Traps/Archery


Adeon Hawkwood

 

Posted

Hi all,i have just finished working out my final build on this guy.I feel it is kind of as good as i could hope for but just checking if anyone else can spot a way to make it any better.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Defender
Primary Power Set: Traps
Secondary Power Set: Archery
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Web Grenade -- Acc-I(A)
Level 1: Snap Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Hold%(50)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(36)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19), Acc-I(31)
Level 6: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(7), ShldBrk-Acc/Rchg(7), ShldBrk-DefDeb/EndRdx/Rchg(25), ShldBrk-Acc/EndRdx/Rchg(25), ShldBrk-%Dam(31)
Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(9)
Level 10: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(31)
Level 12: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(15), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(34)
Level 14: Boxing -- Empty(A)
Level 16: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A)
Level 20: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), Acc-I(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Super Speed -- Clrty-Stlth(A)
Level 26: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 30: Super Jump -- Empty(A)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(33), LkGmblr-Def(33)
Level 35: Seeker Drones -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(42), RzDz-Acc/EndRdx(42), RzDz-Stun/Rng(42), RzDz-Acc/Stun/Rchg(43), RzDz-Immob%(43)
Level 38: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40), RechRdx-I(40)
Level 41: Power Build Up -- RechRdx-I(A)
Level 44: Caltrops -- Ragnrk-Knock%(A)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(13), P'Shift-End%(15)


It doesn't cost a lot to be nice and reply to tells

 

Posted

My first thought looking at that is that I do not like the slotting in Acid Mortar and Seeker Drones. In both cases they are severely under-slotted for Recharge and Seekers is slotted for Stun which is the weakest of the slotting options for seekers (due to the low chance to stun).

I tweaked a few things to get better recharge in those two powers while still remaining soft-capped and adding in a little more global recharge. I also added in a kismet IO and a kb protection IO for good luck. I put in Temp Invulnerability because having layered defenses is better than defense alone. The main downside is that it uses a Ragnarok set in RoA which is expensive, this set isn't critical but the build already has five 6.25% recharge bonuses so putting a Positron's Blast in it would be superfluous, if you don't want to spend the Inf on a Ragnarok set I'd recommend Frankenslotting RoA, you should be able to get similar enhancement values that way.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Defender
Primary Power Set: Traps
Secondary Power Set: Archery
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Web Grenade -- Acc-I(A)
Level 1: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(43), Decim-Build%(46)
Level 2: Aimed Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19)
Level 6: Acid Mortar -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(7), LdyGrey-DefDeb/Rchg/EndRdx(7), LdyGrey-DefDeb/Rchg(25), Dev'n-Hold%(25), Achilles-ResDeb%(31)
Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(9)
Level 10: Blazing Arrow -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(29), Thundr-Dmg/EndRdx/Rchg(31)
Level 12: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(15), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(34)
Level 14: Boxing -- Empty(A)
Level 16: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A)
Level 20: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Super Speed -- Clrty-Stlth(A)
Level 26: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31), Krma-ResKB(48)
Level 30: Super Jump -- Jump-I(A)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(33), LkGmblr-Def(33)
Level 35: Seeker Drones -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(42), DarkWD-ToHitdeb/Rchg/EndRdx(42), DarkWD-Rchg/EndRdx(42), Amaze-Acc/Rchg(43)
Level 38: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(40)
Level 41: Power Build Up -- RechRdx-I(A)
Level 44: Caltrops -- Ragnrk-Knock%(A), Slow-I(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(50), Aegis-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(13), P'Shift-End%(15)



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