Out of Practice Bots/Traps Seeks major overhaul
Some points:
1) The pet buildup proc goes best in Assault Bot. The proc has one chance to fire for each enemy hit with a damage power, and the Assault Bot has some truly massive AoEs (Incendiary Missiles, for example, can theoretically hit 64 targets).
2) The slotting on Protector Bots looks interesting. I'll have to see about using that on my own build.
3) I've found it useful to have a bit of range enhancement in Seeker Drones. It lets you summon the drones in the middle of even a spread-out group without being noticed.
4) The set bonuses you're getting from Gaussian's aren't really worth it. I'd swap it for the cheaper Adjusted Targeting set.
5) The softcap is overrated for Masterminds. If I'm doing the math correctly, you're sitting at about 42% defense to all once a Protector Bot bubbles you, which is more than I had when I started soloing GMs. The effective 75% resistance to all you get from bodyguard mode is a wonderful thing.
My very first toon Chaos Commander enjoyed the Peak of Bots/Traps + IOs fun. He's currently got the Poison Trap Proc Bomb which isn't anywhere near as good anymore and some very badly slotted powers...
I'm looking at overhauling him for I19 what with the free 3 powers.
Here's what I've come up with so far with explanation to follow:
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), EdctM'r-PetDef(5), SvgnRt-PetResDam(5), S'bndAl-Build%(7)
I'd like the BU Proc in the Drones because it gives more chance to fire off and I figure since they don't have many(any?) debuffs that they were a good place to throw the two uniques.
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(40), Enf'dOp-Acc/EndRdx(40), Enf'dOp-Immob/Rng(40), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
SLotted this way for the Melee Defense+ rchg
Level 2: Caltrops -- Posi-Dam%(A), Ragnrk-Knock%(33), ImpSwft-Dam%(33)
Small Proc fun, ran out of slots.
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(21)
Recharge bonus
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), LdyGrey-Rchg/EndRdx(33), LdyGrey-%Dam(34), LdyGrey-DefDeb/Rchg(36), LdyGrey-DefDeb/Rchg/EndRdx(36)
Always gotta have the Achilles and the Lady Grey are nice, unsure about the 4th set bonus.
Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(13), HO:Perox(13), HO:Enzym(15), HO:Enzym(15), HO:Endo(17)
So many things to slot for!!
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(19), Krma-ResKB(19)
Recharge and KB Prot. Maybe LoTG set bonuses aren't that useful to an MM...
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23)
More Recharge
Level 20: Poison Trap -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(23), UbrkCons-Hold/Rchg(25), UbrkCons-Acc/Hold/Rchg(25), UbrkCons-Acc/Rchg(31), Lock-%Hold(31)
Proc, Recharge set bonus, good values and the chance for a stronger hold. I think I like this set up.
Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(34)
Had the full set in here but had to steal some slots. may try something else.
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Assault Bot -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Defense Set Bonuses
Level 28: Seeker Drones -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(37), Amaze-EndRdx/Stun(37)
Recharge Set Bonuses. Would use the proc except it is broken.
Level 30: Provoke -- Zinger-Taunt/Rng(A), Zinger-Taunt/Rchg(39), Zinger-Acc/Rchg(39), Zinger-Taunt/Rchg/Rng(39)
Nice Recharge Set bonus.
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Dmg/EndRdx(46), M'Strk-Acc/Dmg/EndRdx(48), M'Strk-Dmg/Rchg(48)
Frankenslotted, ran out of slots.
Level 38: Vengeance -- LkGmblr-Rchg+(A)
Level 41: Charged Armor -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx(42), Aegis-ResDam/EndRdx/Rchg(42)
Bit of AoE Def with my resistance
Level 44: Electrifying Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(45), GravAnch-Hold%(46)
Love the Grav Anchor set here.
Level 47: Assault -- EndRdx-I(A)
Level 49: Electric Shackles -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(50), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
Figure a hold would be nice for TFs BasGaze has nice recharge set bonuses.
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(43), P'Shift-End%(48)
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Set Bonus Totals:
Issues I have with this prospective build:
- Not soft capped
- not perma hasten
- Trip Mine seems under slotted
So I'm looking for some advice then I guess.The Powers are basically set in stone but I could be persuaded otherwise on the epic I guess. I may end up deciding tankerminding is too much effort and dropping provoke for.. something else.
Thanks for taking a look, I anxiously await any improvements.
For reference here's the mess I'm currently using: