Emp/Dark/Dark IO build
I recommend using Titan Sentinel to export your current build, that way we at least have a starting point to advise you from.
In general Recharge is THE most important set bonus for a team Empath. Defense is useful to have but it's more useful soloing than on a team.
In terms of power selection I would strongly recommend picking up Dark Pit. The ability to stun all of the minions in a spawn is not something to be given up lightly (particularly when Tenebrous Tentacles can turn it into a poor man's hold), the extra mitigation is useful both on teams and solo. Opressive Gloom is a more personal decision, in theroy it's a very useful power since you can stack it with Dark Pit to stun Bosses and LTs. In practice it forces a change in play style that not everyone is comfortable with so if you don't like it then skipping it is probably for the best.
Empathy Slotting Advice:
Doctored Wounds is a good set to slot in your heals since it gives you a recharge bonus for 5 slots. Panacea is slightly better but a lot more expensive (since it's a PvPIO) so I'd say stick with Doctored Wounds.
The best slotting for Fortitude is 3 Membrane Exposures but if you can't afford that 4 random Def/Rech enhancements is almost as good (you might want to use level 50s since you aren't going for set bonuses and it will give you a little extra enhancement). Also a good place to stick a LotG 7.5% recharge bonus. Red Fortune is also an option but the lack of recharge enhancements puts me off.
Efficacy Adaptor is a possible option for Recovery Aura and Adrenaline Boost but again the lack of recharge enhancement puts me off.
Dark Blast Advice:
For the single target attacks Thunderstrike if you want Ranged Defense, Decimation if you want recharge. If you go with Decimation you might want to add a 6th enhancement from another set to bring up the damage numbers. If you took the snipe power Sting of the Manticore has an excellent recharge bonus.
For the AoEs Positron's Blast is the best general set (Ragnarok is slightly better for one power if you can afford it).
If you do take Dark Pit I'd say either Stupefy for Ranged defense or toss in a cheap Acc/Stun/Rech based Frankenslot.
If you want to slot Life Drain for Healing rather than Damage I'd recommend a 5-piece Doctored Wounds set and a generic Accuracy over the accurate healing sets, it's got better bonuses. Or you could 5-slot Decimation and add a generic Healing IO instead.
Hope that helps a bit.
K, here is build I am currently working on. Not rich by any means so will be a while before I can get all those Lotg 7.5's and some of the other stuff, but I am patient.
Build doesn't need to be uber as long as it is workable and people don't see glaring holes that will get me killed. It's a better build than what she has now so can't go too wrong I guess.
(Apologies if it is posted in the wrong format, not sure how to post a build properly so I sorta pasted this together.)
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Ghost Dancer i19: Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
------------
Level 1: Healing Aura Dct'dW-Heal/EndRdx/Rchg:31(A), Dct'dW-Heal/EndRdx:31(5), Dct'dW-Heal:31(7), Dct'dW-Heal/Rchg:31(9), Dct'dW-EndRdx/Rchg:31(11)
Level 1: Dark Blast Decim-Acc/Dmg:31(A), Decim-Acc/Dmg/Rchg:31(3), Decim-Acc/EndRdx/Rchg:31(3), Decim-Dmg/Rchg:31(31), Decim-Dmg/EndRdx:31(39)
Level 2: Heal Other Dct'dW-Heal/EndRdx/Rchg:31(A), Dct'dW-Heal/EndRdx:31(7), Dct'dW-Heal:31(13), Dct'dW-Heal/Rchg:31(25), Dct'dW-EndRdx/Rchg:31(29)
Level 4: Moonbeam Decim-Acc/Dmg:31(A), Decim-Acc/Dmg/Rchg:31(5), Decim-Acc/EndRdx/Rchg:31(9), Decim-Dmg/Rchg:31(31), Decim-Dmg/EndRdx:31(40), IntRdx-I:50(43)
Level 6: Super Jump Jump-I:50(A)
Level 8: Clear Mind EndRdx-I:50(A)
Level 10: Dark Pit Stpfy-Acc/Stun/Rchg:31(A), Stpfy-Acc/Rchg:31(11), Stpfy-Acc/EndRdx:31(34), Stpfy-EndRdx/Stun:31(40), Stpfy-Stun/Rng:31(43)
Level 12: Fortitude HO:Membr(A), HO:Membr(13), HO:Membr(34)
Level 14: Hasten RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(23)
Level 16: Tenebrous Tentacles Posi-Acc/Dmg:31(A), Posi-Acc/Dmg/EndRdx:31(17), Posi-Dmg/Rchg:31(17), Posi-Dmg/EndRdx:31(31), Posi-Dmg/Rng:31(39)
Level 18: Recovery Aura RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 20: Night Fall Posi-Acc/Dmg:31(A), Posi-Acc/Dmg/EndRdx:31(21), Posi-Dmg/Rchg:31(21), Posi-Dmg/EndRdx:31(25), Posi-Dmg/Rng:31(37), Det'tn-Acc/Dmg/EndRdx:31(46)
Level 22: Combat Jumping LkGmblr-Rchg+:31(A)
Level 24: Acrobatics EndRdx-I:50(A)
Level 26: Regeneration Aura RechRdx-I:50(A), RechRdx-I:50(27), Mrcl-Heal/Rchg:31(27), Mrcl-Heal/EndRdx/Rchg:31(29)
Level 28: Stealth S'dpty-Def/EndRdx:31(A), LkGmblr-Def/EndRdx:31(34), LkGmblr-Rchg+:31(46)
Level 30: Maneuvers S'dpty-Def/EndRdx:31(A), LkGmblr-Def/EndRdx:31(33), LkGmblr-Rchg+:31(39)
Level 32: Adrenalin Boost H'zdH-Heal/Rchg:31(A), Mrcl-Heal/Rchg:31(33), Efficacy-EndMod/Rchg:31(33), P'Shift-EndMod/Rchg:31(37)
Level 35: Life Drain Nictus-Acc/EndRdx/Rchg:31(A), Nictus-Acc/Heal:31(36), Nictus-Acc/EndRdx/Heal/HP/Regen:31(36), Nictus-Heal/HP/Regen/Rchg:31(36), Ruin-Acc/EndRdx/Rchg:31(37)
Level 38: Assault EndRdx-I:50(A)
Level 41: Dark Consumption Oblit-Acc/Dmg/EndRdx/Rchg:31(A), Oblit-Acc/Dmg/Rchg:31(42), Oblit-Acc/Rchg:31(42), Oblit-Dmg/Rchg:31(43), Oblit-Dmg:31(46)
Level 44: Dark Embrace ImpArm-ResDam/EndRdx:31(A), ImpArm-ResDam:31(45), S'fstPrt-ResDam/EndRdx:30(45), S'fstPrt-ResKB:30(45)
Level 47: Soul Drain Oblit-Acc/Dmg/EndRdx/Rchg:31(A), Oblit-Acc/Dmg/Rchg:31(48), Oblit-Acc/Rchg:31(48), Oblit-Dmg/Rchg:31(48), Oblit-Dmg:31(50)
Level 49: Vengeance S'dpty-Def/Rchg:31(A), LkGmblr-Def/Rchg:31(50), LkGmblr-Rchg+:31(50)
------------
Level 1: Brawl Acc-I:50(A)
Level 1: Sprint Run-I:50(A)
Level 2: Rest RechRdx-I:50(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift Run-I:50(A)
Level 2: Hurdle Jump-I:50(A)
Level 2: Health Numna-Heal:31(A), Numna-Regen/Rcvry+:31(40), RgnTis-Regen+:30(42)
Level 2: Stamina EndMod-I:50(A), EndMod-I:50(15), EndMod-I:50(23)
------------
Set Bonus Totals:
6% DamageBuff(Smashing)
6% DamageBuff(Lethal)
6% DamageBuff(Fire)
6% DamageBuff(Cold)
6% DamageBuff(Energy)
6% DamageBuff(Negative)
6% DamageBuff(Toxic)
6% DamageBuff(Psionic)
4.5% Max End
45% Enhancement(Accuracy)
81.25% Enhancement(RechargeTime)
3% Enhancement(Stun)
13% Enhancement(Heal)
61.04 HP (6.002%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilize) 5.5%
MezResist(Stun) 4.4%
MezResist(Terrorized) 4.4%
14% (0.234 End/sec) Recovery
42% (1.783 HP/sec) Regeneration
5.67% Resistance(Fire)
5.67% Resistance(Cold)
------------
Set Bonuses:
Doctored Wounds (Healing Aura)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Decimation (Dark Blast)
MezResist(Immobilize) 2.75%
11.45 HP (1.125%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Doctored Wounds (Heal Other)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Decimation (Moonbeam)
MezResist(Immobilize) 2.75%
11.45 HP (1.125%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Stupefy (Dark Pit)
2.5% (0.042 End/sec) Recovery
19.08 HP (1.876%) HitPoints
3% Enhancement(Stun)
6.25% Enhancement(RechargeTime)
Positron's Blast (Tenebrous Tentacles)
2.5% (0.042 End/sec) Recovery
1.575% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Positron's Blast (Night Fall)
2.5% (0.042 End/sec) Recovery
1.575% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Luck of the Gambler (Combat Jumping)
7.5% Enhancement(RechargeTime)
Miracle (Regeneration Aura)
2.5% (0.042 End/sec) Recovery
Luck of the Gambler (Stealth)
10% (0.425 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Luck of the Gambler (Maneuvers)
10% (0.425 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Touch of the Nictus (Life Drain)
19.08 HP (1.876%) HitPoints
9% Enhancement(Accuracy)
5% Enhancement(Heal)
Obliteration (Dark Consumption)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Impervium Armor (Dark Embrace)
2.5% (0.042 End/sec) Recovery
Steadfast Protection (Dark Embrace)
1.5% (0.025 End/sec) Recovery
Knockback Protection (Mag -4)
Obliteration (Soul Drain)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Luck of the Gambler (Vengeance)
10% (0.425 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Numina's Convalescence (Health)
12% (0.51 HP/sec) Regeneration
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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Too many alts to list
Every server but Pinnacle
Black Belt in Altoholism, Master of Indeterminancy
(although how it got in nancy I've no idea...)
A few general comments:
For Defenders it's sometimes useful to trade damage slotting for a damage proc particularly in powers like Dark Consumption and Soul Drain where the damage is minimal. Even in Nightfall and TT I'd say swap the Dam/Range for the Proc but YMMV.
I'd take Gloom in place of Moonbeam. While Moonbeam does more damage per attack Gloom has better DPS, better DPE and (most importantly) better DPA. The only downside is that it's a DoT rather than a simple attack.
Since you don't have Tactics a Kismet To Hit IO is pretty useful to have in CJ (or a different defense toggle that you run constantly).
You've got quite a bit of regen slotting, it's a personal preference but I think you can find better uses for most of those slots. In general regen isn't that useful to an Empath, when Regen Aura is up you don't need it and when it's down you probably won't regen enough to matter (especially compared to your self heals).
I wouldn't bother slotting Vengance or Stealth beyond a single slot for the LotG. In the case of Vengance you shouldn't really need recharge (unless you're on a really, really bad team) and I find the defense buff is enough even unslotted, especially when you consider that Vengence + Fortitude puts someone at the softcap and you should be able to keep Fort on four people. Stealth is similar, the defense bonus is to small to really be worth enhancing and while it's worth having some endurance reduction it's worth looking at saving a slot and just using a single end reduction.
I'd include a Miracle +Recovery IO in Health.
In powers where you're frankenslotting (specifically Maneuvers and AB) you might as well use level 50 IOs to get a bit more performance form the power.
You can get a little more defense from Maneuvers if you use HOs instead of the Def/End IOs (although they are more expensive).
The end result is something like this:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Ghost Dancer i19: Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal(7), Dct'dW-Heal/Rchg(9), Dct'dW-EndRdx/Rchg(11)
Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(31), Decim-Dmg/EndRdx(39)
Level 2: Heal Other -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(25), Dct'dW-EndRdx/Rchg(29)
Level 4: Gloom -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(9), Decim-Dmg/Rchg(31), Decim-Dmg/EndRdx(40), Thundr-Acc/Dmg/Rchg(50)
Level 6: Super Jump -- Jump-I(A)
Level 8: Clear Mind -- EndRdx-I(A)
Level 10: Dark Pit -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(11), Stpfy-Acc/EndRdx(34), Stpfy-EndRdx/Stun(40), Stpfy-Stun/Rng(40), Stpfy-KB%(43)
Level 12: Fortitude -- HO:Membr(A), HO:Membr(13), HO:Membr(34)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(23)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(31), Posi-Dam%(39), Det'tn-Acc/Dmg/EndRdx(50)
Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(19), Efficacy-EndMod/Rchg(19)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/EndRdx(25), Posi-Dam%(37), Det'tn-Acc/Dmg/EndRdx(46)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(23)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Regeneration Aura -- RechRdx-I(A), RechRdx-I(27), Mrcl-Heal/Rchg(27), Mrcl-Heal/EndRdx/Rchg(29)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(39)
Level 32: Adrenalin Boost -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(33), Efficacy-EndMod/Rchg(33), P'Shift-EndMod/Rchg(37)
Level 35: Life Drain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(37), HO:Nucle(43)
Level 38: Assault -- EndRdx-I(A)
Level 41: Dark Consumption -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-%Dam(46)
Level 44: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResKB(45), S'fstPrt-ResDam/Def+(46)
Level 47: Soul Drain -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-%Dam(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(34), Mrcl-Rcvry+(42)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
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Can someone post a really good Emp/dark/dark with max IO's? Deck it out. I want to have the best enhancements in it. I made an emp defender for my first char and never finished her. I want to do one up right this time.
Hello forumers,
I am a long-time vet but a newbie on high-end IO builds. Although I do read a lot of the forum advice so I know some of the basice. Particularly since i19 is making me respec all my chars I am shaking my head at many of my old slottings and going "What was I thinking?"
One char that has me a bit stumped is my level 50 emp/dark/dark. I do solo at times, but she is mostly team support I guess. Although I consider blasting to be team support as well.
Could anyone steer me towards a build for this? I know it should enhance recharge, and probably some ranged defense, but other than that I am not really sure. I have checked the forums but very few Emp/Dark discussions at all, much less builds.
A couple of points: I'm not a fan of Absorb Pain (though I know the arguments) or of Dark Pit or Oppressive gloom. Don't like Torrent much either.
My current build has CJ, SJ, Acrobatics, Hasten, SS and Stealth, all of which I use at various times. Unless there is good reason not to I would like to keep those.
Last point I guess is that I normally use IO's around level 31 so I can exemp down for various things.
Not trying to be picky just giving my background if anyone can help. Thanks much and happy holidays!
Too many alts to list
Every server but Pinnacle
Black Belt in Altoholism, Master of Indeterminancy
(although how it got in nancy I've no idea...)