Mucking about onna PB




I play this guy as a scrapper... wishing Solar Flare did KD/U vice KB, but otherwise loving it... currently in an common IO build, tossed this together as a goal build to set up for him. Good/bad/indifferent? Main issue with my current build is I hemorrhage endurance (slotting lvl 30 IO's 1 Acc, 3 Dam, 1 End, 1 Rech), so went for much more recovery, as well as perma-DP/Essence Boost. Could run with either +Rech or +EndRed Alpha, unsure which would be best.

Hero Plan by Mids' Hero Designer 1.91

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Phosphorant: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership

Hero Profile:
Level 1: Gleaming Bolt -- Decim-Build%:40(A), Decim-Acc/Dmg:40(7), Decim-Dmg/EndRdx:40(25), Decim-Acc/Dmg/Rchg:40(34), Decim-Dmg/Rchg:40(39), Thundr-Acc/Dmg/EndRdx:40(40)
Level 1: Incandescence -- Aegis-Psi/Status:50(A)
Level 2: Gleaming Blast -- Apoc-Dam%:50(A), Apoc-Acc/Dmg/Rchg:50(5), Apoc-Dmg/EndRdx:50(25), Apoc-Acc/Rchg:50(36), Apoc-Dmg:50(37), Achilles-ResDeb%:20(43)
Level 4: Essence Boost -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(5), H'zdH-Heal/Rchg:40(11), H'zdH-Heal/EndRdx/Rchg:40(34), Numna-Heal/EndRdx:50(40)
Level 6: Radiant Strike -- Hectmb-Dam%:50(A), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Dmg/EndRdx:50(11), Hectmb-Acc/Rchg:50(36), Hectmb-Dmg:50(37), LdyGrey-%Dam:21(43)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Super Speed -- Clrty-Stlth:50(A)
Level 12: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(13), HO:Membr(13), Rec'dRet-Pcptn:20(46)
Level 14: Quantum Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(15), S'fstPrt-ResDam/EndRdx:30(15), S'fstPrt-ResKB:30(29)
Level 16: Shining Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(17), S'fstPrt-ResDam/EndRdx:30(17), S'fstPrt-ResKB:30(29)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(19), C'ngImp-Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(36), C'ngImp-Dmg/EndRdx/Rchg:50(37), Lock-%Hold:50(45)
Level 20: Pulsar -- Amaze-ToHitDeb%:50(A), Amaze-Acc/Rchg:50(21), Amaze-Acc/Stun/Rchg:50(21), Amaze-Stun/Rchg:50(39), Amaze-EndRdx/Stun:50(39), Stpfy-Acc/EndRdx:50(43)
Level 22: Reform Essence -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(23), H'zdH-Heal/Rchg:40(23), H'zdH-Heal/EndRdx/Rchg:40(34), Mrcl-Heal/EndRdx:40(40)
Level 24: Conserve Energy -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 26: Solar Flare -- Armgdn-Dam%:50(A), Armgdn-Acc/Dmg/Rchg:50(27), Armgdn-Dmg/EndRdx:50(27), Armgdn-Dmg:50(42), Armgdn-Acc/Rchg:50(42), FrcFbk-Rechg%:21(42)
Level 28: Quantum Flight -- EndRdx-I:50(A)
Level 30: Thermal Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(31), S'fstPrt-ResDam/EndRdx:30(31), S'fstPrt-ResKB:30(31)
Level 32: Photon Seekers -- C'Arms-Acc/Dmg:30(A), C'Arms-Dmg/EndRdx:30(33), C'Arms-Acc/Rchg:30(33), C'Arms-EndRdx/Dmg/Rchg:30(33), S'bndAl-Dmg/Rchg:50(46), S'bndAl-Dmg/EndRdx:50(46)
Level 35: Dawn Strike -- C'ngBlow-Acc/Dmg:50(A), C'ngBlow-Dmg/Rchg:50(48), Erad-Dmg:30(48), Erad-Dmg/Rchg:30(48), RechRdx-I:50(50)
Level 38: Light Form -- RechRdx-I:50(A)
Level 41: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 44: Stealth -- LkGmblr-Rchg+:25(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+:25(A)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Winter-ResSlow:50(A), Zephyr-ResKB:50(50)
Level 10: Combat Flight -- LkGmblr-Rchg+:25(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(45), Mrcl-Rcvry+:40(45)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(3), P'Shift-End%:50(3)

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It's a decent build: you might consider proc'ing up Gleaming Bolt as if it were a Rad Defender's Neutron Bolt because the two powers are basically identical. And it's pretty nasty when proc'ed up.
Devastation: Chance to Hold fires fairly often, and Gleaming Bolt has a wide range of sets to pick from.



Yeah, gleaming bolt can be nasty when proc'd up.

2 Hami's, hold%, achilles resdebuff%, ladygrey dmg%, shieldbreaker dmg%

or you could 4 slot devastation (incl. hold%), with 2 other procs of which i think the ladygrey and achilles are the cheapest.

I'd also be tempted to drop the nuke for the 3rd ranged attack, you could then slot that with decimation for the recharge. Never liked the nuke on my PB, far too situational and I always felt too vulnerable after with everything dropping.

Another thing I might be tempted with is dropping stealth/grantinvis and taking maneuvers and vengeance instead. Vengeance might see more utility if on a team and you don't need the concealment as you have ss/celerity.

The only thing I would question is why so much KB protection? I would possibly, drop some of the steadfasts and 4-slot imperviums for more max-end and psi-resists. If mids is telling the truth, this would actually give you more end-recovery overall.

You could also scrape a slot from here and there, then 6-slot stamina to add 3 efficacy for an extra 9-10% end rec overall.



Originally Posted by MrTweety View Post
Never liked the nuke on my PB, far too situational and I always felt too vulnerable after with everything dropping.
I might be in the minority, but I've always liked the nuke. But then that might also stem from my playstyle. I tend to more often than not be in over my head and well beyond the target cap, so I'm often firing off the nuke immediately after photon seekers. The nuke fills in the gaps left by photon seekers, and I've killed multiple spawns simultaneously (after flubbing up and aggroing them both to me) this way.

So long as I remembered to hit conserve power beforehand, it's nothing to hit a blue and go to dwarf to finish off the rare survivor or two. ESPECIALLY now that stamina works in the forms.

The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies