Stone/Mace, War Mace suggestions please


Finduilas

 

Posted

I appreciate everyone's advice on the build posted below.

As way of background, Ktonic Titan was created back in Issue 1. It was my first tank and an interesting experience, but not one I enjoyed much after experimenting with other Tankers. He's been shelved for a very long time. However, I have considered reviving him recently, particularly with the possibility of a Very Rare Spirituality down the road.

This is my first time I think exporting a mid's build and asking for advice, so hopefully this works. The mid's build is slightly unrealistic in that it has 5 purple sets and a Shield Wall +Res, which I may or may not actually get depending on how fun I think he is. I think I haven't gimped him much by designing him around recharge set bonuses, although I'd never 5 slot Taunt except for the +recharge in Perfect Zinger. Another anomaly is the Stealth pool. It may be redundant, and it of course goes against some of the Tanker ethos, but I think I'm mature enough to know if/when to use it on a team.

With Granite on and Earth Embrace, he's nearly Res capped for everything but E/Ne/Psi and his typed Def would be 55+.

This build gives him +112.5% recharge, exclusive of Hasten and Granite.

My goal was to create a high recharge (5 5% sets, 5 7.5% IOs, 5 10% sets), faster running (3 slotted Swift, 5 7.5 Run Speed IOs), and high Def/Res tanker.

I'm foregoing Teleport (at least on the build, we'll see about practice).

My choice of Ancillary was so I could slot Hold and Immobilize purple sets only.



Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: War Mace
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Stone Skin

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 1: Bash
  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (5) Crushing Impact - Damage/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Pulverize
  • (A) Hecatomb - Damage
  • (7) Hecatomb - Damage/Recharge
  • (13) Hecatomb - Accuracy/Damage/Recharge
  • (15) Hecatomb - Accuracy/Recharge
  • (15) Hecatomb - Damage/Endurance
Level 4: Jawbreaker
  • (A) Crushing Impact - Accuracy/Damage
  • (29) Crushing Impact - Damage/Endurance
  • (31) Crushing Impact - Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Endurance
Level 6: Kick
  • (A) Damage Increase IO
Level 8: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Gift of the Ancients - Run Speed +7.5%
  • (9) Defense Buff IO
  • (11) Defense Buff IO
Level 10: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Gift of the Ancients - Run Speed +7.5%
  • (37) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 12: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Gift of the Ancients - Run Speed +7.5%
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 16: Taunt
  • (A) Perfect Zinger - Taunt
  • (17) Perfect Zinger - Taunt/Recharge
  • (17) Perfect Zinger - Taunt/Recharge/Range
  • (19) Perfect Zinger - Accuracy/Recharge
  • (19) Perfect Zinger - Taunt/Range
Level 18: Mud Pots
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (25) Multi Strike - Accuracy/Damage/Endurance
  • (27) Scirocco's Dervish - Accuracy/Damage
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Gift of the Ancients - Run Speed +7.5%
  • (21) Defense Buff IO
  • (23) Defense Buff IO
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 24: Earth's Embrace
  • (A) Numina's Convalescence - Heal/Recharge
  • (37) Doctored Wounds - Heal/Recharge
  • (40) Miracle - Heal/Recharge
  • (50) Panacea - Hea/Recharge
Level 26: Rooted
  • (A) HamiO:Golgi Exposure
  • (43) HamiO:Golgi Exposure
  • (46) Healing IO
Level 28: Whirling Mace
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 30: Clobber
  • (A) Damage Increase IO
Level 32: Granite Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Gift of the Ancients - Run Speed +7.5%
  • (33) Defense Buff IO
  • (33) Resist Damage IO
  • (34) HamiO:Ribosome Exposure
  • (34) HamiO:Ribosome Exposure
Level 35: Shatter
  • (A) Armageddon - Damage
  • (36) Armageddon - Damage/Recharge
  • (36) Armageddon - Accuracy/Damage/Recharge
  • (36) Armageddon - Accuracy/Recharge
  • (37) Armageddon - Damage/Endurance
Level 38: Crowd Control
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 41: Chilblain
  • (A) Gravitational Anchor - Immobilize
  • (42) Gravitational Anchor - Immobilize/Recharge
  • (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (42) Gravitational Anchor - Accuracy/Recharge
  • (43) Gravitational Anchor - Immobilize/Endurance
Level 44: Block of Ice
  • (A) Unbreakable Constraint - Hold
  • (45) Unbreakable Constraint - Hold/Recharge
  • (45) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (45) Unbreakable Constraint - Accuracy/Recharge
  • (46) Unbreakable Constraint - Endurance/Hold
Level 47: Ice Blast
  • (A) Apocalypse - Damage
  • (48) Apocalypse - Damage/Recharge
  • (48) Apocalypse - Accuracy/Damage/Recharge
  • (48) Apocalypse - Accuracy/Recharge
  • (50) Apocalypse - Damage/Endurance
Level 49: Shiver
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
  • (3) Run Speed IO
  • (34) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Healing IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (27) Endurance Modification IO
  • (29) Endurance Modification IO
------------
Set Bonus Totals:
  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 112.5% Enhancement(RechargeTime)
  • 92% Enhancement(Accuracy)
  • 98.39 HP (5.25%) HitPoints
  • MezResist(Immobilize) 4.4%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.75%
  • 16% (0.267 End/sec) Recovery
  • 36% (2.817 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 3% Resistance(Lethal)
  • 13.08% Resistance(Fire)
  • 13.08% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 37.5% RunSpeed
------------
Set Bonuses:
Gladiator's Armor
(Stone Skin)
  • 3% Defense(All)
Crushing Impact
(Bash)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Hecatomb
(Pulverize)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Crushing Impact
(Jawbreaker)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Stealth)
  • 7.5% RunSpeed
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Maneuvers)
  • 7.5% RunSpeed
Shield Wall
(Maneuvers)
  • 3% Resistance(All)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Grant Invisibility)
  • 7.5% RunSpeed
Steadfast Protection
(Tough)
  • 3% Defense(All)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.782 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
Scirocco's Dervish
(Mud Pots)
  • 10% (0.782 HP/sec) Regeneration
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Weave)
  • 7.5% RunSpeed
Obliteration
(Whirling Mace)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Granite Armor)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Granite Armor)
  • 7.5% RunSpeed
Armageddon
(Shatter)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Obliteration
(Crowd Control)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Gravitational Anchor
(Chilblain)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Unbreakable Constraint
(Block of Ice)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Apocalypse
(Ice Blast)
  • 16% (1.252 HP/sec) Regeneration
  • 56.22 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)


 

Posted

Clobber with just the base slot at 30? Not just no, hell no. It's by far your highest damage attack, take it at 20 and slot it completely.

I'm also a little confused by some of your power choices. Is this tank meant to stay in Granite 100% of the time? I hope so, since I don't think the build is viable for high-level content out of Granite, with such low defense and S/L resistance levels.

Personally, I think the Glad Armor and Shield Wall uniques are a waste of influence since while in Granite you're well above the soft-cap for defense without them.

I also think that Maneuvers is a poor choice; sure, it provides a small amount of defense, but at a high end cost, I think Minerals would be a better choice to give you some defense against Psi.

Lastly, several of your powers are either underslotted or unslotted for end reduction. With this build, you only have .70 EPS for your attacks, not nearly a big enough cushion IMO. That's a problem in particular for Maneuvers, Tough, Weave, Mud Pots and Clobber. I understand that you want high recharge and movement speed, but I wouldn't recommend getting it at the expense of your end bar.


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Knight Court--A CoH Story Complete 2/3/2012