Attack chain/DPS question
Too lazy to crunch numbers, but one thing that probably won't be mentioned and that I feel is worth saying : ET is going to be used in an EM attack chain, and the -health from ET is significant, especially against the kind of targets you're likely to use a ST chain against. So it's, in my opinion, a good idea to also plan for a "second best" attack chain without ET for those times when you really can't afford the health loss.
This is my planned build so far. If anyone see's any glaring issues, please let me know. Also, I have a distinct inability to use numbers, which is the main reason I came to the forums, so if anyone could advise me on an attack chain, that would be awesome.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Barrage -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(5), Zinger-Dam%(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
Level 2: Energy Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
Level 6: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(27)
Level 8: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(21), Erad-Acc/Dmg/EndRdx/Rchg(21)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 18: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(43)
Level 28: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 30: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 32: Energy Transfer -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(42)
Level 35: Quickness -- Run-I(A)
Level 38: Stimulant -- Empty(A)
Level 41: Aid Self -- Numna-Heal/EndRdx/Rchg(A), Mrcl-Heal/EndRdx/Rchg(45), H'zdH-Heal/EndRdx/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), P'Shift-End%(48)
Level 49: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(37), Numna-Regen/Rcvry+(39), Numna-Heal(39)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39)
[code]| Copy & Paste this data into Mids' Hero Designer to view the build |
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Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
What would be the ideal attack chain for an EM brute?
Yes, I know this is the scrapper forum, but honestly, I don't think anyone that reads the brute forum on a regular basis can do math.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?