So, I just got my first MA/ hero up to level 8, and I've already got a great single-target attack chain shaping up. Thunder Kick, the gut-punching Storm Kick, the new Cobra Strike, and Crane Kick all deal excellent damage, and three of the four have some sort of mitigation involved. When I toss in the AoE damage of Burn and Blazing Aura, I figure I'll have a pretty good scrapper shaping up.
But there's a problem. And what is that problem, class? That's right. He makes blasters look downright tough. So it struck me that to play MA/Fire, you need to play like a blaster. Or, rather, you need to play like a Scrapper's Scrapper.
You need to kill everything--absolutely everything--before it can penetrate your collective defenses.
Not an easy task, to be sure, but you have a number of tools to do it with. On the offensive side, you've got phenomenal single-target attacks and formidable stunning capabilities with Thunder Kick, Boxing, Cobra Strike, and Eagle's Claw. Your Dragon's Tail can knock crowds of enemies on their butts as the Burn patch eats them alive. On the defensive side, things get a little tougher. You can make it to about 50% S/L resistance with Fire Shield and Tough; Weave, Combat Jumping, and IO bonuses could realistically get you to about 11% of each positional defense; Fire resistance is, of course, capped, and Plasma Shield puts you at roughly 35% En/Neg resistance. Your true godsend, however, is Healing Flames. You need it up as much as you can get, and you need it to heal for lots of hitpoints.
So you build for recharge. Lots of recharge.
Not only can you get Healing Flames to about 15 seconds for a 50% heal, you can get all your attacks chaining so quickly that enemies barely have time to conceptualize the abstraction that is "Foot" before it's knocked their lights out. Beautiful. You're still terribly squishy, but all that recharge lets you kill at the rate that you need to. It also gives you a quick Shadow Meld, which, when slotted properly, softcaps you for 15 seconds while you absorb an alpha.
Check out the build, and revel in the MA/Fire: The Scrapper's Scrapper.
Level 50 Magic Scrapper Primary Power Set: Martial Arts Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Soul Mastery
So, I just got my first MA/ hero up to level 8, and I've already got a great single-target attack chain shaping up. Thunder Kick, the gut-punching Storm Kick, the new Cobra Strike, and Crane Kick all deal excellent damage, and three of the four have some sort of mitigation involved. When I toss in the AoE damage of Burn and Blazing Aura, I figure I'll have a pretty good scrapper shaping up.
But there's a problem. And what is that problem, class? That's right. He makes blasters look downright tough. So it struck me that to play MA/Fire, you need to play like a blaster. Or, rather, you need to play like a Scrapper's Scrapper.
You need to kill everything--absolutely everything--before it can penetrate your collective defenses.
Not an easy task, to be sure, but you have a number of tools to do it with. On the offensive side, you've got phenomenal single-target attacks and formidable stunning capabilities with Thunder Kick, Boxing, Cobra Strike, and Eagle's Claw. Your Dragon's Tail can knock crowds of enemies on their butts as the Burn patch eats them alive. On the defensive side, things get a little tougher. You can make it to about 50% S/L resistance with Fire Shield and Tough; Weave, Combat Jumping, and IO bonuses could realistically get you to about 11% of each positional defense; Fire resistance is, of course, capped, and Plasma Shield puts you at roughly 35% En/Neg resistance. Your true godsend, however, is Healing Flames. You need it up as much as you can get, and you need it to heal for lots of hitpoints.
So you build for recharge. Lots of recharge.
Not only can you get Healing Flames to about 15 seconds for a 50% heal, you can get all your attacks chaining so quickly that enemies barely have time to conceptualize the abstraction that is "Foot" before it's knocked their lights out. Beautiful. You're still terribly squishy, but all that recharge lets you kill at the rate that you need to. It also gives you a quick Shadow Meld, which, when slotted properly, softcaps you for 15 seconds while you absorb an alpha.
Check out the build, and revel in the MA/Fire: The Scrapper's Scrapper.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(13)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam(37)
Level 2: Cobra Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(34), Mako-Dam%(50)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(23), Dct'dW-Rchg(37)
Level 6: Boxing -- C'ngImp-Acc/Dmg(A)
Level 8: Crane Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(34)
Level 10: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(48)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(17), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(37)
Level 18: Tough -- Aegis-ResDam/EndRdx(A), S'fstPrt-ResDam/EndRdx(19), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(46)
Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 22: Focus Chi -- RechRdx-I(A), RechRdx-I(48)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Dragon's Tail -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(31), Armgdn-Dam%(40)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Eagles Claw -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34), T'Death-Dam%(50)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(50)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Dark Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Shadow Meld -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45), LkGmblr-Rchg+(45), LkGmblr-Def(46), LkGmblr-Def/Rchg(46)
Level 47: Summon Widow -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Speed -- Run-I(A)
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Level 1: Brawl -- KntkC'bat-Knock%(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5), P'Shift-End%(17)
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Set Bonus Totals: