inv/EM build help


Auroxis

 

Posted

my plan for this build is max +regen , but not necessarily going for perma-DP.

i can get a regen of 358% or 52.48 HP/s with DP on. i put +regen in every power that i could. (no pvp or purples though)

after +regen, i went for +recovery and +end, but then took some back when i exceeded the 5 rule, and also went for a few +rech and psi resist/def bonuses after that. (swapped out a part of tempered readiness in ice storm for the 5th posi).

i also realized i missed the steadfast protection resist/+def global, and i'd put that in resist elements in place of the damage resist IO. i like the impervium armor sets for the recovery and psi def and resist they can provide, esp if i slot 3. the 4th provides +end, but i might not need it and was wondering what i could get for the slots in TI and Unyielding that would compensate for losing the damage resist (most likely from the triple).

i also like my powers slotted with at least 2 SOs acc and near ED capped damage, although you can see i've made a few minor compromises on that already.

any ideas on what else to tweak so that i keep most or all of my +regen and keep at least 2+ end/s net gain?


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Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Impervium Armor - Resistance/Endurance
  • (3) Impervium Armor - Resistance/Endurance/Recharge
  • (3) Impervium Armor - Resistance/Recharge
  • (5) Impervium Armor - Resistance
Level 1: Barrage
  • (A) Pounding Slugfest - Accuracy/Damage
  • (5) Pounding Slugfest - Damage/Recharge
  • (7) Damage Increase IO
  • (7) Rope A Dope - Accuracy/Recharge
  • (9) Rope A Dope - Accuracy/Endurance
Level 2: Dull Pain
  • (A) Numina's Convalescence - Heal/Recharge
  • (9) Numina's Convalescence - Heal/Endurance/Recharge
  • (11) Numina's Convalescence - Endurance/Recharge
  • (11) Numina's Convalescence - Heal
  • (13) Triage - Heal/Recharge
  • (13) Triage - Heal/Endurance/Recharge
Level 4: Bone Smasher
  • (A) Pounding Slugfest - Accuracy/Damage
  • (15) Pounding Slugfest - Damage/Recharge
  • (15) Damage Increase IO
  • (17) Rope A Dope - Accuracy/Recharge
  • (17) Rope A Dope - Accuracy/Endurance
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 8: Unyielding
  • (A) Impervium Armor - Resistance/Endurance
  • (19) Impervium Armor - Resistance/Endurance/Recharge
  • (21) Impervium Armor - Resistance/Recharge
  • (21) Impervium Armor - Resistance
Level 10: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
  • (23) Perfect Zinger - Taunt/Range
  • (23) Perfect Zinger - Taunt/Recharge
  • (25) Perfect Zinger - Taunt/Recharge/Range
Level 12: Super Speed
  • (A) Run Speed IO
Level 14: Resist Physical Damage
  • (A) Impervium Armor - Resistance
  • (25) Impervium Armor - Resistance/Endurance
  • (50) Impervium Armor - Psionic Resistance
  • (50) Impervium Armor - Resistance/Recharge
Level 16: Whirling Hands
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (27) Eradication - Damage
  • (27) Eradication - Damage/Recharge
  • (29) Eradication - Accuracy/Damage/Recharge
  • (29) Rope A Dope - Accuracy/Endurance
  • (31) Rope A Dope - Accuracy/Recharge
Level 18: Invincibility
  • (A) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (33) Luck of the Gambler - Recharge Speed
Level 20: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Winter's Gift - Slow Resistance (20%)
  • (43) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
Level 22: Resist Elements
  • (A) Resist Damage IO
  • (33) Impervium Armor - Psionic Resistance
Level 24: Resist Energies
  • (A) Impervium Armor - Resistance
  • (33) Impervium Armor - Psionic Resistance
  • (34) Impervium Armor - Resistance/Recharge
Level 26: Tough Hide
  • (A) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Recharge Speed
Level 28: Build Up
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 30: Stun
  • (A) Rope A Dope - Accuracy/Recharge
  • (36) Rope A Dope - Accuracy/Endurance
Level 32: Unstoppable
  • (A) Recharge Reduction IO
Level 35: Energy Transfer
  • (A) Pounding Slugfest - Accuracy/Damage
  • (37) Pounding Slugfest - Damage/Endurance
  • (37) Crushing Impact - Accuracy/Damage
  • (37) Crushing Impact - Accuracy/Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Endurance
Level 38: Total Focus
  • (A) Pounding Slugfest - Accuracy/Damage
  • (39) Pounding Slugfest - Damage/Endurance
  • (39) Damage Increase IO
  • (40) Rope A Dope - Accuracy/Recharge
  • (40) Rope A Dope - Accuracy/Endurance
Level 41: Chilblain
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Accuracy/Damage/Recharge
  • (42) Volley Fire - Accuracy/Damage
  • (42) Volley Fire - Damage/Recharge
  • (43) Entropic Chaos - Accuracy/Damage
  • (43) Entropic Chaos - Damage/Recharge
Level 44: Shiver
  • (A) Tempered Readiness - Accuracy/Slow
  • (45) Tempered Readiness - Accuracy/Endurance
  • (45) Tempered Readiness - Accuracy/Damage/Slow
  • (45) Tempered Readiness - Endurance/Recharge/Slow
Level 47: Ice Storm
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Chance of Damage(Energy)
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Endurance
Level 49: Super Jump
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (36) Regenerative Tissue - +Regeneration
  • (46) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (46) Efficacy Adaptor - EndMod/Endurance
  • (46) Efficacy Adaptor - EndMod/Accuracy
------------
Set Bonus Totals:
  • 3.125% Defense(Energy)
  • 3.125% Defense(Negative)
  • 7.5% Defense(Psionic)
  • 1.563% Defense(Ranged)
  • 9.45% Max End
  • 18% Enhancement(Accuracy)
  • 1.5% Enhancement(JumpSpeed)
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(FlySpeed)
  • 33.75% Enhancement(RechargeTime)
  • 1.5% Enhancement(RunSpeed)
  • 6% Enhancement(Heal)
  • 140.56 HP (7.5%) HitPoints
  • MezResist(Immobilize) 2.2%
  • MezResist(Terrorized) 2.75%
  • 15.5% (0.259 End/sec) Recovery
  • 156% (12.21 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.575% Resistance(Fire)
  • 6.575% Resistance(Cold)
  • 9% Resistance(Psionic)


50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004

 

Posted

I'm gonna spare you the "go for the +defense and perma DP instead" speech, because I'm guessing you probably knew about that already.

If you want to get more regen, you could get 3 ranged ST attacks from an APP and slot them with 2 devastations and 2 apocalypse each. Also, get another slot in Health for a Heal IO. All that should get you about 90% more regen.

If you didn't know that softcapping your invuln will likely be more effective, I'd advise you to go here:
http://boards.cityofheroes.com/showthread.php?t=126983


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

in terms of APP power choices, i guess for me it really depends on whether shiver is worth it mitigation-wise. he's almost 44, so i'll play around with shiver before i decide to take it in the final build, otherwise i'll take ice blast and slot like chilblain is now, and the 4 slots on chilblain with devastation/volley fire (another entropic chaos will break rule of 5). reminder - non-purple build at this point.

i think ice storm will help in the AoE dam/control department more, not to mention the +6.75 rech from a posi's blast set. so unless ice storm ends up being completely useless to me, i plan on taking it.

adding a slot into health from RPD increased my regen to 374% while barely denting my S/L resist, and the shiver to ice blast change increased my regen to 390% (an increase of ~2.5 HP/s with DP up).

i also looked at taking a slot from unyielding and adding it to ET, and replacing the 3 crushing impacts with 4 kinetic combats (CI barely gives me anything... recovery i don't need and a meager amount of +HP)... i just don't like the acc numbers on ET now (although i have an extra +18% acc), but i now have 26.2% S/L def v. 22.4% before (40.3 v. 36.5 w/ invincibility capped - an increase of around 30% damage avoidance).


50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004