I was thinking about rebuilding my Earth/Fire Dom and turning it into the beast I know that it can be. I want to be able to melt spawns in relative safety. I didn't go for a softcapped build, mostly because I'm not entirely sure how to go about doing that, and just went with a perma-dom build that looked decent. One thing that I'm slightly worried about is the low +HP bonuses that I managed...
Anyway, if you folks wouldn't mind taking a look, seeing what I could change to be more effective, and any other general suggestions that you have, that would be great. Thanks.
EarthFire Dom: Level 50 Magic Dominator Primary Power Set: Earth Control Secondary Power Set: Fiery Assault Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Fire Mastery
Hello all,
I was thinking about rebuilding my Earth/Fire Dom and turning it into the beast I know that it can be. I want to be able to melt spawns in relative safety. I didn't go for a softcapped build, mostly because I'm not entirely sure how to go about doing that, and just went with a perma-dom build that looked decent. One thing that I'm slightly worried about is the low +HP bonuses that I managed...
Anyway, if you folks wouldn't mind taking a look, seeing what I could change to be more effective, and any other general suggestions that you have, that would be great. Thanks.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
EarthFire Dom: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Fossilize -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(21), UbrkCons-Acc/Rchg(34), UbrkCons-EndRdx/Hold(34), UbrkCons-Dam%(34), EoCur-Acc/EndRdx(50)
Level 1: Flares -- Acc-I(A)
Level 2: Stone Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(37), TotHntr-Acc/Rchg(40), TotHntr-Acc/EndRdx(43), TotHntr-Dam%(46)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(7), Posi-Dam%(9), RechRdx-I(9)
Level 6: Quicksand -- RechRdx-I(A)
Level 8: Salt Crystals -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(11), FtnHyp-Acc/Sleep/Rchg(11), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/EndRdx(13)
Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(19)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), RechRdx-I(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 18: Earthquake -- RechRdx-I(A), RechRdx-I(27)
Level 20: Embrace of Fire -- RechRdx-I(A), RechRdx-I(21)
Level 22: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(25)
Level 26: Volcanic Gasses -- EoCur-Acc/Rchg(A), EoCur-Acc/Hold/Rchg(27), Lock-Acc/Rchg(37)
Level 28: Super Jump -- SprngFt-EndRdx/Jump(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(37)
Level 38: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(39), Apoc-Dam%(40), Thundr-Acc/Dmg/Rchg(40)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), RechRdx-I(43)
Level 44: Vengeance -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 47: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(48), TtmC'tng-ResDam(48), S'fstPrt-ResKB(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(5)