Is there such a thing as too much aoe damage?
If during chaining them the first one is recharged before the last one fires, then the last is too many.
To me, as long as you still have the Endurance to keep it up, you can use AoE attacks against single targets if you want. Same thing using ranged attacks in melee.
As Chaos mentioned, you'll be wasting powers if your opener (should be Venom Grenade) ends up recharging before you cycle through the rest of them. With 8 AoEs this is very likely to happen.
My recommendation would be to drop some of the AoE and pick up 2 more leadership powers and Call Reinforcements.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
Right, taking, say, Assault adds damage to the AoEs you are firing, and pets are damage that doesn't cost you any animation time. Both more effective then having an AoE you never need to fire because you always have a better one recharged.
I was just playing with a crab build and came up with 8 aoe damage powers. For all you uber farmers out there. Is there such a thing as too many aoe powers? Is there any real point for this kind of a build?
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
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P-238: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Achilles-ResDeb%(46)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResKB(A)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 4: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7)
Level 6: Boxing -- Acc(A)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/Rng(17), Posi-Dam%(17)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(11), LkGmblr-Def(11)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15)
Level 14: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(19), Aegis-ResDam(19)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(25), Aegis-ResDam/EndRdx/Rchg(27), Aegis-Psi/Status(27), S'fstPrt-ResDam/Def+(29)
Level 26: Frenzy -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(37), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39)
Level 28: Serum -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal(31), Dct'dW-Heal/EndRdx(31)
Level 30: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(34)
Level 32: Omega Maneuver -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(33), Ragnrk-Dmg(34)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(40)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: School of Sharks -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Arctic Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(45), Posi-Dam%(46)
Level 47: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dam%(50)
Level 49: Maneuvers -- HO:Cyto(A), HO:Cyto(50), HO:Cyto(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(3), Empty(3)
Level 1: Conditioning
Level 1: Ninja Run
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