Energy Melee/Nin Stalker build
Smoke Flash and Moonbeam are both pretty terrible. I'd drop those.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
moonbeam is there for the manticores set, which gives added ranged def (good for /nin) added recharge (good for any build) and added damage (good for stalkers)
Smoke flash is an PBAoE placate, and helps out alot when surrounded, which a non AoE stalker just can't handle.
Actually, EM/Nin does quite well when surrounded, even without smoke flash. You simply have to leverage your stuns and placates. Here's a build I put together not too long ago. It caps out your defense without needing a bad snipe or smoke flash. It also never runs out of end, ever.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Energy Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(48)
Level 2: Bone Smasher -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Acc/Dmg(9), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11)
Level 4: Ninja Reflexes -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx(45)
Level 6: Assassin's Strike -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(13), T'Death-Dmg/EndRdx(13), T'Death-Dam%(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Acc/Dmg(17)
Level 8: Build Up -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/Rchg(19), GSFC-ToHit(21), GSFC-ToHit/EndRdx(21)
Level 10: Danger Sense -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx/Rchg(37), S'dpty-Def/Rchg(39), S'dpty-Def/EndRdx/Rchg(39), S'dpty-Def(46), S'dpty-EndRdx(46)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(23)
Level 18: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 20: Kuji-In Sha -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(25), Numna-EndRdx/Rchg(25), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(27)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 24: Kick -- FrcFbk-Rechg%(A)
Level 26: Energy Transfer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(40), S'dpty-Def/Rchg(40), S'dpty-EndRdx/Rchg(42), S'dpty-Def/EndRdx/Rchg(42), S'dpty-Def(46)
Level 32: Total Focus -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg(34), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36)
Level 35: Blinding Powder -- C'phny-Acc/Rchg(A), C'phny-EndRdx/Conf(42), C'phny-Acc/EndRdx(43), C'phny-Conf/Rng(43), C'phny-Acc/Conf/Rchg(43), CoPers-Conf%(45)
Level 38: Kuji-In Retsu -- LkGmblr-Rchg+(A)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1586;732;1464;HEX;| |78DA9D93594F135114C7EF74A1B49DE92294B28AAC65734AA3262E0F260A262855A| |0A206903AC0B58C360369AB91375F7CF351C5687C73FD0AFA4DC067B7C4E51358CF| |720B25F3E6A43DBF7BCFDC73FEFFB93337FB604217E2E159A119E78B56B99CCF55A| |CE25D59F267AD82BD2A0242887695CA6765514A73D291A5C2164F5A6BB726E46DE9| |94A579D976EED895F2BDF894B32E4BD2A998B5813EB3B15134A7A5B5693B85104D7| |29B52AE1934BC6017D62B70234EB329E7BE5DB657ECA25DD96A9BDCB457CD731B6B| |2069952BB2B455B3D80ADE4EC0FF4950A8ABEA170B8094F02C329608BE9B8C65424| |39E7009AB34AAF288040C32A2AF99908E119E06D57D68AB714D0377686491461609| |B1488845A6A1CACB6DFDDE08B70D11FAC30C9D306630A2846750E5575A7E6EA4735| |B9D45226C20C206626C601BAA02AA2AF0C1838D626F0987DE31DE109A5F33DE13B2| |5015540E837FA9513F3E684A0C566936A8D1ECA887E1253C87AA306B79C2A3021B0| |D32528C2438317881667C26A5CC2EE10A944659508BF2E21605A889AB7710DFA1C5| |69AE49738719286D525E9BAED156B5CC135A67197384F61CE32AA117DA2654DB042| |B751E80071624D9AB483E22A517A0D4A6F6B2ED16AD3A6C315618AB84236B0C49F0| |42A30ED5A82309925DC207A92E65B98BF72EC5BB9CE2ED1DE6CD1E3EB0CB2F41BE5| |BC977CB7AA51E36D3C3667AD84C1F9B9983AA5E55D5FB85E487BF1246BE31BE337E| |10C62C7AD41C540D28D303FCE5FBE2420CB16931B44DAB02901A55A9514E19F068A| |62A34D59181D4B8FA2CC677EADF7A86DF60A76FEF70C20F2E31EDCACCF8F64E9AD0| |28D3B1BFA61A8CC18952E3FFBC3EEAB5B31E9C0DC1280741CC63B88ED31B1816302| |C626E09C332863C86EA27BD66267A127D9DC2701AC3190C09F0271EE3CA001E9030| |061D83812182218A2186A109433B8657E1BD27FA89D25AFDF3FF72657ED7672ED23| |7F3A73EC56F68DCB5B723AE4CC69539EECA1C7365F637F31F41473141| |-------------------------------------------------------------------|
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Using your build as a base, heres what i came up with. It caps melee/range, with 40% AoE def, higher damage then your build, slightly lower acc, but i can actually use tough for those hard fights (17% resistance might help out, especially with my heal) I'll have higher recharge, and i have shadow meld for when the -def debuffs start piling in, plus the elude clone.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Pummeling: Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Barrage -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dam%(36)
Level 1: Hide -- LkGmblr-Rchg+(A), Krma-ResKB(3)
Level 2: Energy Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 4: Bone Smasher -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 6: Assassin's Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 10: Ninja Reflexes -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(13), RedFtn-EndRdx(19)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(34)
Level 14: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(15), RedFtn-Def(17), RedFtn-EndRdx(17), RedFtn-Def/EndRdx/Rchg(19)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(34)
Level 18: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 20: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal(27), Dct'dW-Rchg(27), S'fstPrt-ResDam/Def+(29)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(23), Aegis-EndRdx/Rchg(23), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(25)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Smoke Flash -- RechRdx-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 32: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Dmg/EndRdx(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(48)
Level 35: Blinding Powder -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(45), CoPers-Acc/Rchg(45), CoPers-Conf/EndRdx(46), CoPers-Conf%(48)
Level 38: Kuji-In Retsu -- LkGmblr-Rchg+(A)
Level 41: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(42)
Level 44: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A)
Level 49: Summon Widow -- ExRmnt-Acc/Dmg/Rchg(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(34)
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Hey guys,
After i19 I respec'ed my stalker into combat jumping, stealth, and grant invis (for extra defense, and better recharge via LoTGs) But I'm just not happy with the way shes working out. Should i got the tough/weave route on her instead? I like all my attacks (even barrage) and i'm not a huge fan of caltrops, but I'm not really sure what else to do with this build. Any advise would be great
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Pummeling: Level 50 Mutation Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Barrage -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(46), T'Death-Acc/Dmg/EndRdx(50), T'Death-Dmg/EndRdx/Rchg(50)
Level 1: Hide -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(5), Krma-ResKB(5)
Level 2: Energy Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(46)
Level 4: Ninja Reflexes -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def(9), RedFtn-EndRdx(9)
Level 6: Assassin's Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(33)
Level 8: Danger Sense -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def(17), RedFtn-EndRdx(31)
Level 10: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 20: Placate -- RechRdx-I(A), RechRdx-I(21)
Level 22: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25), S'fstPrt-ResDam/Def+(27)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Stealth -- LkGmblr-Rchg+(A)
Level 28: Smoke Flash -- RechRdx-I(A), Acc-I(29)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Blinding Powder -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(37), CoPers-Conf%(37)
Level 38: Kuji-In Retsu -- RedFtn-Def/Rchg(A), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39)
Level 41: Moonbeam -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(42), Mantic-Dmg/ActRdx/Rchg(42), Mantic-Dmg/EndRdx/Rchg(42), Mantic-Dam%(43)
Level 44: Shadow Meld -- LkGmblr-Def/Rchg(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Summon Widow -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48)
Level 49: Soul Storm -- Lock-EndRdx/Rchg/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Assassination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(34), Mrcl-Rcvry+(36)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(34)