getting back to my 40 ice/ss




Since I've had issues finding tanks for various TFs, I've opted to go back and work on my own lately. My first project is my currently 40 ice/ss - I took him for his first spin on the ITF last night. And, while I wasn't totally bummed, I was a little annoyed to be one of the only deaths on the TF because one of the kheld mobs in mish #2 got 2 lucky hits in on me.

My current (bargain) build is softcapped to S/L/N/E with 1 application of EA, and at about 18% f/c & 11% psi. I do not have tough (but I'm going to respec into it) - but I don't think that would have helped much with the kheld mobs. Is the answer here just taunt+hibernate?

One thing I was pleased by is that I did not notice any cascading defense failures as I frequently do on my defcapped /shield brute (who generally does a good job of tanking the ITF).

Anyway, what's the current state of ice/ tankers? Was my underwhelming experience par for the course with ice tankers? It kind of seems like it would be for a set with high defense and no resist to the relevant damage types. How do we fare on the Tin Mage & Apex tfs?

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Originally Posted by Lobster View Post
My current (bargain) build is softcapped to S/L/N/E with 1 application of EA, and at about 18% f/c & 11% psi. I do not have tough (but I'm going to respec into it) - but I don't think that would have helped much with the kheld mobs. Is the answer here just taunt+hibernate?
You can consider a build with high recharge such that hoarfrost can be up most of the time. It will enable you to take more hits.



Before either of my Ice/ tankers were soft-capped to S/L without a full 10 proc of EA, most of ITF was a case of Hibernation.

While having S/L without EA, and E/N with a full EA, the whole TF has become a breeze.

Hoarfrost like Twilight Snow said is also important, with accolades and a few HP bonuses, having Hoarfrost up puts most Ice tankers to the HP cap, while this is post-50 gameplay, it's a good point of how useful Hoarfrost is, Ice Tankers do not much if any resistance to anything but cold and slows really, but what Ice/ does offer is the considerable ease of soft-capping S/L/N/E and a strong enough HP buff to stay at the old or new HP cap most of the time.

Your main defences for Ice/ will be soft-capped defences to S/L, and enough HP to take almost anything, even tower-buffed LR takes 3 attacks (albeit all executed within a second, due to using his ranged attack in melee range) to down a HP-capped tanker.



Thanks guys.

Here's my current build, looks like I was wrong about my defense #s, it's 3 to softcap S/L & 5 for E/N (probably part of my problem):

Hero Plan by Mids' Hero Designer 1.91

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Vandal Rift: Level 48 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment

Hero Profile:
Level 1: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-EndRdx(5), RedFtn-Def(5)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/EndRdx/Rchg(7), S'ngH'mkr-Dmg/Rchg(9), F'dSmite-Acc/Dmg/Rchg(9)
Level 2: Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/EndRdx/Rchg(11), S'ngH'mkr-Dmg/Rchg(13), F'dSmite-Acc/Dmg/Rchg(13)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Chilling Embrace -- EndRdx-I(A)
Level 10: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Icicles -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(21), M'Strk-Dmg/Rchg(21), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(23), M'Strk-Dmg/EndRdx/Rchg(25)
Level 18: Glacial Armor -- GftotA-Def/EndRdx(A), GftotA-Def(25), GftotA-Def/EndRdx/Rchg(27), GftotA-Run+(27)
Level 20: Knockout Blow -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(29), P'ngFist-Acc/Dmg/EndRdx/Rchg(29), P'ngS'Fest-Acc/Dmg(31), P'ngS'Fest-Dmg/EndRdx(31), P'ngS'Fest-Dmg/Rchg(31)
Level 22: Taunt -- Taunt(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 26: Energy Absorption -- RechRdx-I(A), DefBuff-I(33), DefBuff-I(34), P'Shift-EndMod/Rchg(34), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc/Rchg(36)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 30: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Empty(37), Dct'dW-Heal/EndRdx/Rchg(37), Empty(37), Dct'dW-Rchg(39)
Level 32: Stealth -- EndRdx-I(A)
Level 35: Hibernate -- Heal-I(A)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(39), M'Strk-Dmg/Rchg(39), M'Strk-Dmg/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)

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Very casual build. Next time I respec him I'll pull out Permafrost (put Winter's Gift: Slow Resist in SS), Stealth & CJ (probably grab it again at 49) and replace with boxing/tough weave, which should cap me to S/L/E/N with 1 EA.

Of course, this is only at level 40 with minimal $$ invested. If that works out OK I'll carry him on to 50 and invest in some more serious ios & perma HF.

I'm definitely torn between defense and recharge slotting so far.

Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata