Grav/Elec Dom
cages are too short to be effective - drop it. HP is fine as long as you use your grav powers to lock a target down - TS is so much better but the slow activation means your going to get ks'ed in zones..so I HP is better as a finisher..if you are fighting team.
Take PS - Hiber will only get you killed unless you run both and use the phase timer to your advantage (hiber then phase and jump away to avoide as/camp kills)..crush+gd is good for fliers too...
That's great, thanks.
This is what I'm currently looking at ...
1. Lift
1. Charged Bolts
2. Gravity Distortion
4. Crush
6. Lightning Bolt
8. Hasten
10. Havoc Punch
12. CJ
14. SS
16. Build Up
18. Maneuvers
20. Tactics
22. SJ
24. Acro
26. Wormhole
28. Stealth
30. Invisibility
32. Singularity
35. Thunder Strike
38. Votaic sentinel
41. Water Spout
44. Shark Skin
47. Hibernate
49. Phase
I find I haven't got room for the PPP pet, which I normally wouldn't worry about, but it seems quite useful with Grav. Is is recommened to take it? and if so, what power should I drop for it?
Is there any other epic/patron power set that should be considered? or is Leviathan the best? it seems it, but just want to make sure I'm not missing anything.
I'm assuming too, that I should be building for +rchg and +hp primarily.
Is it worth 3-slotting health for the 3 procs? or is the doms hp's too low to make any real use of the +regen procs?
Ice mastery is great because u can cap ur HP and sleet is amazing
And mace mastery paired with phase shift is great for teaming because poisonous ray is OP and PFF is a great tool for evading
Thanks for that, I will look into those two.
Do I take it, that because of the high base res% for doms in pvp, that the shields aren't too much of a benefit?
no res is king - dom pff is okay not what it used to be - you would have to carry greens and run/pop. Sleet and pr are both great for dropping res/def but the res sheilds are crap. Hoarfrost also good for capped HP if you are going for a cheaper build but then it's recharge would be a problem.
Would you or anyone help me understand why someone would pick "somewhat" redundant powers instead of broadening their build?
Phase doesn't heal u or give u end...and when phase out of hiber it let's u run away from the th peeps campin you...
But the same thing can be accomplished with a temp phase so.........
Thanks and that all makes sense and seems a good reason to take both.
According to mids, doms get 40% resists in pvp.. does anyone know off-hand, how much benefit they get from the shields with DR factored in?
Never used the pets in pvp, so don't know how effective they are.. but is it worth dropping an attack, like Havoc or a ranged attack, for the PPP pet?
Thanks again, it's helping lots.
Thanks and that all makes sense and seems a good reason to take both.
According to mids, doms get 40% resists in pvp.. does anyone know off-hand, how much benefit they get from the shields with DR factored in? Never used the pets in pvp, so don't know how effective they are.. but is it worth dropping an attack, like Havoc or a ranged attack, for the PPP pet? Thanks again, it's helping lots. |
With one I'm at 35
I have a grav/elec dominator that I'd like to take into zones.
Don't have mids to hand where I am, but these are the powers I'm taking ..
Grav: Lift, GD, Crush, D.Shift, Wormhole, Singy
Elec: CB, LB, Havoc, BU, TS, Voltaic
Pools: Speed, Leaping, Leadership
Now.. a couple of things I'm not sure on ..
1) What is the most useful epic? Levi looks nice, as it has waterspout, plus hiber is handy. But how useful is Mu with SoP in PvP?
2) Would it be better to take stealth for phase or fighting power pool? Fighting would give me more resists, but stealth gives Phase which is very tempting. But to get Phase I would need to drop a power, so probably crush or d.shift would have to go.
3) Charge Bolts is low damage, but fast(er) recharge, so would it be worth proc-ing this? or should I ignore it altogether and just proc the other attacks as with the amount of recharge they'd be pretty quick anyway.
4) With all the range attacks I have, is it worth taking Havoc? It's quite a nice attack, but not sure I really want to be in melee range.
5) A lot of people don't seem to take crush, but it seems nice for proc-ing and does ok damage compared to the other grav attacks .. but am I missing something? are immobs no good now and should I be slotting something else up instead?
6) How useful is d.shift in pvp? Seems a great escape power, but is it effective at nowadays?
Anyway, thanks for your time and apologies for the lack of mids build.