Help an old timer with his SS/INV!
UPDATE:
I moved 2 slots from Superior Conditioning and added them to Physical Perfection and Stamina.
I lost 28 HP, 5% Movement Speed, and just over 3% max endurance.
However, I gained about 14% extra Recovery and now sit at 209% (4.08 End/Sec).
First off, apologies if I blathered on too much in the intro to my post. :P
Second, for those that have looked at my build... I know my Accuracy in Boxing, Punch, and Haymaker is only about +22% with 4 Kinetic Combats and nothing else, however I also have substantial To-Hit bonuses from Rage and Invincibility. Should this still be enough to allow me 95% chance to hit +4 foes?
What are people's experiences?
Initially I put a Nucleus Hami-O in Haymaker, but it was already close to the ED limit so it only gave me about 8 extra points of damage.... pointless for the slot... though it's the accuracy I'm most concerned for.
Thanks!
Wow...80+ views and no replies? Meanwhile 3 or 4 other builds get posted after mine and get responses?
Either I'm doing something right, or did something really really wrong, lol.
Gotta head back to work REAL FAST and won't be back on till tonight, but I felt like I had to since no one has responded and I LOVE Invul. (Next to WP, the 2 are the best)
Here's what I did for you. Will explain any questions you may have later.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Adamant: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(21)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(40), S'fstPrt-ResKB(50)
Level 2: Haymaker -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Acc/Dmg(7), HO:Nucle(33)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(21)
Level 6: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13), Numna-Regen/Rcvry+(15), Numna-Heal/EndRdx(15), Numna-EndRdx/Rchg(31)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), HO:Nucle(19)
Level 10: Boxing -- Acc-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(34)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(36)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(36)
Level 24: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(37)
Level 26: Hurl -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Rchg(43), Mocking-Taunt/Rng(45)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 38: Resist Elements -- ResDam-I(A)
Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(50)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Acc(48), P'Shift-EndMod/Rchg(50)
Level 47: Resist Energies -- ResDam-I(A)
Level 49: Super Jump -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(11), Numna-Heal(13), Numna-Heal/EndRdx(37)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Acc(25)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1606;766;1532;HEX;| |78DAA5945B4F134114C767BB85DA764B5BA0B41428D002E55A68D4C45B625420C14| |042A9A8516353616C57CBD2B48B91373F804F9A8897788BDF4213EF7E1C2FEF5ED6| |7319A0A68F92F0FFCD9EF9CF99736676BB747BD610E2CE49A1F9CF548AF57AE1746| |DCB969EFC9A29AD35E939B55EDC285AB6470811A799C292AC4899C96F5565AD90B7| |6BD22AD9E53E9E9A95D7A555979905EBD656C592B5E235B362DADBE105AB2CC1686| |7760781E5CDCD4A66DE2C956DD32A19F4B4288B5578F0D143BE2AE57A988690CCAC| |9B9CA97BAE6AAE65E6207569BBB054ACDBB2B6CD05C7A0C0C3F09FD484FA73DC621| |903C29563AC10DC7942E709805B176FD14A6B1C9788C2A04FA4BB08D91821A5A979| |48A8F15A37676AE5BCADBCCB804AF80EA073425D4FC0202D0EF43306099D49C27B7| |0B4B0AFA565150659E1CB138C7384B6F3E46BCB11122B141C06F5A86A3CBC7188CB| |087151ED5C62BBAA4603B397FDC21BA7A92E08F97963CD1FA1ACF14E42126602EA2| |C02130243BDFFE0236850F516E4DEBAB89B04B798E016D3A0614DA32AC3CF5CB874| |E039E30561F025E31541877D3B54DA0E9596F30D72BE146FE2065F44D5175195870| |8296E2000862877EB8AB221C58621368C8276ABE3EBDE119874E421E311E33121FD| |84F019B487FB70F570BE34271AE3B423F48AF025F695A9993193307E837193B1419| |8ACB00556F5AB55FD3F79E617E33761EA0FC361081DF165EFED76B464A4B1AB0F10| |1BE619313C4937E50D0B6A168F74748777BD4798BE4FC83E2018E09B50BE09F64D2| |B1F1BB26CFF048E8CDA22C35B44E1B067D4AB35D34325F6BAF73E3EF8B920D76263| |688A42CBEEBD2F4A68FC62CDA34BC3F7D9F9AFBFD7C6EED7ECCDF960940711AB281| |7F0F122CA2594CB18BB827215A580E2BC31766B0D1EC1828EA21C43398E120981DC| |45A7C70FE247315002286D284194104A074A1CE5298AE385C53A37ED7CC50AD4616| |A7C26DF1A43A314FABE1FD2B5B3F401F8160806FF5C0CE5083FF67D2E8DAF30C657| |18E32B9C69BC023C2531DE14C936450E35450E3645F60FFE2F41DD1E61| |-------------------------------------------------------------------|
btw - I left all your power selections alone, EXCEPT for manuvers. Sorry. Didnt see the "Thematic" part, but obviously you can change it back and the sets still work (changed it for stealth for stealthing tip missions and what not)
btw - I left all your power selections alone, EXCEPT for manuvers. Sorry. Didnt see the "Thematic" part, but obviously you can change it back and the sets still work (changed it for stealth for stealthing tip missions and what not)
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As for Maneuvers being thematic for Adamant... he's a leader and does his best to protect his team, simple as that. I wanted to fit it in before, but couldn't spare a free Power Pool and power pick. With inherent fitness, now he can! And anyway, Adamant smashes obstacles in his path... not sneak by them! He's definitely not the subtle sort, lol.
I not only prefer Maneuvers over Stealth for concept reasons, but also from a numbers stand point. It gives about 0.5 more base defense; not much but can be enhanced and also shared with the entire team (every little bit helps). As far as End-cost, it's not that much more than Stealth either. Maybe 0.05 more, and the gap lessons with a little end redux. Stealth also slows me down, which I hate.
So Stealth isn't my cup of tea, but I get why you might like it.
As for your build.... It's interesting. I've seen a few of yours on the boards already and got some good tips from them. However, I'd love to hear your reasoning for the choices you made. At the moment it doesn't look like it's the direction I want to go, but I'm willing to be convinced otherwise!
But when I compare them side-by-side, I'm seeing:
-Less defense across the board, ESPECIALLY with F/C/E/N. In some cases, more than 10% less. The Ranged, AoE, and Psionic are quite a bit lower as well. These I found handy for attacks that bypass the usual typed defenses. Either way, with my build I am soft-capped to S/L with only 1 enemy in melee range, capped to F/C at 5, and E/N at 9. Your build is softcapped to S/L with 1 enemy in melee when you have Stealth running, but even with the max 10 saturating Invincibility you are still not softcapped to F/C/E/N.
-My +dmg bonus is higher
-Lower mobility. Stealth will be debuffing your speed by -35%, and you only have +15% from set bonuses. Meanwhile I have +34% and no debuff to worry about. Good combat mobility means a lot to me.
-I have 25% more regen than you
-KO Blow is slotted with Kinetic Combats... just makes me cry a little inside, lol
-You slotted the Steadfast Protection KB protection IO, which I find odd. It makes no difference since (unless something changed since I was gone) Unyielding gives the best KB protection in the game. Meanwhile, you didn't bother slotting the Regenerative Tissue +Regen IO.
-The slot economy just seems really off on yours, no offense. For what you are getting, you seem to be sacrificing a lot of slots for minimal gain. 3 slotting Resist Physical Damage is one example, same with 4 slotting Superior Conditioning. 4 slotting Reactive Armor in both Temp Invuln and Unyielding when you can get better benefits from 3 slotting Aegis and save 2 slots. Stuff like that.
However, I don't want to sound like I'm totally bashing your build. Here are the benefits over mine, or at least what I could see:
-Better recharge. +11% over mine, to be exact.
-Better HP, but only by about 16.
-Better resistances, but only by about 2 or 3%
-Better recovery and Max End. About +5 Max End over mine, but with the recovery bonuses... you only recover 0.05 end/sec faster than me.
-Less end cost for toggles... about 0.04 less.
-Punch and Haymaker are better slotted. That extra Hami-O Nucleolus in both can grant much needed accuracy, though the dmg bonus is negligible after ED. I'm definitely considering finding 2 slots somewhere to do this, as Punch and Haymaker are used pretty often in my attack chains and I want them hitting all the time, especially against +4s. Though I'd probably just slot generic lvl 50 Acc IO's and only bother with the Hami-O's if I got them the normal ways (read: not buying them off the auction house).
LygerZero, thanks again for responding, especially during these busy holiday times!
I'm definitely interested to hear back from you and see where you are going with your build. Right now, however, it doesn't look like it would fit my playstyle. You just seem to sacrifice way too much to get a bit extra recharge. I also don't think the little extra recovery is worth it, as even my current build (no physical perfection slotting and no +end procs) hasn't run out of endurance since I got the Cardiac Alpha Slot.
If anyone else has any feedback as well, it would be greatly appreciated!
And again, Happy Holidays!
No worries on your opinions. thats why this is a MMO
F/C/E/N is based off S/L anyway. with 45% S/L defense, the F/C/E/N is gonna check off the S/L anyway due to them all having a S/L component. Only attacks that don't are maybe 3-4 psi attacks.
Also why Reactives > Aegis. S/L protects you against S/L/F/C/E/N, but F/C/E/N doesnt protect you against S/L.
Dmf bonus may be higher, but not by too too much. a red or 2 will counter that. Fury is plenty of damage bonus that you need. Case in point:
KoB being slotted for(gasp) Force Feedback. Slotting it with KC's will put it at ED cap anyway, so no crying. It's a damage set. The Dam/Acc nuc is cheap on the markets anyway to help with acc set.
I slotted RPD with the steadfast for the extra HP. Granted, only 22 extra, but it's something.
Combat mobility? The stealth is there as a LotG set mule, and to stealth tips. No fighting with it on. lol.
No mobility debuff
However, play style means a LOT. If your's works for you, then by all means don't let people like me change that
dmg bonus*
pardon my beer. lol
Still looking for some honest critiques of my build. Thanks everyone.
I think you got an "honest critique" on your build and you shot it out of the water. Not sure exactly what you're looking for since you clearly like your current build.
I think you got an "honest critique" on your build and you shot it out of the water. Not sure exactly what you're looking for since you clearly like your current build.
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If I had to gut the build, the MAIN thing I would change is take Energy Mastery out completely and put in Soul for Gloom and Dark Oblit. Slotting from there would vary even more, and allow for a better overall outcome imho. Still staying S/L capped (and in essence, F/E/C/N as well) with 1 in invince and still keep perma DP. My Fire/Invul had all the mentioned above and was a metric s**t ton fun to play, while proudly sporting the Master Of badges as lead on all.
Wish you luck though. Hard to critique and help a "theme" build or a "fun" build without being able to "min/max" it. Hope I perhaps helped out a wee bit in your journey to keep it thematic and better at the same time.
No worries on your opinions. thats why this is a MMO
F/C/E/N is based off S/L anyway. with 45% S/L defense, the F/C/E/N is gonna check off the S/L anyway due to them all having a S/L component. Only attacks that don't are maybe 3-4 psi attacks. Also why Reactives > Aegis. S/L protects you against S/L/F/C/E/N, but F/C/E/N doesnt protect you against S/L. |
For example, IIRC (and I'm sure someone will correct me if I'm wrong!) electrical attacks that foes like Clockwork, Mu, and Freakshow Shockers often use are generally pure energy, so having Energy defense is very useful both against the damage and the end drain component.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Here's the sort of thing I would do with your build. It's soft-capped to S/L, has more E/NE defense and less F/C defense, and much better end usage. IMO, how much positional defense you have should not be a factor in your build decisions since it is typed defense you should concentrate on. I agree with Lyger about the RA/Aegis issue; the fact that you can get away with 3 slotting toggles with Aegis is a false economy since S/L/E/NE defense is far more valuable to you than F/C defense. I also don't recommend slotting your attacks with just Kinetic Combat, even for a SS brute.
Another concern is that Foot Stomp and several high-endurance toggles (Tough, Weave, Maneuvers) were underslotted for end recovery. Even with SC and PP, spamming Foot Stomp might give you end problems under those conditions. The Foot Stomp slotting is this build has several advantages; it increases your E/NE defense, is better slotted for end reduction, and allows you to slot the Force Feedback +recharge proc.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Adamant: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 2: Haymaker -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Acc/Dmg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(21)
Level 6: Dull Pain -- Numna-Heal:50(A), Numna-Heal/Rchg:50(11), Numna-Heal/EndRdx/Rchg:50(13), Numna-Regen/Rcvry+:40(15), Numna-Heal/EndRdx:40(15)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(17), C'ngImp-Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(19), BasGaze-Acc/Hold:30(19), BasGaze-EndRdx/Rchg/Hold:30(37)
Level 10: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(50)
Level 18: Rage -- Rec'dRet-Pcptn:20(A), RechRdx-I:50(21), RechRdx-I:50(33)
Level 20: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(23), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(34)
Level 22: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(36)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/EndRdx/Rchg:50(37)
Level 26: Hurl -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Dmg/Rchg:50(39), Thundr-Dmg/EndRdx:50(40), Thundr-Acc/Dmg:50(40)
Level 28: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(29), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(42)
Level 30: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(42), Mocking-Taunt/Rchg/Rng:50(43), Mocking-Acc/Rchg:50(43), Mocking-Rchg:50(43), Mocking-Taunt/Rng:50(45)
Level 32: Foot Stomp -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Erad-Acc/Dmg/Rchg:30(46), M'Strk-Dmg/EndRdx:50(46), FrcFbk-Rechg%:50(46)
Level 35: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def:50(48)
Level 38: Resist Elements -- ResDam-I:50(A)
Level 41: Superior Conditioning -- P'Shift-End%:50(A), P'Shift-EndMod:50(42)
Level 44: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(48), P'Shift-EndMod/Acc:50(48)
Level 47: Resist Energies -- ResDam-I:50(A)
Level 49: Super Jump -- Winter-ResSlow:50(A)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(11), Numna-Heal:50(13), Numna-Heal/EndRdx:50(37), RgnTis-Regen+:30(50)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(25), P'Shift-EndMod/Acc:50(25)
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Set Bonus Totals:
- 20.5% Defense(Smashing)
- 20.5% Defense(Lethal)
- 6.125% Defense(Fire)
- 6.125% Defense(Cold)
- 16.13% Defense(Energy)
- 16.13% Defense(Negative)
- 3% Defense(Psionic)
- 11.75% Defense(Melee)
- 11.44% Defense(Ranged)
- 4.563% Defense(AoE)
- 3.6% Max End
- 32% Enhancement(Accuracy)
- 45% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 19% FlySpeed
- 269.87 HP (18%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 13.75%
- 20% Perception
- 4.5% (0.075 End/sec) Recovery
- 74% (4.631 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 19% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Oops, just realized that I meant to re-slot Dull Pain with 5 Doctored Wounds, but forgot to make that change. I use everything in DW except the Heal/End/Rchg, which puts you close to the ED cut-off for both Heal and Recharge in 5 slots. You definitely don't want to put the Numina +regen/recovery in DP, you will only get the benefit of it when DP is up. Replace the Numina Def/End you currently have in Health with the Numina unique and you'll be good to go.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
People will eventually learn to not post "fun builds" if they don't want it to be min maxed.
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Originally Posted by Adamant
For now, I'd just love some extra eyes and advice on his affordable yet still effective build.
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Originally Posted by Adamant
I know you all see a lot of these SS/INV builds... I've looked at more than a few myself, but a lot of them didn't really match up to what I personally wanted. So I took a crack at it myself, and would really appreciate some feedback. Let me know if anything can be made more efficient or steamlined
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If I had to gut the build, the MAIN thing I would change is take Energy Mastery out completely and put in Soul for Gloom and Dark Oblit.
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Originally Posted by Adamant
Oh, and to specify... for this build the powers picked are pretty much set in stone. They fit Adamant thematically, even if other choices might allow me to min/max more. I had a build like that already with Dark Mastery and ended up hating it. Loved the damage of Gloom but it didn't fit Adamant at all. Hurl is much more fun! And Energy Mastery is suited perfectly to him.
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Wish you luck though. Hard to critique and help a "theme" build or a "fun" build without being able to "min/max" it. Hope I perhaps helped out a wee bit in your journey to keep it thematic and better at the same time.
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Sorry you didn't understand the purpose of my original request though. *shrug*
Originally Posted by Deathstroke33
I think you got an "honest critique" on your build and you shot it out of the water. Not sure exactly what you're looking for since you clearly like your current build.
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There was clearly some miscommunication regarding the intent of my post, as outlined above... but at least he tried to help me the best he knew how. That, I have patience and understanding for.
Your trolling I do not. GTFO.
Lyger. If it seemed like I was implying that you didn't give me an honest critique, I apologize as that wasn't my intent.
Originally Posted by Finduilas
Here's the sort of thing I would do with your build...
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Hey Everyone,
Just got back from a long absence... and so glad to be here! The game has definitely gone through a lot of improvements and I loved the latest few issues. Adamant here has been my main and my Brute SMASH companion since CoV came out, and he was the character I always wanted to make since playing the original CoH in beta and release.
We had a lot of good times, him and I, but eventually I wasn't happy with a build that was both effective and fit my RP vision of him.... until now!
Inherent fitness, access to hero APPs, and the Incarnate Alpha slot have made it possible to mold Adamant into his ideal incarnation!
However, I have a lot of work to do in order to get him to the point I want him. I've already spent a number of hours in the latest version of MIDS and I have two builds.... one that's reasonable and the other super expensive.
For now, I'd just love some extra eyes and advice on his affordable yet still effective build.
As you'll see, I focused on his defensive capabilities first... so currently he is soft-capped to S/L with 1 enemy in range of Invinc, and capped to F/C/E/NE when he gets a lot more around him. His HP and Regen should be pretty good, and I got some good recharge in there. Oh, and recovery was also a huge concern. Not sure if 195% seems a little low, but with 3 +end procs, higher max end pool, and Cardiac Alpha Slot I'm hoping it should be more than enough to sustain a long fight (even with constant Rage/Hasten crashes). The +dmg set bonuses are on the low side, but I had to make sacrifices somewhere.
I know you all see a lot of these SS/INV builds... I've looked at more than a few myself, but a lot of them didn't really match up to what I personally wanted. So I took a crack at it myself, and would really appreciate some feedback. Let me know if anything can be made more efficient or steamlined (or just plain tell me if I totally fugged up, lol).
Oh, and to specify... for this build the powers picked are pretty much set in stone. They fit Adamant thematically, even if other choices might allow me to min/max more. I had a build like that already with Dark Mastery and ended up hating it. Loved the damage of Gloom but it didn't fit Adamant at all. Hurl is much more fun! And Energy Mastery is suited perfectly to him.
Also, no purples or PvP IOs in this build. I actually already have the Hecatomb set, and working on some others... but for now I just want to focus on the basics.
Thanks in advance, oh mighty Brute lovers!
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Adamant: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 2: Haymaker -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Acc/Dmg(7)
Level 4: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/EndRdx/Rchg(9)
Level 6: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13), Numna-Regen/Rcvry+(15), Numna-Heal/EndRdx(15), Numna-EndRdx/Rchg(31)
Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(21)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31)
Level 18: Rage -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-ToHit(33), GSFC-Build%(34), GSFC-Rchg/EndRdx(34)
Level 20: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(36)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(36)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(37)
Level 26: Hurl -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Dmg/Rchg(39), Thundr-Dmg/EndRdx(40), Thundr-Acc/Dmg(40)
Level 28: Invincibility -- LkGmblr-Rchg+(A), Rec'dRet-ToHit(37), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), Rec'dRet-Pcptn(50)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Rchg(43), Mocking-Taunt/Rng(45)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 38: Resist Elements -- ResDam-I(A)
Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(50)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Acc(48)
Level 47: Resist Energies -- ResDam-I(A)
Level 49: Super Jump -- Winter-ResSlow(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(11), Numna-Heal(13), Numna-Heal/EndRdx(37), RgnTis-Regen+(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Acc(25)