BS/Elec build
hack/slash: keep one or the other, you don't need both unless it's part of your concept. hack has better dpa (even slice has better dpa than slash...). whichever you keep, put an achilles heel -res proc in it.
parry: underslotted for accuracy. if you're depending on this for defense (and you will be), you need it to hit as often as possible.
disembowel: at 5 slots, i'd use either crushing impacts or kin combats +a triple or quad.
grounded: does not need to be slotted for resist. just the 3% def/res. i'd guess you are already at energy resist cap.
charged armor, conductive field, static shield: i'd go 4 pieces of reactive armor here, i'm not sure chasing positional defense (aegis) is the best way to go. i'll try to make up the recharge elsewhere.
slice, whirling sword, headsplitter: 6 pieces Obliteration would be my choice for all 3 of these powers. then i'd pray my recovery was sufficient that covers the recharge i took out...
energize: 5 pieces doctored wounds would be my choice for this, +5% global rech. skip the heal/end.
lightning field: i'd frankenslot acc, end mod and dmg. damage auras are very effective, and i'd hate to have mine gimp.
mu bolts: i'd try to get a 5th slot in here for the global recharge set bonus. ditto ball lightning. these attacks will cause redraw, which some (me) find painful.
electric shackles: 4 pieces basilisk's gaze for +7.5% global rech
build up: 2 slots rectified reticle will add 1.88 s/l def. common rech io in the 3rd slot.
power sink: i'm not familiar with how this power works. mids does not allow accuracy slotting, which implies an autohit power. can anyone verify this? if that's the case, i'd focus on rech.
i know you said no fighting pool... but i'd take tough, at least, for more s/l resistance.
finally, i'd consider making use of procs in health.
I slotted Grounded like that for the Neg res. I tend to be paranoid about 'what if I face this damage type'. The build brings Neg res up to the level of everything else save Eng. Still, dropped one slot to move elsewhere.
The Achilles Heel proc I thought of after posting, and added it to slash, replacing the other defesne debuff with an Acc IO.
For electic Shackles Widow's won out for the extra Max End. Might not need it, but if I feel I need the recharge more I can always swap later.
As for Lightning Field I heard that slotting for End Mod could sap some mobs dry. If that's the case they're attacks would be far fewer. Agian if it doesn't work out I'll swap it out, probably for an Obliteration.
As for Power Sink: Didn't notice. Re adjusted for more rech already.
As for Mu Bolt and Ball Light: Rearranged some powers to get them five slotted.
Build Up: Advice taken, slot freed.
As for Charged Armor I got it slotted mostly for the Proc. Elec has no natural, built in Fear/Confuse resistance. Hence why I have the Impervous Skin Proc in Power Surge. As for Impervium Armour in the rest, the Max End was too good to turn down. Agian if I don't need it later in life I can always swap out.
This is something I'm planning on making. I've made the character today, and made a plan in mids for laughs.
Note: It's a concept toon. Mu Mastery is a part of said concept. I'm not trying to min/max but I am aiming to improve where I can. My aim is to focus on recharge, accuracy and damage, followed by defense (Either S/L focused or well rounded) I'm not looking to go for Tough or Weave, but might later or for a second build.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Thunder Knight Jolty: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Hack
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (15) Kinetic Combat - Damage/Recharge: Level 35
- (39) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
- (43) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (43) Analyze Weakness - Accuracy/Recharge: Level 50
Level 1: Charged Armor- (A) Aegis - Psionic/Status Resistance: Level 50
- (7) Aegis - Resistance: Level 50
- (17) Aegis - Resistance/Endurance: Level 50
- (37) Aegis - Resistance/Recharge: Level 50
- (39) Aegis - Resistance/Endurance/Recharge: Level 50
Level 2: Slash- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (5) Kinetic Combat - Damage/Endurance: Level 35
- (11) Analyze Weakness - Accuracy/Recharge: Level 50
- (13) Kinetic Combat - Damage/Recharge: Level 35
- (23) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
- (40) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 4: Conductive Shield- (A) Impervium Armor - Resistance: Level 40
- (9) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (29) Impervium Armor - Endurance/Recharge: Level 40
- (36) Impervium Armor - Resistance/Recharge: Level 40
- (48) Impervium Armor - Resistance/Endurance: Level 40
Level 6: Slice- (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (7) Obliteration - Damage: Level 50
- (31) Obliteration - Accuracy/Recharge: Level 50
- (46) Obliteration - Damage/Recharge: Level 50
- (46) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 8: Parry- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (9) Kinetic Combat - Damage/Endurance: Level 35
- (31) Kinetic Combat - Damage/Recharge: Level 35
- (50) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (50) Defense Buff IO: Level 50
Level 10: Static Shield- (A) Impervium Armor - Resistance: Level 40
- (11) Impervium Armor - Resistance/Endurance: Level 40
- (23) Impervium Armor - Resistance/Recharge: Level 40
- (34) Impervium Armor - Endurance/Recharge: Level 40
- (37) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 12: Lightning Field- (A) Efficacy Adaptor - EndMod/Endurance: Level 50
- (13) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (15) Efficacy Adaptor - EndMod: Level 50
- (31) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (33) Endurance Reduction IO: Level 50
Level 14: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 30
Level 16: Grounded- (A) Resist Damage IO: Level 50
- (17) Resist Damage IO: Level 50
- (39) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 18: Whirling Sword- (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (19) Scirocco's Dervish - Damage/Recharge: Level 50
- (19) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (29) Scirocco's Dervish - Damage/Endurance: Level 50
- (37) Scirocco's Dervish - Accuracy/Damage: Level 50
Level 20: Energize- (A) Numina's Convalescence - Heal: Level 50
- (21) Numina's Convalescence - Heal/Endurance: Level 50
- (21) Numina's Convalescence - Endurance/Recharge: Level 50
- (40) Numina's Convalescence - Heal/Recharge: Level 50
- (40) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 22: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 24: Build Up- (A) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (25) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (25) Adjusted Targeting - Endurance/Recharge: Level 50
Level 26: Disembowel- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (27) Mako's Bite - Accuracy/Damage: Level 50
- (27) Mako's Bite - Damage/Endurance: Level 50
- (46) Mako's Bite - Damage/Recharge: Level 50
- (50) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
Level 28: Lightning Reflexes- (A) Run Speed IO: Level 50
Level 30: Confront- (A) Mocking Beratement - Taunt/Range: Level 50
- (43) Mocking Beratement - Taunt/Recharge/Range: Level 50
Level 32: Head Splitter- (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (33) Scirocco's Dervish - Accuracy/Damage: Level 50
- (33) Scirocco's Dervish - Damage/Endurance: Level 50
- (34) Scirocco's Dervish - Damage/Recharge: Level 50
- (34) Scirocco's Dervish - Accuracy/Recharge: Level 50
Level 35: Power Sink- (A) Performance Shifter - EndMod/Accuracy: Level 50
- (36) Performance Shifter - EndMod/Recharge: Level 50
- (36) Performance Shifter - Accuracy/Recharge: Level 50
Level 38: Power Surge- (A) Impervious Skin - Status Resistance: Level 30
Level 41: Mu Bolts- (A) Decimation - Accuracy/Damage: Level 40
- (42) Decimation - Damage/Endurance: Level 40
- (42) Decimation - Damage/Recharge: Level 40
- (42) Decimation - Accuracy/Endurance/Recharge: Level 40
Level 44: Electric Shackles- (A) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50
- (45) Ghost Widow's Embrace - Endurance/Hold: Level 50
- (45) Ghost Widow's Embrace - Accuracy/Endurance: Level 50
- (45) Ghost Widow's Embrace - Accuracy/Recharge: Level 50
Level 47: Ball Lightning- (A) Positron's Blast - Accuracy/Damage: Level 50
- (48) Positron's Blast - Damage/Endurance: Level 50
- (48) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 49: Hasten- (A) Recharge Reduction IO: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO: Level 50
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Health- (A) Healing IO: Level 50
- (3) Healing IO: Level 50
Level 2: Stamina- (A) Endurance Modification IO: Level 50
- (5) Endurance Modification IO: Level 50
------------Set Bonus Totals: