Looking for HELP with my lvl50 Tanker electric Armor, Electric melee, i-19 respec
Sorry but that's just too painful to look at to try to disect whats going on, all I can see is that its copy and pasted from the in-game info tab on players, which is also painful to look at in regards to set bonuses.
You mentioned learning to use mids, do you have it? If so, could you post a data chunk (Click the import/export dropmenu at top and go through the export options) so that we could take a better look at your powers and slotting?
There's also a handy program (that I've forgotten the name of, but its on the Titan Network somewhere) that allows you to export a Mids build directly from in-game to the clipboard (copy & paste) where you can then import it into Mids, without having to manually select the powers or slotting.
this is my current EA/EM tanker. You will need mids to veiw it so i reccomend you do so, all you have to do is copy the data chunk below and wen you open mids paste, the rest will do itself
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I dont really know what to say
Electric Armour and the Soft cap
Electric Armour and the 1st 20 levels
Thundra Knight
click here for You want the best TANK!? I'll let you decicde!
First thing I notice with the build being a pre-i19 one, is that you've got fitness, and you've also taken all 4 fitness powers.
Now with those 4 new power choices, you may want to select powers that need minimal slotting to be effective, I reccomend either Combat Jumping and 3 of the Fighting pool for an added 15% defence to all.
I notice that with 2 of the Leadership pool toggles running, you'll be very low on end recovery, so I switched around some slots in Health for the recovery unique to give 17.5%, however you most likely will be cycling use of Energize and Power Sink to keep endurance up.
I swapped the heal IO to a defense IO in Vengence, as this will provide a stronger team buff.
I also swapped out Build Up for Hasten, while either are fine, but both are nice (And both work best with 3 recharge IOs) Hasten will provide you with Energize and Power Sink more often, thus increasing your DPS more than Build Up will due to the longer duration and the faster attack chain.
Lastly I moved around the Makos Bites sets for Touch of Death, as the melee defense set bonus will push you closer to the Melee soft-cap.
Idealy on a defense-based tanker you'd want to either cap S/L/N/E or all Positions (Melee, Ranged AoE) but Elec Armour is purely resistance based, as such having a decent amount to all and Melee defense (As most of your incoming damage will be taken in Melee.) I'm not too sure how much you know about damage protection and defenses in this game, but this mixture of high resistance (77% across the build, resistance caps at 90% for a tanker) and a decent amount of defense (39.5% Melee defense, soft-caps at 45%) You're going to be far more survivable than just with one or the other.
This is be no means a guide or a "final build" for you to use, simply quick suggestions from quickly looking at your build.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Enigizer: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Hero Profile:
Level 1: Charged Armor
- (A) Titanium Coating - Resistance/Endurance
- (3) Titanium Coating - Resistance/Recharge
- (3) Titanium Coating - Endurance/Recharge
- (5) Titanium Coating - Resistance/Endurance/Recharge
- (5) Titanium Coating - Resistance
- (7) Titanium Coating - Endurance
- (A) Touch of Death - Accuracy/Damage
- (7) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (9) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (11) Touch of Death - Chance of Damage(Negative)
- (A) Obliteration - Damage/Recharge
- (13) Obliteration - Chance for Smashing Damage
- (13) Obliteration - Accuracy/Recharge
- (15) Obliteration - Accuracy/Damage/Recharge
- (15) Obliteration - Damage
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Titanium Coating - Resistance
- (17) Titanium Coating - Endurance
- (19) Titanium Coating - Endurance/Recharge
- (19) Titanium Coating - Resistance/Endurance
- (21) Titanium Coating - Resistance/Endurance/Recharge
- (21) Titanium Coating - Resistance/Recharge
- (A) Touch of Death - Accuracy/Damage
- (23) Touch of Death - Damage/Endurance
- (23) Touch of Death - Damage/Recharge
- (25) Touch of Death - Accuracy/Damage/Endurance
- (25) Touch of Death - Damage/Endurance/Recharge
- (27) Touch of Death - Chance of Damage(Negative)
- (A) Obliteration - Damage/Recharge
- (27) Obliteration - Chance for Smashing Damage
- (29) Obliteration - Accuracy/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Damage
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Recharge Speed
- (A) Titanium Coating - Resistance
- (31) Titanium Coating - Endurance
- (33) Titanium Coating - Endurance/Recharge
- (33) Titanium Coating - Resistance/Endurance
- (33) Titanium Coating - Resistance/Endurance/Recharge
- (34) Titanium Coating - Resistance/Recharge
- (A) Resist Damage IO
- (A) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Endurance/Recharge
- (34) Doctored Wounds - Heal/Endurance
- (36) Doctored Wounds - Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (A) Obliteration - Damage/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Damage
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Empty
- (A) Resist Damage IO
- (40) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Efficacy Adaptor - EndMod/Accuracy
- (43) Efficacy Adaptor - EndMod/Endurance
- (43) Efficacy Adaptor - EndMod/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (45) Efficacy Adaptor - EndMod
- (45) Efficacy Adaptor - Accuracy/Recharge
- (A) Touch of Death - Accuracy/Damage
- (36) Touch of Death - Chance of Damage(Negative)
- (45) Touch of Death - Damage/Endurance
- (46) Touch of Death - Damage/Recharge
- (46) Touch of Death - Accuracy/Damage/Endurance
- (46) Touch of Death - Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (A) Defense Buff IO
- (A) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (48) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Recharge Speed
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Run Speed IO
Level 1: Brawl
- (A) Mako's Bite - Chance of Damage(Lethal)
- (A) Celerity - +Stealth
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - Heal
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (40) Miracle - Heal
- (42) Miracle - +Recovery
- (A) Endurance Modification IO
- (42) Endurance Modification IO
Set Bonus Totals:
- 22% DamageBuff(Smashing)
- 22% DamageBuff(Lethal)
- 22% DamageBuff(Fire)
- 22% DamageBuff(Cold)
- 22% DamageBuff(Energy)
- 22% DamageBuff(Negative)
- 22% DamageBuff(Toxic)
- 22% DamageBuff(Psionic)
- 13.13% Defense(Smashing)
- 13.13% Defense(Lethal)
- 26.25% Defense(Melee)
- 47.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 36% Enhancement(Accuracy)
- 161.64 HP (8.625%) HitPoints
- MezResist(Held) 13.75%
- MezResist(Immobilize) 8.25%
- MezResist(Sleep) 6.6%
- MezResist(Stun) 11%
- MezResist(Terrorized) 2.2%
- 4% (0.067 End/sec) Recovery
- 42% (3.286 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
Hello and to all a Merry Christmas and Happy New Year from NORISMAN.
I am looking for help with my lvl50 Tanker Electric Armor / Electric Melee i-19 respects, for a well balanced def/off PvE Team Player MID's Build, that is best suited for the new i-19 content. I am focusing on lvl50+ Missions, TF's and RWZ Vanguard merits, for the convented I.A. Shards.
I have done very well with my current build up to this point. Have been able to get along very well in most of the lvl50+ content until the new i-19 TF's like Apex and Tin Mage came out. I am face down way to fast and way to often with the mobs in these TF's.
As I am only a 9 month vet at the moment, would you more knowledgeable players how have a better understanding of how the the Tanker skills in electric armor and electric melee work and understand how the MID's Hero Builder works, please take a look at my build and give me some feed back on what skills I should keep/drop and slotting recommendations also with what ENH IO'sets would be best for me to use, for a well rounded Defense & Offense build, that is best suited for these new TF's I am having so much difficulty with. Thank you in advance for taking the time and trouble to help me with this issue. sincerely Enigizer @NORISMAN
Freedom Server
Electric Armor:Charged Armor, Lightning Field, Conductive Shield, Static Shield, Grounded, Energize, Power Sink, Lightning Reflexes Electrical Melee:Charged Brawl, Havoc Punch, Jacobs Ladder, Thunder Strike, Chain Induction, Lightning Rod, Taunt, Build Up Fitness:Swift, Health, Stamina, Hurdle Leadership:Maneuvers, Assault, Tactics, Vengeance Set Bonus:Luck of the Gambler: Recharge Speed, Large Improved Movement Bonus, Large Increased Health Bonus, Large Improved Recovery Bonus, Large Increased Damage Bonus, Huge Improved Regeneration Bonus, Large Increased Health Bonus, Huge Improved Heal Bonus, Moderate Stun Resistance Bonus, Huge Increased Damage Bonus, Large Accuracy Bonus, Moderate Improved Recharge Time Bonus, Huge Increased Melee/Lethal/Smashing Def Bonus, Huge Immobilize Resistance Bonus, Moderate Increased Health Bonus, Huge Increased Damage Bonus, Huge Hold Resistance Bonus, Huge Increased Ranged/Energy/Negative Energy Def Bonus, Moderate Stun Resistance Bonus, Huge Increased Damage Bonus, Large Accuracy Bonus, Moderate Improved Recharge Time Bonus, Huge Increased Melee/Lethal/Smashing Def Bonus, Moderate Stun Resistance Bonus, Huge Increased Damage Bonus, Large Accuracy Bonus, Moderate Improved Recharge Time Bonus, Huge Increased Melee/Lethal/Smashing Def Bonus, Moderate Immobilize Resistance Bonus, Small Increased Health Bonus, Moderate Accuracy Bonus, Moderate Improved Recharge Time Bonus, Moderate Increased Psionic Res Bonus, Huge Immobilize Resistance Bonus, Moderate Increased Health Bonus, Huge Increased Damage Bonus, Huge Hold Resistance Bonus, Huge Increased Ranged/Energy/Negative Energy Def Bonus, Small Increased Health Bonus, Small Improved Recovery Bonus, Large Improved Regeneration Bonus, Large Increased Damage Bonus, Moderate Improved Recharge Time Bonus, Moderate Fear Resistance Bonus, Moderate Fire and Cold Resist Bonus, Moderate Improved Heal Bonus, Moderate Toxic and Psionic Resist Bonus, Moderate Sleep Resistance Bonus, Moderate Increased Health Bonus, Moderate Stun Resistance Bonus, Large Hold Resistance Bonus, Moderate Increased Melee/Lethal/Smashing Def Bonus, Moderate Sleep Resistance Bonus, Moderate Increased Health Bonus, Moderate Stun Resistance Bonus, Large Hold Resistance Bonus, Moderate Increased Melee/Lethal/Smashing Def Bonus, Large Accuracy Bonus, Huge Increased Melee/Lethal/Smashing Def Bonus, Aegis: Psionic/Status Resistance, Large Improved Run Speed Bonus, Large Increased Fire/Cold/AoE Def Bonus, Large Increased Debt Prot Bonus, Large Increased AoE/Fire/Cold Def Bonus, Large Increased Toxic Res Bonus
Thank You FLINTS for the tip to TITAN SENTINEL heres a cut, copy, Past of my Exported Build from MID'S
I hope it helps you and others to be able to see my current build and give sugestions. Sincerely Enigizer @NORISMAN Freedom Server
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