Sheild/Electric Help...
You can easily hit the soft cap (45%) to all positions. Take a look at this build then try revising yours. Alternately, modify this build to your preferences. Attempt to get lots of global recharge so Active Defense is always double-stacked by having a 60-second recharge with Hasten on.
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I four-slot Health, too, but I do 2x Numina's (Heal and +regen/+rec) and 2x Miracle (Heal and +recovery). Some people like the Performance Shifter Chance for +End slotted in Stamina.
Also, work through all your sets and anything that isn't a full set, make sure you're using IOs that have END reduction in them. DAM/END rather than DAM/RECH 1/2s are better than 1/3s... so try DAM/END rather than ACC/DAM/END, and the like.
This may not apply to your build, but I start slotting IOs early, so sometimes when I get to fifty, I'll still have much lower level IOs... anything with an END component usually gets updated to a L50 IO first.
You could probably take a couple slots from Physical perfection and put those in a melee attack and put end reducers in'em.
Mostro - Mr Methane - Beast Lightning - Akrasia - Contraindicator - BattleBomb - Norsewind - Poundy Hammer - Fatron - Mysteriesque - Chiisai Tora - Goth Claw - Mach Barrier - Bearly Human - Prototype Alpha - Crabbly - Puffy Morpheus
I got the alpha slot cardiac boost which solved all of my problems my endurance bar hardly ever goes down now. Thanks for the advice though.
I am new to building characters i am having trouble especially with my endurance. Can someone please help me.
Artful Smasher: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
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Level 1: Deflection S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(3), S'dpty-Def(3), S'dpty-EndRdx(5)
Level 1: Charged Brawl C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9)
Level 2: Battle Agility RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def(11), RedFtn-EndRdx(13)
Level 4: True Grit Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(15)
Level 6: Active Defense RechRdx(A), RechRdx(46)
Level 8: Against All Odds EndRdx(A)
Level 10: Havoc Punch C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19)
Level 12: Jacobs Ladder Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(23)
Level 14: Phalanx Fighting GftotA-Def/EndRdx(A), GftotA-Def/Rchg(31), GftotA-Def/EndRdx/Rchg(31), GftotA-Run+(33)
Level 16: Thunder Strike Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34)
Level 18: Boxing Empty(A)
Level 20: Tough ImpArm-ResDam/Rchg(A), ImpArm-EndRdx/Rchg(34)
Level 22: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(34), LkGmblr-EndRdx/Rchg(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 24: Combat Jumping LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-EndRdx/Rchg(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 26: Super Jump Empty(A)
Level 28: Build Up RechRdx(A), RechRdx(37)
Level 30: Chain Induction C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 32: Shield Charge Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 35: One with the Shield Empty(A)
Level 38: Lightning Rod Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 41: Hasten RechRdx(A), RechRdx(46)
Level 44: Conserve Power RechRdx(A), RechRdx(45), RechRdx(46)
Level 47: Focused Accuracy AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(48)
Level 49: Physical Perfection Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(50), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Hurdle Empty(A)
Level 2: Health Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(23), Numna-Heal/Rchg(25), Numna-Heal/EndRdx/Rchg(25)
Level 2: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(31)
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