BS/SD build advice


Crossclaw

 

Posted

Hi all, been trying to put together a BS/SD build and I'm just not quite satisfied with what I'm coming up with. Could I get some advice and critique, please?

Some notes:
-I don't have Hasten in the build for a few reasons, but I'm a little worried about whether I'll have enough recharge to put out solid damage without it. The reasons are: I've got a fist aura, I've got a widow and a Claws/WP scrapper who are perma-hastened and almost perma-hastened and I don't really want to put in the effort to perma-hasten yet another character so soon, and I'm using Active Defenses as my auto-fire power and don't want to have to remember to hit something every time it's up if there's not a bunch of overlap time. Feel free to offer insight on the Hasten-or-not question, please.

-As it stands, the build is solidly softcapped to ranged and AoE, but melee only makes it there with a stack of Parry. Is this enough?

-The Fire powers are there more to be thematic than effective, I just tried to squeeze what I could out of them.

-I'm a little worried that endurance may be a problem.

-I'd like to squeeze Vengeance in somehow, and maybe put another slot on Assault for endredux, but I can't figure out what to drop or move.

-Budget... eh. I'd rather not try to get together the money for purples, but short of that I've got A-merits and patience.

Any thoughts, critique, and advice would be very welcome!

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Moonscale: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), Achilles-ResDeb%(17), LdyGrey-%Dam(37)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(46), RedFtn-EndRdx(50)
Level 2: Slice -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-%Dam(37)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Heal-I(11)
Level 6: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(46), RedFtn-EndRdx(50)
Level 8: Parry -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(39)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 14: Hover -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(43), RedFtn-EndRdx(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(21), Erad-%Dam(39)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 22: Fly -- Winter-ResSlow(A)
Level 24: Assault -- EndRdx-I(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(39)
Level 28: Grant Cover -- EndRdx-I(A)
Level 30: Maneuvers -- EndRdx-I(A), EndRdx-I(31)
Level 32: Head Splitter -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(40)
Level 35: Shield Charge -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(40)
Level 38: One with the Shield -- Heal-I(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-%Dam(45)
Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(48), Det'tn-Acc/Dmg/EndRdx(50)
Level 49: Confront -- Zinger-Dam%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Heal-I(31)
Level 2: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(31)



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Posted

My scrapper currently is running 52% haste, and she has a no gapped attack chain of beheader, disembowl, hack, slice. Rinse and repeat. Every once in a while I throw in a whirleing sword (depending if spawns alive), or a parry. With your melee defense you will have to start out with parry, which I tend to do. I jump mid spawn, and hit parry a couple of times, to let the spawn gather round for full AAO saturation. then BU+SC, whirleing sword, slice, beheader. then kicks into the chain said above. I think the 22% haste, with having to depend on parry, should suffice. If you have mutant pack, or some one giving mystic fortune, it is fairly easy to get more recharge.

Endurance will be a massive problem. Put miricle unique for 20% rec, that will help, instead of the lvl 50 IO heal. If you had manuvers, and phalanx fighting, actually slotted for defense, that would give you the defense numbers, that some of those Red fortunes give you, however that is also 15% of ur 22% haste. If you could spare those you could put in some Gift of the ancient (set of two is 1.5% rec). You could also put in performance shifter proc for +end in stamina, two lvl 50 IO's endredux will put you at 85% enhance (cap is 99%)

I would drop comfront, and get vengence there. Or take out grant cover and pick up hasten. that would actually let you reduce your red fortunes and put in gift of the ancients. Not sure why melt armor is in, by what I have heard in the forums and seen in game, it isn't all that great scrap side. If you take out melt armor and replace with fire blast, you can 4 slot with thunderstrike, and get more recovery.

See what mids gives you by slotting manuvers, and phalanx fighting, for defense, if your numbers are there, reduce slots in ur defense some, put in gift of ancients, for recovery, take out grant cover, pick up hasten, drop comfront for vengence. If you are able to scale down your defenses (slot wise), you could put Luck of the Gambler def/recharge 7.5% in some places.


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

I've been working on my BS/SD recently and I wanted to provide my current build so you can get an idea of how to get some extra rech and recovery. It doesn't have any purples, but it does have some rather expensive Hami-Os. Pretty easy to accomplish what you want, though. For example, if I wanted to take veng, I could drop Char and Super Jump or Super Speed.


Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Broadsword Redux i19: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Hack -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Rchg+(3)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Rchg+(5)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(5), Numna-EndRdx/Rchg(7), Numna-Heal(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9)
Level 6: Slice -- Sciroc-Dam%(A), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg(11), LdyGrey-%Dam(29), Sciroc-Acc/Rchg(45), Sciroc-Dmg/Rchg(46)
Level 8: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(13), GSFC-Rchg/EndRdx(13), GSFC-ToHit/Rchg/EndRdx(15), GSFC-ToHit/Rchg(15), GSFC-ToHit(17)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(17), HO:Membr(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(23)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(29)
Level 18: Parry -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Whirling Sword -- Sciroc-Dam%(A), Sciroc-Acc/Dmg(37), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Dmg/EndRdx(39), LdyGrey-%Dam(39)
Level 26: Disembowel -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(36), Mako-Dmg/Rchg(36), Mako-Dmg/EndRdx(36), Mako-Acc/Dmg(37)
Level 28: Super Jump -- Jump-I(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Head Splitter -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Dmg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Rchg(45), Oblit-Acc/Dmg/Rchg(45)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 38: One with the Shield -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(48)
Level 44: Kick -- Empty(A)
Level 47: Tough -- Aegis-Psi/Status(A), ImpSkn-Status(48), ImpArm-ResPsi(50)
Level 49: Weave -- S'dpty-Def/Rchg(A), S'dpty-Def/EndRdx(50), S'dpty-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), H'zdH-Heal(25), Mrcl-Heal(31), H'zdH-Heal/EndRdx(48)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Rchg(34), P'Shift-EndMod(34)



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Posted

Thank you both! Thanks to you, I've managed to put together a build that, while still something of an endurance hog, should have all the powers I want, with more of just about everything. I had completely not realized that Numina's and Gaussian's had such nice set bonuses. I know Melt Armor isn't so good for scrappers, but I like the 2.5% end recovery and the 2.5% AoE defense from 4-piece Shield Breaker. The Red Fortunes were actually in for the 2.5% ranged defense on the 6-piece, but I've managed to trim them down some. I didn't slot Phalanx Fighting for defense because Mids says the bonus you get even when there's no friends near you ignores enhancements, and I'd rather not rely on having people near me to be softcapped.

Again, thank you for the help!


 

Posted

Quote:
Originally Posted by Crossclaw View Post
Thank you both! Thanks to you, I've managed to put together a build that, while still something of an endurance hog, should have all the powers I want, with more of just about everything. I had completely not realized that Numina's and Gaussian's had such nice set bonuses. I know Melt Armor isn't so good for scrappers, but I like the 2.5% end recovery and the 2.5% AoE defense from 4-piece Shield Breaker. The Red Fortunes were actually in for the 2.5% ranged defense on the 6-piece, but I've managed to trim them down some. I didn't slot Phalanx Fighting for defense because Mids says the bonus you get even when there's no friends near you ignores enhancements, and I'd rather not rely on having people near me to be softcapped.

Again, thank you for the help!
Use Phalanx Fighting as a mule for LotG 7.5%.


 

Posted

For me I use Hasten as a "Oh nuts" power. I don't need it, but I like to have it, even one slotted, for any time I get into a bind.