the comedy of making your superhero dance to disco or funk and not some "hip" rave stuff (that now sounds incredibly dated anyway). Of course a lot of people are also probably tired of "Sim babble" by now though.

Anyway a few examples from that series:


Disco:
http://www.youtube.com/watch?v=mEB4Wezp1NY
http://www.youtube.com/watch?v=naQY7pXYL6c

Rave/Electronic:
http://www.youtube.com/watch?v=Z-EisdHuloY

Rap:
http://www.youtube.com/watch?v=vCOZSyQqgr4