Dark*3


Bright Shadow

 

Posted

First of all, happy christmas!!!

I have been reading different guides about dark/dark/Soul and i have done my own build, but as unexperenced dark player I dont know if it will perform well on an all around situation as i want to be able to team and solo (for farming purpouses i have a spines/fire scrapper)

Here is the build:

Villain Plan by Mids' Villain Designer 1,90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(36)
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(7), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(46)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(45)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(46)
Level 6: Air Superiority -- Acc-I(A)
Level 8: Siphon Life -- HO:Golgi(A), HO:Golgi(9), HO:Golgi(9), HO:Nucle(19), HO:Nucle(39), HO:Nucle(43)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(19)
Level 12: Boxing -- Acc-I(A)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(17), Nictus-Acc/Heal(17), Nictus-Acc/EndRdx/Heal/HP/Regen(21), Nictus-Acc/EndRdx/Rchg(40), Theft-+End%(43)
Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc(40)
Level 20: Cloak of Darkness -- Ksmt-ToHit+(A), LkGmblr-Rchg+(21)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(27)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(27)
Level 28: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(29), RctvArm-EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(36)
Level 30: Touch of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(31), SipInsght-Acc/Rchg(31), SipInsght-ToHitDeb/EndRdx/Rchg(31), SipInsght-Acc/EndRdx/Rchg(33)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Soul Transfer -- EndMod-I(A)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Darkest Night -- EndRdx-I(A), EndRdx-I(45)
Level 47: Dark Obliteration -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(50), Erad-Acc/Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(37), Numna-Regen/Rcvry+(37)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(45), P'Shift-End%(46)

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Thanks for the reading and the incoming responses!
And sorry my english as its not my native language


 

Posted

The first I noticed in your build is the way you'd slotted Siphon Life. You've 6-slotted it with HOs, and with zero Recharge enhancement! You're at 94% ACC, 94% DMG, 94% END, and 94% HEAL. To me, that's a lot of overkill, especially considering those HOs will be incredibly expensive, and the fact that there would be zero RECH!

Here's how I've slotted mine:

Level 8: Siphon Life -- Mako-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(19), Nictus-Heal(39), Nictus-Heal/HP/Regen/Rchg(43)

With that, you get 68% ACC. 68% ACC is more than enough to put you at ToHit Chance cap up 95% against most common enemies. Even if you think that's not enough, chances are, you'll get some ACC bonuses from random sets littered across your build.

You'd also get 88% DMG, which is only a reduction of 5 damage points. It's almost negligible.

You'd get only an increase of just shy of 2 Endurance points with my slotting.

Also, with my slotting, you'd lose around 30 heal points per use of Siphon Life.

However, you'd gain an increase of around 3 seconds Recharge, which would compensate for that loss of 30 heal points.

The biggest difference is that mine would most definitely be a lot cheaper to slot without any significant change. But since I don't know your budget, I'm just making a suggestion!

The 6-slotted Stamina and 3 slotted Health are HUGE, HUGE overkills to me.

I'd free 4 slots from Stamina (reduce it to two slots), and one from Health. You have 2 heals (Siphon Life and Dark Regeneration) and one +END power (Dark Consumption).

Furthermore, I'd also lose the Kinetic Combats and replace them with Mako's Bite or Touch of Death for positional defense, since you don't have a lot of them to stack to get a much higher defense to Smashing/Lethal compared to Melee/Ranged Positional.

I would put more slots in Dark Consumption....and Soul Drain. Is Soul Drain just your set mule or something? It's one of your most important powers, and you've only given it 2 slots?!??!

Why do you have Touch of Fear 5-slotted and Soul Drain 2-slotted?!??!!

------------------------------

That's for slotting. For powers: I would definitely pick up Cloak of Fear. Maybe drop Touch of Fear and get Cloak of Fear instead.

Also, I'd personally forget about Shadow Maul. But that's just my opinion and playstyle. I realize people either dislike Shadow Maul, or love it. I'm in the former category.


 

Posted

Here's a quick build I made for you. I left out one power slot empty, along with 5 slots. You can use them however you want. You could take Shadow Maul and 6-slot it, or take whatever else that you might find handy and spread the slots around to other powers. You could also take Hasten, which would mean you can use Soul Drain, Dark Regeneration, and Dark Consumption faster!

At first glance, you may think you might have Endurance issues. But in practice, I doubt you would. Just make sure you use Dark Consumption liberally!

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dam%(9)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(23), TtmC'tng-ResDam/EndRdx(25)
Level 2: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(13)
Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(19), TtmC'tng-ResDam/EndRdx(23)
Level 6: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(15), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(19)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31), Nictus-Heal(34), Nictus-Heal/HP/Regen/Rchg(36)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(36)
Level 12: Air Superiority -- Empty(A)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Boxing -- Empty(A)
Level 18: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(37), Efficacy-Acc/Rchg(37)
Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), RedFtn-Def/EndRdx(21)
Level 22: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(37), TtmC'tng-ResDam/EndRdx(39)
Level 24: Dark Regeneration -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(39), Nictus-Acc/EndRdx/Heal/HP/Regen(40), Nictus-Acc/EndRdx/Rchg(40), Dct'dW-EndRdx/Rchg(40)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Cloak of Fear -- Abys-EndRdx/Fear(A), N'mare-Acc/Fear(42), SipInsght-Acc/ToHitDeb(42), DampS-ToHitDeb/EndRdx(42)
Level 30: Weave -- Empty(A)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: [Empty]
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(45)
Level 44: Darkest Night -- DampS-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb/EndRdx(45), EndRdx-I(45)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Combat Jumping -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)


 

Posted

Thanks a lot for the tips!!

I slotted my build looking for def in all positions as with dark is very easy to reach 50% res in smash/lethal while having a nice amount in others. Also i tried to get some rech (last change i did was hover for air superiority for muleing a lotg +rech, reaching 47,5%). As i realized i couldnt have perma hasten i didnt use it cos i like it to have it perma or not to take the power.

Thanks a lot for the slotting idea for siphon life, i readed about golgis and nucleous so i slotted them, but you pointed the rech factor in very good time. And you get some nice bonuses. I think i will slot it that way.

And i am one of those who loves shadow maul, I really enjoy looking at many numbers

Talking about numbers in my build im one luck insp from reaching softcap in smash/lethal defs, and melee very close (43,1%).

About Heal/Stamina as unexperienced dark player i didnt know if dark reg and dark consumption would be enough for an end hog set like dark (or at least is what i always have readed about dark) Is true that heal could be one slot over that i could use for anything, but dark consumption is on 103 sec and having a net endurance gain of 1,568/sec i could be drained while fighting with heavy enemy groups (I would love to being able to do +x/+8 mishes)

Budget could be a bit of problem (around 700mill now), but i got some alts to key levels in order to do tip mishes and getting those expensive sets like kinetic combats, uniques, and oblits (blaster for 25-30 its 22 now, defender to 32, scrapper for 40 and 2x scrapper for 50s)

And again thanks for the response mate i will use some of the tips
PS: Sorry if i made many grammar mistakes!


 

Posted

Updated build!!

I moved 2 slots to Soul Drain, but i still put 5 slots in cloak of fear cause the def bonuses from siphon insight.

The question is, how is an optimized way to slot soul drain? I put 2 rectified reticle and 2 adjusted targeting to get 50,8% rech and 49,9% to hit. It is up every minute now. I have seen it with oblits, focused to damage, is his damage so noticeable in order to slot it in that way?

Also i slotted siphon life right and slotted dark regen with 3 pieces of touch of the nictus and 3 from theft of essence.

Thanks for reading!!!!

Build:

Villain Plan by Mids' Villain Designer 1,90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(36)
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(7), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(46)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(45)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(46)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(19), Nictus-Heal(39), Nictus-Heal/HP/Regen/Rchg(43)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(19)
Level 12: Boxing -- Acc-I(A)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal/HP/Regen/Rchg(17), Nictus-Acc/Heal(17), Theft-Acc/Heal(21), Theft-Heal/Rchg(40), Theft-+End%(43)
Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc(40)
Level 20: Cloak of Darkness -- Ksmt-ToHit+(A), LkGmblr-Rchg+(21)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(27)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Soul Drain -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(27), AdjTgt-Rchg(37), AdjTgt-ToHit(45)
Level 28: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(29), RctvArm-EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(36)
Level 30: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(31), SipInsght-Acc/Rchg(31), SipInsght-ToHitDeb/EndRdx/Rchg(31), SipInsght-Acc/EndRdx/Rchg(33)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Soul Transfer -- EndMod-I(A)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Darkest Night -- EndRdx-I(A)
Level 47: Dark Obliteration -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(50), Erad-Acc/Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(45), P'Shift-End%(46)

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Posted

I like the latter build more.

I slotted Soul Drain like a simple PBAoE attack with a full set of Obliteration on my Dark Melee Scrapper. With Hasten and the Recharge bonuses and the Radial Spiritual Boost in my Alpha Slot, I have Soul Drain up every 35 seconds or so. So it's just a tad away from being perma.

On its own, it also does a lot of damage under the right conditions. It's a really good power that's both a nice AoE damage and a boost to your ToHit and Damage. The thing to note is that Soul Drain is "front loaded". You can't see this in Mid's. But if you're in combat against just one enemy, you get a huge chunk of damage bonus with Soul Drain, and then you get a smaller bonus for every other enemy in the area. So it's like a perma-Build Up, except only better!

Another thing to note is Death Shroud. Personally, I put a lot of value in "active defense" or "offensive defense". I think a damage aura substantially increases your performance because enemies die faster, and you only need to survive for only as long as enemies are alive. So I'd take it early and 6-slot it when I can! But that's a personal preference, and it's just not some people's style.

I like the way you slotted Dark Regeneration now.

The last thing I'd change is the slotting in Stamina. I just think it's way too much. I'd free up those slots and put them in things like Death Shroud, Dark Consumption, or Soul Drain. You'd lose 3.125% to AoE Defense, and I don't think that's important, compared to the benefits you'd get by making Soul Drain come up faster, Death Shroud be more useful (higher damage, higher accuracy, lower endurance cost), and making Dark Consumption come up faster.

If you still really want that 3.125% AoE DEF, take 4 slots out of Stamina, put it in Death Shroud, and slot Death Shroud with Scirocco's Dervish. You'd have to take Death Shroud earlier though. It'd give you the same AoE DEF, make your PBAoE damage aura more useful, and fee up a slot.


 

Posted

I have quit 4 slots from stamina and moved 2 on soul drain and 1 to Death Shroud.

Placed Death Shroud with Obisidian Shield.

Full slotted Oblits on Soul Drain and reslotted with 4 eradication (added the chance lethal damage for fun )

As K Chaos is still 8 I will try Death Shroud for now and see how end is 2 slotted.

Build updated:

Villain Plan by Mids' Villain Designer 1,90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(36)
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(7), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(46)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(45)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(46)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(19), Nictus-Heal(39), Nictus-Heal/HP/Regen/Rchg(43)
Level 10: Death Shroud -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(13), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-%Dam(50)
Level 12: Boxing -- Acc-I(A)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal/HP/Regen/Rchg(17), Nictus-Acc/Heal(17), Theft-Acc/Heal(21), Theft-Heal/Rchg(40), Theft-+End%(43)
Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-Acc/Rchg(36), P'Shift-End%(40), P'Shift-EndMod/Rchg(40)
Level 20: Cloak of Darkness -- Ksmt-ToHit+(A), LkGmblr-Rchg+(21)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(27)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 28: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(29), RctvArm-EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(36)
Level 30: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(31), SipInsght-Acc/Rchg(31), SipInsght-ToHitDeb/EndRdx/Rchg(31), SipInsght-Acc/EndRdx/Rchg(33)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Soul Transfer -- EndMod-I(A)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Darkest Night -- EndRdx-I(A)
Level 47: Dark Obliteration -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(46)

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Posted

Forgot to say, the last slot was put on dark consumption and it is now 2 Efficacy Adaptor and 2 Performance Shifter (Will be noticeable the chance for +end there?) Same recharge but if the chance for +end works may it give a little more end, right?

Im not very convinced of this last change, where do you would put it? Death Shroud 5 slotted with sciroccos?


 

Posted

Quote:
Originally Posted by Justik View Post
Forgot to say, the last slot was put on dark consumption and it is now 2 Efficacy Adaptor and 2 Performance Shifter (Will be noticeable the chance for +end there?) Same recharge but if the chance for +end works may it give a little more end, right?

Im not very convinced of this last change, where do you would put it? Death Shroud 5 slotted with sciroccos?
I usually put the Performance Shifter: Chance for +END in Stamina. However, I only do it if I don't have a character with a reliable +END power like Dark Consumption. I'd suggest you replace it with an Accuracy/Recharge enhancement in Dark Consumption. I'd say just forget about Chance for +END in Dark Consumption. As it's slotted, with just one enemy around, you're gonna get most of your endurance bar filled every time it's up. The extra +10 Endurance isn't really that much of a boost. Increasing the Accuracy and Recharge would be more beneficial.

The problem with Death Shroud is that it costs a lot of Endurance. If you slot it with Eradication, you WILL have Endurance issues with it. There are two things you could do, that I think, would be more efficient.

1. Try to squeeze out one slot from one of your powers. Maybe that 5th slot in Shadow Punch. Or the +ACC Unique in Cloak of Darkness. Put that slot in Death Shroud, and 5-slot it with Scirocco's Dervish (all 5 of the set, minus the Damage proc. While fun, the damage proc in a PBAoE damage toggle is not all that spectacular). That puts you at 73% ACC (overkill, but it's worth the bonuses), 95% DAM (good!), 47% Endurance Reduction (awesome!), and 53% Recharge (you shouldn't care about Recharge on a PBAoE Damage Aura toggle).

2. If you can squeeze out a 2nd slot from somewhere in your build (this would be rather hard, since you might lose some bonuses), you could make Death Shroud six-slotted. Slot it with a full set of Multi-Strike, and you'd get 73% ACC (same as above), 98% DAM (almost same as above), 91% Endurance Reduction (MUCH better than above!), and 47% Recharge (which we don't care about).

The first way would make Death Shroud cost more endurance, and gives you a flat 3.125% AoE Defense. The second, would reduce the endurance cost, but it'd only give you 1.875% AoE Defense, along with 1.875% Melee Defense, and around 1% Smashing/Lethal Defense.


 

Posted

Ok, so i left dark consumption with 3 slots (eficacy adaptor) and moved one slot from there and the kismet slot on cloak of darkness. Death Shroud is now 6 slotted with multistrikes. I like this change, the smash/lethal def are at 35.5% and melee 35.2%, while having a cheaper damaging aura.

My concern now, will the build be end manageable? Dark consumption is on 83 secs rech and with death shroud and darkest night running, it only have a 0.945 end/sec net endurance gain. Insps will help but its a bit end heavy. Anyway i can cancel darkest night once the mobs are being down.

Thanks for the help!!

Updated build:

Villain Plan by Mids' Villain Designer 1,90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(36)
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(7), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(46)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(45)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(46)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(19), Nictus-Heal(39), Nictus-Heal/HP/Regen/Rchg(43)
Level 10: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(13), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(50)
Level 12: Boxing -- Acc-I(A)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal/HP/Regen/Rchg(17), Nictus-Acc/Heal(17), Theft-Acc/Heal(21), Theft-Heal/Rchg(40), Theft-+End%(43)
Level 18: Dark Consumption -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-Acc/Rchg(40)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(27)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 28: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(29), RctvArm-EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(36)
Level 30: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(31), SipInsght-Acc/Rchg(31), SipInsght-ToHitDeb/EndRdx/Rchg(31), SipInsght-Acc/EndRdx/Rchg(33)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Soul Transfer -- EndMod-I(A)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Darkest Night -- EndRdx-I(A)
Level 47: Dark Obliteration -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(46)

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Posted

Well, you have a net endurance gain of 0.95 Endurance Gain. You also have that Chance for +END in Stamina. On average, in a perfect world, that Chance for +End is equivalent to 0.2 Endurance per second ((10 end x 20%) / 10 sec = 0.2). So your average Endurance Gain is actually roughly equal to 1.15 Endurance per second. The downside is that this bonus Endurance comes in chunks of 10 Endurance per 10 seconds, with only 20% Chance of hitting.

The alternative would be to replace that proc with a simple Endurance Modification IO, and you'd have a net endurance gain of around 1.10 Endurance per second. The difference is that this is stable and reliable, where the previous methods depends on the random number generator.

It's just a matter of taste which one you'd like more.

As for Dark Consumption, if you take that Steadfast Protection: Knockback Protection out of Obsidian Shield, you'll have one free slot to use on Dark Consumption. If you fill that slot with a common Recharge IO, you can reduce its recharge time by around 7 seconds to about 72 seconds (your build had a level 21 Accuracy/Recharge IO in there. Replacing it with a level 50 one, gives 79 seconds recharge time). The difference is that now you might get knocked back every now and then. But it's rare, since most knockback attacks in PvE do less that 4 points of KB. So you just have to weight that against having Dark Consumption come up 10 seconds faster.

One thing I noticed is that you're taking Obsidian Shield at 49. While that's fine, this build is, in no way, exemplar friendly. Obsidian Shield is your Mez Protection, and you need it as early as you possibly can. If you're not gonna be exemplaring down once you hit 50, it's fine. Otherwise I'd swap it with Cloak of Darkness. Or Weave.


 

Posted

I will change the perf shifters on stamina to end modification regular 50 IOs for sustainable end recovery as i think it will be better than relying on randoms.

About the build not being friendly to exemplar i knew that, I will move obsidian to replace weave possibly.

And i will leave dark consumption as it is now, lets see how it goes and if it doesnt go well i will slot it with a recharge IO slot later. Respecs are for what they are

As I see now the build is near to be completed, and I know it can be made some minor changes there and here but im very satisfied as it is now, thanks for the help

If someone wants to adds something, feel free to post.
Merry Christmas!!


 

Posted

Quote:
Originally Posted by Justik View Post
I will change the perf shifters on stamina to end modification regular 50 IOs for sustainable end recovery as i think it will be better than relying on randoms.

About the build not being friendly to exemplar i knew that, I will move obsidian to replace weave possibly.

And i will leave dark consumption as it is now, lets see how it goes and if it doesnt go well i will slot it with a recharge IO slot later. Respecs are for what they are :)

As I see now the build is near to be completed, and I know it can be made some minor changes there and here but im very satisfied as it is now, thanks for the help :)

If someone wants to adds something, feel free to post.
Merry Christmas!!
Glad you're having fun!

I've personally played a */Dark Armor Scrapper, and a Dark Melee/* Scrapper. I didn't like the former much, but I loved Dark Melee. It's really fun, especially when you get all the IOs and bonuses! Hopefully you won't have endurance issues! :)


 

Posted

K Chaos is near level 13 now, accessed to DOs and he is melting faces on Praetoria pretty well, i had a first a little end problem with death shroud but 2 slotted with end reduction DOs and he can maintain it pretty fine.

I am having lots of fun with this character, hopes it get even better later

The last tries i had with /dark were a dark/dark defender and a fire/dark corr they even get to level 10 because the end problems i had and the feeling the sets provided.

^_^


 

Posted

Just posting for updating the status of K Chaos, he is level 20 and left out Praetoria heading to Rogue Isles (first villain i try to level :P). It has been the funniest and easier char that I have raised till now, if you want to level a funny and awesome looking brute try this one