What say you defenders?




I did this more as an exercise than any thing else.

The goal was to make a relatively safe defender with the maximum amount of useful proc-age that I could get. Here's the result.

I won't be building one because I dislike the gunfu animations of DP, but the final numbers give a mez protected toon, with soft capped smash/lethal defense, and lots and lots of damage procs.

How do you all think this would rate?

Hero Plan by Mids' Hero Designer 1.90

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Bubble Trouble: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Personal Force Field -- LkGmblr-Rchg+(A)
Level 1: Pistols -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-%Dam(3), AnWeak-Acc/Rchg/EndRdx(3), AnWeak-Acc/Rchg(5), LdyGrey-%Dam(5), Achilles-ResDeb%(7)
Level 2: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(34)
Level 4: Dual Wield -- ImpSwft-Acc/EndRdx(A), ImpSwft-Dam%(7), ExStrk-Acc/KB(9), ExStrk-Dam%(9), FrcFbk-Rchg/EndRdx(11), FrcFbk-Rechg%(11)
Level 6: Empty Clips -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-%Dam(13), ShldBrk-Acc/Rchg(13), ImpSwft-Dam%(15), Posi-Dam%(15), ExStrk-Dam%(17)
Level 8: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(36)
Level 10: Swap Ammo
Level 12: Dispersion Bubble -- HO:Cyto(A), HO:Cyto(33), HO:Cyto(33)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Bullet Rain -- ImpSwft-Acc/EndRdx(A), ImpSwft-Dam%(21), ExStrk-Dam%(21), KinCrsh-Rechg/EndRdx(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 20: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(27), NrncSD-Dam%(29), G'Wdw-Dam%(29)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Maneuvers -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(31)
Level 26: Repulsion Bomb -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(36), ExStrk-Dam%(36), Stpfy-Acc/Rchg(37), Stpfy-Acc/Stun/Rchg(37), FrcFbk-Rechg%(37)
Level 28: Executioner's Shot -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-Acc/Rchg(39), ShldBrk-%Dam(39), ExStrk-Dam%(39), ImpSwft-Dam%(40), LdyGrey-%Dam(40)
Level 30: Assault -- EndRdx-I(A)
Level 32: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 35: Piercing Rounds -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(45), Posi-Dmg/Rchg(45), ImpSwft-Acc/EndRdx(45), ImpSwft-EndRdx/Rchg/Slow(46), ImpSwft-Dam%(46)
Level 38: Hail of Bullets -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-%Dam(46), Sciroc-Acc/Rchg(48), Sciroc-Dam%(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 41: Scorpion Shield -- HO:Cyto(A), HO:Cyto(50)
Level 44: Detention Field -- Acc-I(A), RechRdx-I(50)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- HO:Membr(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
Level 10: Chemical Ammunition
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(19), P'Shift-End%(19)

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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson



Pretty survivable, but the procs aren't helping much, as the damage is still sub-par. Looking at it closely the procs seem to do more harm than good(not giving you more DPS than a damage IO).

Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster



I would not forgo damage slotting personally, but I can see short slotting a bit, especially when you consider the possibility of adding a musculature Alpha. Here is an idea where I toned down the procs some, while still retaining a large amount of them.

I liked the idea of getting to the Defense soft cap vs. even those 64% critters and I saw it was within easy reach, so I went for it where I could. I am going to tinker some more with the build to see if I can remove some of the procs and rearrange things to get more AoE and/or range defense (if possible, I'll get within 1 small luck of 59%).

Hero Plan by Mids' Hero Designer 1.91

Click this DataLink to open the build!

Kant Tuch Dis: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Dual Pistols
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Deflection Shield -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-Def(11), S'dpty-Def/EndRdx/Rchg(43)
Level 1: Pistols -- Achilles-ResDeb%(A), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx(34), Thundr-Acc/Dmg/Rchg(43), Dev'n-Hold%(45)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(9), ExStrk-Dam%(23), Dev'n-Hold%(34)
Level 4: Empty Clips -- Achilles-ResDeb%(A), LdyGrey-%Dam(5), Posi-Dam%(5), Posi-Acc/Dmg(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dmg/Rng(46)
Level 6: Insulation Shield -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-Def(11), S'dpty-Def/EndRdx/Rchg(43)
Level 8: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(9), S'dpty-Def/EndRdx/Rchg(23), S'dpty-Def(37), S'dpty-EndRdx(40)
Level 10: Combat Jumping -- Ksmt-ToHit+(A)
Level 12: Dispersion Bubble -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(13), S'dpty-Def(13), S'dpty-Def/EndRdx/Rchg(37), S'dpty-EndRdx(46)
Level 14: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(45)
Level 16: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19), ExStrk-Dam%(21)
Level 18: Swap Ammo
Level 20: Super Jump -- HO:Micro(A)
Level 22: Aid Other -- Numna-Heal(A), Numna-Heal/Rchg(25), Numna-Heal/EndRdx/Rchg(25), IntRdx-I(46)
Level 24: Aid Self -- Heal-I(A)
Level 26: Repulsion Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(31)
Level 28: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Acc/Dmg/Rchg(29), Achilles-ResDeb%(31), Dev'n-Hold%(50)
Level 30: Assault -- EndRdx-I(A)
Level 32: Force Bubble -- RechRdx-I(A), RechRdx-I(33)
Level 35: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36)
Level 38: Hail of Bullets -- Erad-Dmg(A), Erad-%Dam(39), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39), Sciroc-Acc/Rchg(40), Sciroc-Dam%(40)
Level 41: Scorpion Shield -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(42), S'dpty-Def(42), S'dpty-Def/EndRdx/Rchg(42)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam(48), Aegis-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 18: Chemical Ammunition
Level 18: Incendiary Ammunition
Level 18: Cryo Ammunition
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(37), Numna-Regen/Rcvry+(45)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(34)

Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.



Don't forget to add knockback protection.